Ranloth -> RE: design Notes (6/16/2012 14:30:07)
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Rabble, can you work on Juggernaut ranges again? I know Lvl 33-34 are meant to fight 25-29 but that's quite low, wouldn't making it 27-29 pose a bigger challenge to the players? I tend to get 25 and 27, so they are at big disadvantage whilst 27 and 29 are bigger threat since you should accumulate for Credits by then thus being properly equipped and posing bigger challenge (this relates to Exp curve, levelling is longer so more fights = more Credits). Juggernaut should be about challenge, not free wins since they are minimally longer, or even shorter (!!), than 1v1 and give higher rewards. It could use a tweak to give a bigger challenge, just 'up' it a bit, same with 30-32 since they get lower range I believe yet they can get top items already (Lvl 34, soon 35 items). Also wouldn't mind if you could put Wins column back in the game. ;)
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