All you need to know about Kathool Adept (Full Version)

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Hopeful Guy -> All you need to know about Kathool Adept (7/21/2012 8:12:28)

All you need to know about Kathool Adept

By Hopeful Guy

Contents: Use CTRL+F to browse!

{KA1} Introduction
{KA2} Pros and Cons
{KA3} Skills
{KA4} Stats
{KA5} Strategies
{KA6} Equipment
{KA7} Credits

Introduction
{KA1}


Is there a more warp-bending, mind twisting class than Kathool Adept? The class, which can be purchased for 1800 DCs from Cysero's Superstore of Savings! -Cysero's Shop, is an offensive powerhouse that focuses on dealing high amounts of damage, but can ably defend itself. It is certainly a worthwhile expense of the hefty sum of DCs, although there are a few other DC classes which can be bought as an alternative.

Pros and Cons
{KA2}


Pros:

  • Extremely high damage output- Kathool is pretty much the ultimate nuke skill, doing a ridiculous amount of damage, and the armour has a base multiplier for damage on all its skills which increases as your level does.
  • Good at farming- Shadow-> Kathool is excellent for smashing through any boss monster, and although Kathool has a long animation, Mad, Mind Twist and Red Tide all have much shorter animations for killing those weaker mobs.
  • Decent shield- Writhe gives 255 Dodge which should make you unhittable, and only has a 6 turn cooldown on a 3 turn effect, so you will be protected at least half of the time.
  • Good heal skill- Regenerate heals close to half of your HP over four turns, which can really make a massive difference when you're facing hard-hitting enemies.

    Cons

  • Mana costs- 264 for Shadow, 190 for Regenerate, 68 for Fear and a lot of skills over 30 make this class sub-optimal for longer quests. A lot of your stat points will have to be invested in WIS, particularly since the nerf to WIS in engine version 14, where 1 WIS now gives 5 mana rather than 10.
  • Not the greatest defensively- Kathool Adept is not quite in the same 'unkillable' mould as some other classes, notably enTropy and Pyromancer, which are both better uses of your DCs if you like to have defensive options.
  • Obstructing text in quests- this is an issue with several classes, and can make it difficult to follow the plot. You may want to use a different class when going through dialogue. More of an annoyance than a major thing, though.

    Skills
    {KA3}


    [image]http://i.imgur.com/VfFenZ4.png[/image]Unnerve

    MP Cost: 19
    Cooldown: 5 turns
    Effect: 200% Darkness damage, -25 Immobility for 10 turns

    Can be useful against bosses, but KAA is so powerful that it never really needs the defences. Use this sparingly and only if your damaging strategy fails to kill for any reason.


    [image]http://i.imgur.com/rRWJgj0.png[/image]Migraine

    MP Cost: 19
    Cooldown: 5 turns
    Effect: Inflicts 107% DoT for 4 turns

    Not bad, but you don't really need this considering the plethora of better offensive skills that Kathool Adept has.


    [image]http://i.imgur.com/HdvMRhB.png[/image]Drain

    MP Cost: 0
    Cooldown: 5 turns
    Effect: Attacks enemy for 5% of your mana and heals this to you.

    Seeing as KAA is a mana-burning class, this is really useful for some longer quests like the Neverglades or Ruins of Sil. Use this if you find your MP bar dipping below halfway, and if there is still some way to go in the quest.


    [image]http://i.imgur.com/HW2jvxa.png[/image]Regenerate

    MP Cost: 190
    Cooldown: 15 turns
    Effect: 12% Heal for 4 turns.

    One of the best heal skills in DragonFable. There are 2 main negatives:

    i) Mana-burner: 190 MP will leave you depleted if you use it often.

    ii) Playstyle: KAA is so offensive that it basically almost never needs to heal, at least in a normal quest with the average weak mobs.

    But if you do need a heal, this is screaming out to be used.



    [image]http://i.imgur.com/tONbL1w.png[/image]Ink Spray

    MP Cost: 38
    Cooldown: 6 turns
    Effect: 66% damage, -50 Bonus to the enemy for 5 turns

    If you're in a quest with hard hitting monsters that have high immobility resist, it's worthwhile using this skill to protect yourself. It has a nearly infinite Blind loop, although it is not actually infinite. However, this is still one of the better Blind skills in the game.


    [image]http://i.imgur.com/dazc1CC.png[/image]Fear

    MP Cost: 68
    Cooldown: 10 turns
    Effect: 66% damage, enemy stunned for 3 turns

    Ink Spray is a better skill then this. It lasts longer, is more reliable (Immobility resistance can make Fear useless), has a lower mana cost, and a lower cooldown. However, this is good for monsters with high Bonus.


    [image]http://i.imgur.com/TgIJqNT.png[/image]Writhe

    MP Cost: 32
    Cooldown: 6 turns
    Effect: +255 Dodge for 3 turns

    This skill is a very useful move when you're facing an enemy which hits hard, especially if you use Ink Spray for the turns when this is on cooldown. It's a good option for the more powerful enemies.


    [image]http://i196.photobucket.com/albums/aa216/svinx_nor/AttackW-1.png[/image]
    This is unusual for an attack skill in that it does close to 200% damage.


