=ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (Full Version)

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Mecha Mario -> =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/6/2012 11:14:53)

quote:

[img]http://epicduel.artix.com/images/icon/Cinderella_ED-DN_2011.jpg[/img]
June 06, 2012
A Stable Design Notes


Hi there EpicDuelists- we’ve got some really exciting stuff for you this week.

CRASH! WOO!

As you may have noticed, it appeared that all of EpicDuel’s servers were down. Well, they weren’t. Last week, Titan and Rabble introduced a new system to automatically show a server as Offline in the event of a crash to prevent players from attempting to login to a dead server. They also changed the way time is synchronized across the servers. Apparently, with this new change, when the day switched over, all the servers were flagged as dead. However, thanks to your reports, we got to the bottom of the issue and have a few fixes planned this week that should address our server woes!

Ideally, we want to create a system that can automatically notify us when the servers crash and even automatically reboot a crashed server. That's a feature that ALL of the AE games would love to have, especially with two new games on the way. We are not quite that fancy yet, but we are working on solutions to improve stability and manager server instability. Server stability is our #1 priority and we are working extra hard this week to eliminate errors and bugs so we don't have any down time during the War.


Infernal Infiltration Imminent

We should be starting up with the new war later this month, but preparations must still be made. We are introducing 2 of the new NPCs that you’ll be interacting very closely with during the saga- the Legion and Exile Footsoldiers. Without talking about too much I’m not authorized to announce yet (you’ll get the full breakdown when we’re ready to launch the war proper), these guys basically represent you.

In addition, those of you who were able to finish up every mission and chain that awards blueprint scraps should report to your Infernal Infiltration Alignment General (John “The Lawman” St. Alban for Exile players and Administrator Silas Auer for Legion players) to turn in your blueprint scraps. Your reward will be a key that unlocks a special shop full of alignment-specific items and weapons designed by our new artist, Disturbed!


Faction Improvement

RabbleFroth announced in the AEF that we’re going to be streamlining and improving the Faction System. Currently, the cannons are rather disconnected with the rest of the Faction systems and highly favor Varium players. To that end, the Faction Cannons will be removed for the time being until they can be retooled for the new faction system. For the full story, check out RabbleFroth's post in the AEF.


The Inventor and the Cyborg

Time does not pass as normal in the Void. The Void’s inhabitants experience each moment of their lives simultaneously and exclusively. To protect itself from this torture, the mind will drop memories of the time spent- some people exit the void knowing only their name, some not even that, while others experience their exile only as the blink of an eye.

When Ulysses returned from the Void, he was one of those who could remember nothing.

Upon news of Ulysses’ return, The Lawman “acquired” a technician named Mort to assist with the repair of the Inventor, and gave them safe haven in the area surrounding the Mine Tower. St. Alban’s pockets were deep, and Mort a man of desperate financial straits, so he did not think twice to use semi-legal means to get the required medical supplies for the maimed inventor.

Mort was the perfect man to get in and out of classified areas- he was a tech working under the Shadow Guard’s respected Security Officer Paloma San Marco, which gave him clearance to come and go as he pleased, and he was low-ranking enough that his presence aroused no suspicions. So, under the Lawman’s command, he was able to freely take out gauze, painkillers, and nanomedicines. The stolen medical supplies included a SurgeryBot, a top-of-the line model that included the programming from a deceased surgeon.

Day and night, Ulysses was nursed back to relative health- the damage was extensive, and his memory was foggy at best. Most of the time, he could only speak in vague thoughts, but eventually he awoke during a procedure and merely asked “What happened?”

Being the only one around, the SurgeryBot answered “You were injured, sir. I am treating your wounds.”

“Where am I?”

“You’re safe.”

“I can’t see anything.”

“Your eyes were destroyed in the explosion.”

“Who are you?”

“I am SurgeryBot 7948. I was commissioned by...”

“No.” Ulysses interrupted. “Are you a program or a cyborg?”

SurgeryBot paused, holding the scalpel above his body. “I’m a cyborg. I was a surgeon for over thirty-five years.”

“Who were you?”

“I do not have access to that, sir. According to my biomarkers, I was female. That is the only information in my memory banks.”

“That makes two of us. I can remember vague shadows of names, nothing about my life before.”

As she worked, Ulysses asked her about the outside world, how it had changed from his memories, what few he had, and she told him about the Exile, the Revolution, about Baelius and the Legion, and about the man who had given her the directive to heal Ulysses. As she explained the world, he reached up toward her with his intact arm, and held her hand. Years later, she would say it was that moment when she started to remember her humanity.

