Antithesis -> RE: =HS= PvP Balance Discussion Thread II (6/11/2012 16:33:30)
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The forum is playing tricks on my brain e-o I could've sworn that was the same thread as this one. Anywho I'm going to repost most of what I said in the other thread. ~ Energy is still a viable power type. I regularly get Unstoppable when battling players who have the ability Surge, even when I'm using a largely energy based build. For anyone who isn't aware: A foe's Surge is nullified if you decrease their haste significantly, and tends to get wrecked pretty hard by Chudling Rash in particular. ~ I will vouch that having semi-powerful, short cooldown powers is infinitely more effective in PvP than wasting time using powers like Abra Cadavra and Death Touch, unless you have a build that sustains you long enough to allow you to use said powers. That being said, I use a build designed to take out multiple enemies quickly because I've been forced to adapt to being piled every time I join a Battle Royale match, lol. This is opposed to getting a guaranteed kill on one target and being completely defenseless against others, which may or may not be your preferred play-style. Outside of PvP, big hitters are even more of a waste of time and effort, unless you're using it to tackle a boss that has somewhere around (or below) 4000 HP. ~ Just a quick, unrelated tip for you all: Don't use builds designed to be awesome at Power Defense in Battle Royale. Just because you can't die doesn't mean you'll win. More often than not, you will lose every Battle Royale match that you attempt to use a tanking build in. This is because you will not do enough damage to kill players or effectively gain points by dealing damage. That's it for today. Cheers, lads and lassies.
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