RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion



Message


Stabilis -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/7/2012 13:50:26)

@Khalidon,

So you are saying that these hold schematics of weapons and armour?

So 4 different items in total would be the technical limit then.




PivotalDisorder -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/7/2012 14:00:36)

@Depressed Void; you do seem to waste a lot of time debating the realism of game features, when the entire game is basically one giant impossibility anyway.




Stabilis -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/7/2012 14:09:48)

?

Just discussing the special shop of this update, speculative discussion really. Initially I guessed that that it represents the blue prints of the shop's "structure" when you take the 4 pieces and piece them together like Drinde said.

If you want to see me discuss realism like a boss them PM me to post here and I will. [:D]




khalidon5000 -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/7/2012 14:24:40)

Actually I didn't mean 4 different items.
I meant in a trade so a scenario like this:
We trade in the blueprint scraps which is the design for a machine that can control peoples minds..
In return we get access to weapons shop.
Basically a reward for our services...

Remember this is a possible scenario and probably won't happen ingame.
It's just so you can see that the blueprint scraps may not have something to do with the shop.
It could or couldn't.
That is all. :D




PivotalDisorder -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/7/2012 14:26:45)

@Depressed: I wasn't really getting at you :) just highlighting that features don't really need to be realistic but I did misunderstand your post




Darkwing -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/7/2012 14:33:55)

do we need all 4 'blueprint scraps' to get shop?




khalidon5000 -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/7/2012 14:48:25)

Yes you do need all 4.




PivotalDisorder -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/7/2012 14:54:31)

From the Design Notes
quote:

In addition, those of you who were able to finish up every mission and chain that awards blueprint scraps should report to your Infernal Infiltration Alignment General (John “The Lawman” St. Alban for Exile players and Administrator Silas Auer for Legion players) to turn in your blueprint scraps. Your reward will be a key that unlocks a special shop full of alignment-specific items and weapons designed by our new artist, Disturbed!

also HERE is DisturbedAE's epicduel artwork [he is disturbed indestruct on forum]




khalidon5000 -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/8/2012 2:16:03)

I have just received the last Blueprint Scrap!!!
I was reading the text after the completion of the mission and it says all the blueprint scraps together will get them into the Delta Vaults...
There is also something about the Heretic Cleaver 2's and how if he collects enough of them Ulysses and Himself (The Lawman) should be able to fix something 'real nice'.

What do you guys think?




Grenadeir -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/8/2012 11:49:46)

Just reliased the shop comes friday and i only noticed new design notes today, also cant login to epicduel to get blueprint scrpas due to flash problems im slighty dissappointed.
But if the shop is permininant for a while [:D]




khalidon5000 -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/8/2012 12:11:12)

What time can we expect the update to be coming?




PivotalDisorder -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/8/2012 14:41:12)

Previews of the Infernal Infiltration weapon sets, designed by disturbed indestruct [DisturbedAE]

http://twitpic.com/9u7ema
http://twitpic.com/9u7eq0




khalidon5000 -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/8/2012 15:05:40)

Wow, definitely getting the fire sidearm and one of those mauls.
Hoping for high strength maul & sidearm (for the first time :P)




rej -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/10/2012 18:22:38)

Hmm, I've been gone since Thursday evening on a camping trip, so I have no idea what happened while I was gone. Was there a release on Friday? If so, was there any content release, or simply bug fixes?




Lord Nub -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/10/2012 18:26:09)

Cinderella stated they delayed the release because,

quote:

Also, the content wasn't delayed because of developer error- we've been getting a lot of messages with "how do I get the blueprint scraps?" and not understanding how to complete the mission chains, or asking us to extend the availability because they were on vacation or had finals.


Take it however you want but I take it as unprofessional.




ND Mallet -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/10/2012 18:29:42)

Note to self: Being kind and giving players extra time and help for items they need for the next release is apparently unprofessional.




Lord Nub -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/10/2012 18:43:40)

^ You can spin something whichever way you wish but in the end lets say what she stated is true, your going to tell me that they decided to halt their production because a few inactive players are unable to keep up? That is unprofessional and not the way to run a company.

If I was Artix and one of my employees was making mistake after mistake and I was unable to hire anyone else to take over because of a contractual agreement after purchasing the rights to this game, I would also play "developer error" off as being "caring and thoughtful." This way, anyone who complains comes out looking like the bad guy because of the ignorant players who can't see past the deception.

They could not just release the content and keep the missions available an extra week?

Be it this isn't very serious considering it's a flash game and I really don't care, I find it humorous how it's always something. I"m sure it is very serious for Artix and Titan though, and hopefully they figure something out and get their acts together. Technology and gaming is advancing but Epicduel seems to be stuck in some awful limbo.




ND Mallet -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/10/2012 18:49:07)

@nub Not everyone playing this game is a lvl 34 varium player using OPd builds you know. This means quite simply that not everyone is going to be able to kill Caden or Snork seven times so easily. Also, this is the first delay ED has had in awhile.




Mr. Black OP -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/10/2012 18:50:03)

Why not keep the missions for a week or 2 and update the game?




Lord Nub -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/10/2012 18:53:36)

Keep being constructive moose and ignore the fact they can't simply update the game as above has stated.

Not only that, they are also having us argue about a weapon release which is nonsense in itself. All that is ever released are weapons. ED needs features, new skills, stats, and things to customize and progress.





The Joker X -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/10/2012 21:36:45)

^ I agree. Waiting a whole week to find out the release was delayed due to others complaining is quite a bummer.




One Winged Angel1357 -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/10/2012 22:00:18)

think of it this way the Frysteland war was P2W the more time they have to adjust this war the more likely us F2P's will be worth something in this war




Guppy -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/10/2012 22:25:52)

quote:

the more time they have to adjust this war the more likely us F2P's will be worth something in this war


How is that? Lol >w<

I'm a paying player who keeps up with the story lines and missions, why should I have to wait for inactive un-paying kids to catch up? [&:]




ReconnaisX -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/11/2012 3:20:07)

@Suika
In the last war, the Super War Bombs determined the victor. F2Ps were useless then. I agree with OWA.




Calogero -> RE: =ED= June 6th Design Notes - A Stable Design Notes/1.4.5d Patch Notes (6/11/2012 5:42:57)

Now that's a lol... I was ' unactive ' for about half a month... yet I had my blueprints Friday...

there goes the ' kill 100, save thousands 'metaphor seeing they are pretty much doing the opposite




Page: <<   < prev  1 2 3 [4] 5   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375