King FrostLich -> RE: =ED= June 8th Design Notes - Infernal Weapons Explained (6/9/2012 10:49:48)
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Other tech mages and Blood Mages complain to me in the game how weak Plasma Rain is now but are afraid to post because of Players like Trans, King FrostLich, and many others that they seen attack me over and over again in the forum. So staff and mods that is why many Players do not come to the forum and post. Because of that fear you are getting limited insight from the whole community. That is just the exact opposite. Not every person wants to even create a forum account to post. Some of my members in the faction go to the forums just to look at the update thread and see what's in it not post and say their thoughts. Plus, your arguments are increasingly invalid, Calogero made a video about how "Underpowered blood mage is" and of course, I see tons of people calling Hun King "a guy who thinks he's better and Blood Mage is underpowered because Plasma rain is a weak skill." Yeah, yeah I get those comments. Even my faction members do not like you and refrain from talking in the balance discussion thread. We are not fearing people but we are against your ideas and facts because most of them are invalid. quote:
All players from all classes should be against this change to the multi and as a Blood Mage I will be against the change to the Plasma Rain which affects the tech mage also but at least they have malfunction same with the Cyber Hunters but the rest of the classes don’t have a debuff to enhance the damage of the multi. You can't do anything about it anyway. As a tactical mercenary, my build does not rely on multi and it has lesser mana cost than before at the cost of lowered damage so even if multi was nerfed, I don't bother it being nerfed anyway. quote:
Blood Lust is only useful if you get constant high damage that is 60+ at level 10. As a paying player just like any other paying player I have every right to address these unnecessary nerfs. Slightly true but unfortunately incorrect and overpowered. No player can hit 60+ every turn and to think most of the players' builds have 90 - 120+ hp at max. I do 20-30 damage in average and 30 - 60 damage with plasma cannon when I was a blood mage and I still succeed well against strength players if ever a 1v1 ensues at 2v2. quote:
The tech mage had an malfunction, overload build and the Blood Mage had either an overload, Plasma Rain build or a Reflex boost, Overload, Plasma Rain Build, they never relied just on the multi to win the 2vs2 match and if one did they lost the match. Then shouldn't you be happy as a Blood mage? Tech Mage has reroute and malfunction while Blood Mage has Bloodlust, reflex boost and energy shield to counter malfunction and since both the power moves blood mage has can be improved by dexterity,(which means reflex boost except plasma cannon) shouldn't the Blood Mage be the winner? quote:
As a paying player just like any other paying player I have every right to address these unnecessary nerfs. Yes, every player has a right even non varium players but that does not mean you can just say "Oh this skill is bad, blame the devs and my one skill is weak and I'm complaining about it" Oh please, you've got overload and plasma cannon as substitute attacks and lesser mana cost. quote:
I tested Plasma Rain with and without Reflex boost and Plasma Rain for the Blood Mages is just a wasted skill points and wasted energy. Hello? What about your gun and auxiliary? You've got the stun guns(one of the guns I had really wanted but no I don't have it) yet you rely too much on one skill which makes you soft in combat. Speaking of which, the reason why cybers emp you often times is because they already know you're buffing a powerful skill that can do high damage. Of course they'll drain your mana away. If you can't deal with your multi then why not use your gun or bazooka instead? It's funny I haven't seen you mention Deadly aim being useful as a Blood Mage. And of course, reflex boost takes one turn to use and alot of mana.
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