Tags: Cinderella Infernal Infiltration


quote:

[img]http://epicduel.artix.com/images/icon/Titan_ED-DN_2011.jpg[/img]
June 06, 2012
1.4.5d Patch Notes


CHANGES/FEATURES:
  • Beta weapons now Ultra-Rare (from Rare)
BALANCE:
  • Multi damage on more than one target increased from 75% to 85%
BUG FIXES:
  • Poison and Frost Bite debuffs were lasting longer than intended
  • Fixed an exploit that allowed users to spam messages
  • Several fixes to Finder Bot entries for unavailable weapons
PERFORMANCE:
  • Improvements to battle timers
  • Many client packets reduced in size
  • Dead battle deletion improved
There were also a few fixes over the last weekend in a hotfix. The following changes were made:
  • Fixed a problem with NPCs not being cleared after battle resulting in an eventual server crash
  • Fixed the text for mission "Saccharine Sentiments" saying you needed 5 wins instead of 1
  • Fixed a completion issue with the "Equal Opportunity Head Banging" mission
Tags: Titan


Added 1.4.5d Patch Notes as well! ~Mecha




i like bounty hunter -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 11:22:26)

So We Have To Get All The Blue Prints

If Yes [:(] Cuz Im Not Level 30 [:(]




Mr. Black OP -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 11:25:31)

Faction cannons being removed? Time to get warlord and celebrate. I call dibs on today.




khalidon5000 -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 11:34:33)

Does anyone have info on the special shop items?
Like stats, etc.




Smackie El Frog -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 12:16:41)

W00t goooodbyeeee Blue Print scraps helloooooooo weapon shop!




Sageofpeace -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 12:20:27)

you now what i wanted ARCADE BACK with a lot features specially for 2vs1 and juggernaut i wanted to go in battle knowing that im doing something




Digital X -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 12:27:29)

I assumed an Armour from the scraps, but a shop of weapons is ok by me! :D




edwardvulture -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 12:42:06)

If any mods/testers/devs see this:
Will the blueprint scraps go rare???




skeletondude -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 13:04:57)

When I heard blue print scraps= Weapons shop. I raced my butt and Im almost done,Just need one more scrap [:D]




ansh0 -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 13:09:57)

The shop better be worth my 5.7k credits.

Is the shop permanent?




Xx. Christian .xX -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 13:30:38)

xD, how many bluescraps are there




khalidon5000 -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 13:31:57)

There are 4, the last one is much more difficult to get :P




ansh0 -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 13:50:51)

You mean the toxic sludge one or the Heretic cleaver 2 one?




khalidon5000 -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 13:55:25)

Toxic Sludge is easy, Heretic Cleaver 2 is more difficult because of the quest chain that goes along with it.




PivotalDisorder -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 13:57:10)

@ED STAFF: any news from the balance tracker regarding class performance?
[I know I keep asking, but no one has replied yet, here or on twitter]




Ranloth -> RE: =ED= June 6th Design Notes - A Stable Desing Notes (6/6/2012 13:59:18)

Also we also wouldn't mind seeing your plans regarding Balance changes planned - you don't have to give us specific date but telling/hinting what you may be working on would be always good since it gets us hyped - at times - but also puts our hopes up in the game higher when it comes to Balance. :)
Sorta like what Rabble does, e.g. Faction Improvement thread. Sure it isn't ready and thread is for feedback, but he did explain what Team is working on so yeah..




Hatsuka -> RE: =ED= June 6th Design Notes - A Stable Desing Notes (6/6/2012 14:00:08)

NEW SHOP WOOTS!




PivotalDisorder -> RE: =ED= June 6th Design Notes - A Stable Desing Notes (6/6/2012 14:03:59)

Reply from Charfade on Twitter, regarding balance updates.

quote:

Charfade ‏@Charfade
@PivotalDisorder RabbleFroth with post in the AE forums when new information regarding balance is made available for players.




DestruRaGe -> RE: =ED= June 6th Design Notes - A Stable Desing Notes (6/6/2012 14:53:12)

What? You tellin me that if I dont have all 4 blueprints, I cant check that shop? Are you kiddin me?..

Ohh I still can get all 4 blueprints! Ok np im calm now! lolz.
Hope the weaps will be nice.




PivotalDisorder -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 15:49:19)

lol all the DNs are now in the first post of this topic [removed my links]




Fay Beeee -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 15:53:53)

^ Ninja'd :)




Ranloth -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 15:55:14)

Multis deal 85% damage now, not 75%. Seems better now since cost was higher for Multi whilst it dealt same damage as 1v1 skill (such as Bolt) but higher Energy cost.




Stabilis -> RE: =ED= June 6th Design Notes - A Stable Design Notes (6/6/2012 16:02:30)

AoEs seem experimental right now.

If I could offer a suggestion if you needed to edit AoEs again, remove the second plane of energy costs (2 targets) and on the condition that there are 2 targets, split the damage between them but maintain the same energy cost. In a few minutes I will upload a photo because it is difficult to describe in a few sentences.




Tiphareth -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/6/2012 16:06:58)

sorry where is the new shop? i have blueprint but i don't know where is the new shop.

anyone can tell me please?

good game and thanks




Mr. Black OP -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/6/2012 16:07:58)

^
It comes Friday, not today.




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