RE: Armors (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission



Message


Xrai -> RE: Armors (10/7/2012 7:52:30)

That's what he mean by possibly, as LUKy strike only occurs at a 10% rate and only when LUK >0.




Ianthe -> RE: Armors (10/7/2012 8:16:48)

quote:

Let's see if punctuation can fix this!

"Err, possibly +LUK/2 (on a Lucky Strike)."

I was just mentioning that Lucky Strikes are still at +LUK/2.

~

Yeah, accuracy things (like -5 BTH for *85/80 damage) don't apply. Nor do stuff like the Nemesis Mace's bleeding or the Mana Staff's healing or the Vitae Thirster's element seeking.

Yes, IronThorn and the Scope should affect it.

Got this thanks! - Dragoon23




Skull Kid -> RE: Armors (10/7/2012 9:55:54)

Thanks for clearing it up.
quote:

"Err, possibly +LUK/2 (on a Lucky Strike)."

Sounds like you have a doubt, I would re-phrase it as
+LUK/2(on a Lucky strike)




Ianthe -> RE: Armors (10/7/2012 10:25:52)

Yeah, that's better. Me no Englishy good.




kittycat -> RE: Armors (10/8/2012 2:55:02)

quote:

For the Taladosian Robe Entries, the 1st attack should be 50%, not 70%.


Corrected Thank you! - Dragoon23




big E -> RE: Armors (10/8/2012 3:46:06)

Really, why? 50% chance of 70 damage, 40% chance of 120 and 10% chance of 170 adds up to 100% damage. (0.5*0.7+0.4*1.2+0.1*1.7=1) Or are the rates different as well?




Ranloth -> RE: Armors (10/8/2012 3:49:52)

As big E said, it's right as it is. You can find confirmation for it here: http://forums2.battleon.com/f/fb.asp?m=20740315 (on previous page)




BlackAces -> RE: Armors (10/8/2012 10:09:58)

That's not what kittycat was referring to. The entry originally had a 70% attack rate for attack 1 which was wrong, which has since been corrected.




Ianthe -> RE: Armors (10/10/2012 0:15:17)

Since you guys can now access them....

quote:

High Communicant's Zeal

Has the same effects as Communicant's Zeal.
Level	150G
	
Base	447
Rand	447
Stat	888
BtH	19
	
Fire	59
Water	59
Ice	59
Wind	59
Earth	59
Energy	59
Light	38
Dark	60
	
Melee	45
Ranged	45
Magic	45
	
Price	48410333
Sell	24205166


Supreme Overlord's Dynasty

Has the same effects as Overlord's Dynasty:
Level	150
Type	G
PLvl	153
	
Base	699
Rand	699
Stat	1387
BtH	19
	
Fire	40
Water	94
Ice	98
Wind	86
Earth	82
Energy	68
Light	75
Dark	90
	
Melee	52
Ranged	48
Magic	48
	
Price	48410333
Sell	24205166

Eternal Twilight's Mantle

Has the same effects as Twilight's Mantle.
Level	150
Type	G
PLvl	153
	
Base	447
Rand	447
Stat	888
BtH	19
	
Fire	69
Water	69
Ice	69
Wind	69
Earth	69
Energy	69
Light	55
Dark	39
	
Melee	54
Ranged	54
Magic	47
	
Price	48410333
Sell	24205166

Got this thanks! -Dragoon23




battlesiege15 -> RE: Armors (10/10/2012 7:09:52)

High Communicants Zeal gets to 38% to one element? Wasnt the cap for 153 defensive armors 39%?




Deception -> RE: Armors (10/10/2012 7:17:42)

both shadow and golden are fully defensive, shouldn t they both have 39% primary res?




BlackAces -> RE: Armors (10/10/2012 7:44:31)

As a guess Communicant has less MRM so it can probably afford to dip down to 38%. While Twilight has higher MRM so its resistance can't go as low as Communicant.




griddd -> RE: Armors (10/14/2012 19:37:17)

aren't the other level 135 mastercraft items getting level 150 versions?




Tha Killa -> RE: Armors (10/14/2012 19:41:02)

Yea but they have to make the items for some (like Nemesis and Chimeran and MS).




Watashig -> RE: Armors (10/15/2012 2:50:08)

nightfall's facade and co. make references to the "shade set." is this a pedia typo or an ingame typo?

Koree tried it with the full lvl 90 and 120 set, and both said "Shade". However, when I mixed it up (Shade Weapon, Twilight Shield, Gloom Armor) it said "undefined".

IMR is going to look into it when he has time - Dragoon23




battlesiege15 -> RE: Armors (10/16/2012 22:13:47)

quote:

The Overlord Armor series need this to be removed from their effects:

quote:

While Non-damage turns (swapping pets/drinking potions/etc) = 7.14*(hits/attempts)% chance.



thanks to the awesome pet update :3

Updated. ~Balu




Ianthe -> RE: Armors (10/21/2012 1:48:53)

quote:

Oh, Dev is updating stuff.

