RE: design Notes (Full Version)

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Mr. Black OP -> RE: design Notes (6/16/2012 21:16:40)

@gold
Well removing enhancements would also solve more of the games problems as well. Like the game being expensive, stat abuse, etc.




goldslayer1 -> RE: design Notes (6/16/2012 21:39:14)

@mr black ops
yeah, but realistically speaking, will the staff do that?

i offering many suggestions based on the parameters of what they will do or can do.

we both know removing enhancement isn't an option.
mainly because thats not up to titan (its more of an AE thing than a titan thing) they dont make the prices.




Mr. Black OP -> RE: design Notes (6/16/2012 21:41:44)

^
I know, but a guy can dream can't he?




goldslayer1 -> RE: design Notes (6/16/2012 21:53:42)

@mr black op
yup.
but yeah u know, i try to suggest things that will improve the game, and thats good for players, without having it affect pockets as much. because then the suggestion will be turned down.




Westwycke -> RE: design Notes (6/16/2012 23:39:25)

I have to say I am not a fan of making the personal influence start with your rating in your current faction. I have one character who just moved over to a 2v2 specialist faction about three days before the overhaul. Now, he has 3165 wins and 3175 influence. Just doing the math based on the DN's I should have 33,645 influence. Even if it is not possible to track down war kills from factions that your character has left, the wins are readily available for use in computing.




rej -> RE: design Notes (6/16/2012 23:44:04)

quote:

I have to say I am not a fan of making the personal influence start with your rating in your current faction. I have one character who just moved over to a 2v2 specialist faction about three days before the overhaul. Now, he has 3165 wins and 3175 influence. Just doing the math based on the DN's I should have 33,645 influence. Even if it is not possible to track down war kills from factions that your character has left, the wins are readily available for use in computing.


Yeah... I'm kind of missing my other 200k personal influence too. However, I can understand that making a system that tracks your wins from every single faction your character has ever been in would be incredibly difficult. Better to lose the 200k influence than to wait four extra weeks for it.




goldslayer1 -> RE: design Notes (6/16/2012 23:48:20)

@rej
yeah speaking of that, its a little messed up.

comical should have like nearly 1 million personal influence.




Mr. Black OP -> RE: design Notes (6/17/2012 1:16:13)

@rej
I would rather a while. This faction overhaul update In my opinion isn't necessary.




Basicball -> RE: design Notes (6/17/2012 3:32:33)

quote:

@rej
yeah speaking of that, its a little messed up.

comical should have like nearly 1 million personal influence.

Unfortunatly, Comical didn't stick to 1 faction before setteling in CaD.
And since there wasn't a system to track wins in previous factions, most players score is lower then what it should be.
You could say that the devs should've just taken the total wins on players stat pages, but then you have the problem that you also count wins that were done while not being in a faction.




Silver Sky Magician -> RE: design Notes (6/17/2012 3:43:58)

Could a staff member clarify what the new standards for faction levels are? i.e. how much influence is required to reach a certain faction level.




8x -> RE: design Notes (6/17/2012 4:41:00)

^
quote:


1. Recruits 0 - 2,499
2. Initiates 2,500 - 4,999
3. Militia 5,000 - 9,999
4. Squad10,000 - 24,999
5. Enforcers 25,000 - 49,999
6. Syndicate 50,000 - 99,999
7. Coalition 100,000 - 249,999
8. Veterans 250,000 - 499,999
9. Guardians 500,000 - 999,999
10. Harbingers 1,000,000 - 2,499,999
11. Champions 2,500,000 - 4,999,999
12. Grand Champions 5,000,000 - 7,499,999
13. ??? 7,500,000 - 9,999,999
14. ??? 10,000,000 - 14,999,999
15. ??? 15,000,000 - ???




DestruRaGe -> RE: design Notes (6/17/2012 13:19:48)

About weaps: I hope you will release some class specific weaps for credit only.




goldslayer1 -> RE: design Notes (6/17/2012 13:31:50)

quote:

Unfortunatly, Comical didn't stick to 1 faction before setteling in CaD.
And since there wasn't a system to track wins in previous factions, most players score is lower then what it should be.
You could say that the devs should've just taken the total wins on players stat pages, but then you have the problem that you also count wins that were done while not being in a faction.

yes well, i do remember comical being in factions almost all the time.
thats why i was saying his score should be higher.




DOOMdeath -> RE: design Notes (6/17/2012 14:54:27)

I don't like new weps.....

they are weak




DeathGuard -> RE: design Notes (6/17/2012 15:13:24)

@Doom: They have plus 1 more damage and 4 stats for nonvarium weapons, that's an improvement I must say, same goes for varium plus 1 damage and 2 stats.




DestruRaGe -> RE: design Notes (6/17/2012 15:40:20)

^Yep they aint bad atleast not for non vars for sure. The ones for variums are ok for the price of 995var!
I actually would like some credit only aux with lots of stats! You know +2 more stats than hunter cannon and 36-38 dmg!




rayniedays56 -> RE: design Notes (6/17/2012 15:47:50)

Im loving the new weapons. Huge amount of Tech equals awesome Tech abuse for me.




Stabilis -> RE: design Notes (6/17/2012 16:29:10)

Heyyyyyy,

can someone link a detailed picture of the new weapons?




PivotalDisorder -> RE: design Notes (6/17/2012 17:35:22)

@Depressed: here is disturbed's deviantart




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