friend18 -> RE: The Removal of Losses. (6/25/2012 9:25:06)
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Even WITH the large amount of recent juggernaut fights, I was able to maintain an 75% win ratio with my non-varium tech mage (he's now level 29). I even won some of them. All it takes is a raged bolt. So no. The low level players who don't win are just bad. They constantly complain about how they can't win. But, every time I point out to them that it's their build, they refuse to fix it. I mean who the flip uses max def matrix? That's just a huge drain on energy. It's also pointless because the def matrix is WAY too high, that your opponent will still hit the minimum 3. And what makes it worse is that they'll just end up getting rage faster... It seems that many people don't understand how the skills work. The only time a tech mage should use def matrix is when they're smoked. It works between level 20-29 because a lot of times, you don't have a bot yet. Also, if your support is high enough, the def matrix might be a better option, clearing up some energy for reroute and also possibly giving you a slight boost to your overall physical defense (since most tech mages have a lot more tech, their dex is low to begin with and dropping the block chance further wouldn't really hurt them). If a player knows how to play, they'll end up doing well. And if they're willing to take advice, they'd improve their record. I brought my 2v2 record on my primary from 50% to 73% over the course of a month. I figured out what I was doing wrong and fixed the problems with my build. The random noob partners are a problem, even at the higher levels. I hate it when I get a non-varium tact merc who had decided to change classes at level 30. I realized that it's only a good idea at level 32 and up. At that point, you would actually have around 70K+ worth of credits lying around (and that's with a good win record, 80% in solo, 75% in team). If you do it any earlier, you wouldn't be able to purchase the best items for your level. Those tact mercs also have ridiculously low tech because they didn't bother to bring it up. I would rather drop dex and mineral armor and up tech, that way, having a more balanced build. What's also bad is that they improve their double strike, not realizing that reroute is more important... I end up wasting 15 minutes to either barely win the fight (if I can get to my heal, I'm fine), otherwise I end up losing, which is frustrating when the opponent is some jerk who leaves with a taunt. The nice part is that if I time it right, I can always crush them in the next round. But back to the main point, most players don't know how to play. They don't bother to observe strategies and read up on how to improve their build. They either waste varium and end up with a crappy record (just because they don't know how to make a good build) or they waste their credits on bikes and crap.
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