New Shadow of Doubt armour:
Level	147G
Plvl	150
	
BR	550
S	1090
	
Fire	69
Water	84
Ice	69
Wind	77
Earth 	77
Energy	84
Light 	41
Dark	41
	
Melee	45
Ranged	45
Magic	55
	
Price	48268956
Sell	24134478

Hooray for updated stuff! :D ~Balu




Tep Itaki -> RE: Armors (10/21/2012 1:55:26)

I was wondering something, is the chance of doubt higher? Or is it the same all across the board?

EDIT: Oh and what about the Twilight set's full set text? I wonder if the whole Shade set and the undefined thing is a bug.

@below: That's good to hear Imry[:)] sorry for bad questions but i had to do something to change my post >.>;




Ianthe -> RE: Armors (10/21/2012 2:00:34)

Considering how the entire Shadow of Doubt series has the same effect, I'm going to guess that the effect on this one is the same.

Also, I know, and I'll work on it after all the huge Mogloween/Anniversary releases ._.




Xrai -> RE: Armors (10/21/2012 2:00:59)

The attempt chance should be the same, but for the level save part you make is at a higher power level, therefore has a higher inflict chance overall.




Watashig -> RE: Armors (10/21/2012 2:17:28)

quote:

MPLevel is 149. BtH is 18. Here's the rest of the information that should apply across all the versions, including this one. Can we get SP costs?

Information obtained through extrapolation.

Got the info. Thank you. ~Balu




Ianthe -> RE: Armors (10/21/2012 2:27:00)

quote:

MP costs:

Doubt	0	1	2	3	4	5
SP	134	153	172	191	210	229

Got the info. Thank you! ~Balu




Watashig -> RE: Armors (10/21/2012 2:40:04)

quote:

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Shadow of Doubt

«Standard armor good against Light and Darkness. Has a built-in skill that can Paralyze; successfully Paralyzing increases the chances of later attempts.»

Level: 147
Power Level: 150
MP Level: 149
Price: 48,268,956
Sellback: 24,134,478
Location: The Final Countdown
Element: Darkness

COMBAT DEFENCE
Melee: 45
Ranged: 45
Magic: 55

ELEMENTAL MODIFIER
Fire: 69%
Water: 84%
Wind: 77%
Ice: 69%
Earth: 77%
Energy: 84%
Light: 41%
Darkness: 41%

ATTACK #1
Hits: 1
Type: «As Weapon»
Element: «As Weapon»
Damage: 440% Base, 440% Random, and 872% Stats
BTH: +18 plus Stats
Rate: 50%

ATTACK #2
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 330% Base, 330% Random, and 654% Stats each
BTH: +18 plus Stats each
Rate: 50%

SKILL:
    Invoke Doubt
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 550% Base, 550% Random and 1090% Stats
    BTH: +18 plus Stats
    Cost: «See Below»
    Note: This is treated as a normal Player attack.

    The armor has a built-in doubt counter that starts from 0 when a battle begins. If the hit connects, there's a chance of attempting to Paralyze the opponent, with the chance* based on the doubt counter, as is the skill's SP cost.
    Doubt	0	1	2	3	4	5
    Chance	28%	42%	56%	70%	84%	98%
    SP	134	153	172	191	210	229
    
    If paralyzing is attempted, the monster gets a +20 bonus to its save**:

    Level: 150 vs MonsterLevel
    Major: YourCHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If the monster fails the save, it becomes paralyzed for 1 round, and the armor's doubt counter increases by 1***. The count won't decrease until the end of the battle, when it's reset back to 0.

*Your foe does not doubt the outcome!
**Your foe resists your intimidation!
***Your enemy's doubt grows!

DESCRIPTION
First wielded in battle by Lord Areswe, the mere sight of this armor may cause foes to doubt their resolve....

[image]http://i16.photobucket.com/albums/b28/Dragoon23/AdventureQuest/ScreenHunter_30May031256.jpg[/image]

Image thanks to Dragoon23. Numbers thanks to In Media Res. Additional thanks to Watashig.

Got it. Thank you. ~Balu




Shadow Genesis -> RE: Armors (10/23/2012 15:44:43)

It should be noted that a lvl 29, 59, and 83 token version of the White Knight Z armor has been added to the guardian shop (all probably also have +10 plvl since they're token items)
Level:    29        59     83
Plvl:     54        73     93
Price:    577       1512   3767
Sellback: 519       1361   3390
Sellback: 289       756    1884
(>48 Hrs)


Hoping i did sellback right... (90% of cost for first sellback, 50% of cost for second sellback)

@Doomsday my mistake still new to the calculations (although i shoulda figured it out, considering the bullseye spear lowest tier is lvl 11 plvl 45)

AKs who tag this give Doomsday some credit for corrections on subs please! thank you!




Doomsday -> RE: Armors (10/23/2012 15:54:32)

Your Plvls are wrong, token boosts are greater at lower levels (same case for Guardian boosts, +10 and +3 are the minimum boosts they get), for the first one, Plvl is 54. For the second one, the Plvl is 73.




Page: <<   < prev  6 7 [8] 9 10   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.1328125