    [image]http://i.imgur.com/BSdYHFa.png[/image]Mad

    MP Cost: 31
    Cooldown: 5 turns
    Effect: 1 hit of 250% damage, +25% Boost for 3 turns

    Now we're getting into some of the reasons KAA is so OP. This skill can boost the damage done by the Kathool skill by almost 250% if Kathool crits. This is a must use in boss fights, and it's also great for single enemies with resistance to Water.


    [image]http://i.imgur.com/dVp7Wqy.png[/image]Tidal

    MP Cost: 34
    Cooldown: 3 turns
    Effect: 1 hit of 200% Water damage to all enemies

    A decent multi, the 200% base damage makes this superior to some others. However, against Water enemies, this is 100% useless. The other multi, Kathool, can kill any mob, but takes 2 turns to set up and costs a ridiculous amount of mana. It is your choice which to use, but this one has a tendency to be far more sustainable in most cases.


    [image]http://i.imgur.com/SkSiw5i.png[/image]Shadow

    MP Cost: 264
    Cooldown: 3 turns
    Effect: 4 hits of 50% Darkness damage, unlocks Kathool, +25 Boost to enemy

    This isn't really a standalone offensive skill; the mana cost is far too high for that. This should only be used for the purpose of unlocking Kathool, which will pretty much wipe out any enemy.


    [image]http://i.imgur.com/YCLqapH.png[/image]Corrupt

    MP Cost: 11
    Cooldown: 10 turns
    Effect: 100% Evil damage, -25 Boost to enemy for 5 turns

    If you really need defense, this coupled with Ink Spray can be quite a potent combo. Just use this on the turn where Ink Spray is on cooldown. It IS supposed to increase the damage from Mind Twist, but it actually decreases it.


    [image]http://i.imgur.com/1eGoH3E.png[/image]Mind Twist

    MP Cost: 11
    Cooldown: 4 turns
    Effect: 1 hit of 220% Evil damage

    Because of the extra damage, this is a very good substitute for Attack. You will find yourself using this quite a bit, but you may prefer Red Tide.


    [image]http://i.imgur.com/Fs5iJxw.png[/image]Red Tide

    MP Cost: 30
    Cooldown: 10 turns
    Effect: 1 hit of 200% Water damage, guaranteed Critical (i.e. 400% damage)

    This is your main offense skill for single enemies. Red Tide can take out nearly any single monster barring bosses. The good thing about KAA is that if you're in a quest with Water enemies, you've got alternative skills: Kathool and Mind Twist, rather than Tidal and Red Tide.


    [image]http://i.imgur.com/hIDU73z.png[/image]Kathool

    MP Cost: 0
    Cooldown: 10 turns
    Effect: 1 hit of 900% Evil damage, hits all enemies, -50 Evil to enemy for 5 turns.

    Summon the monster, the EVIL Kathool! This is an absolutely ridiculous skill. 900% damage, if it crits, can take out 2000 damage. This is unbelievable. Obviously, because of the mana cost of Shadow, this is best used for boss fights, but if you WANT overkill, this is the skill to use.

    Stats
    {KA4}


    Pure Power

    Level 80

    STR/INT/DEX: 200
    LUK: 95
    WIS: 100

    Level 70

    STR/INT/DEX: 200
    LUK: 45
    WIS: 100

    Level 60

    STR/INT/DEX: 195
    WIS: 100

    Level 50

    STR/INT/DEX: 175
    WIS: 70

    Level 40

    STR/INT/DEX: 130
    WIS: 65

    Level 30

    STR/INT/DEX: 100
    WIS: 45

    Level 20

    STR/INT/DEX: 50
    WIS: 45

    Balanced

    Level 80

    STR/INT/DEX: 200
    END: 55
    WIS: 140

    Level 70

    STR/INT/DEX: 200
    END: 50
    WIS: 95

    Level 60

    STR/INT/DEX: 150
    END: 50
    WIS: 95

    Level 50

    STR/INT/DEX: 150
    WIS: 95

    Level 40

    STR/INT/DEX: 100
    WIS: 95

    Level 30

    STR/INT/DEX: 50
    WIS: 95

    Level 20

    STR/INT/DEX: 48
    WIS: 47

    Strategies
    {KA5}


    One Easy/Medium Enemy

    Mad-> Red Tide-> Mind Twist.

    One Tough Enemy

    Ink Spray-> Mad-> Shadow-> Kathool-> Red Tide-> Mind Twist.

    Berserker Boss

    Ink Spray-> Mad-> Shadow-> Kathool-> Red Tide-> Mind Twist-> Ink Spray-> Writhe-> Mad-> Migraine-> Attack-> Attack. Fear should be used whenever the enemy is nearing the 'berserker point' or is 'charging up for a large attack'. Repeat this strategy as necessary. Use potions if needed. Use Regenerate for healing and Drain for Mana. If low on Mana, leave out Shadow-> Kathool.

    Boss (low immobility resistance)

    Ink Spray-> Mad-> Shadow-> Kathool-> Red Tide-> Mind Twist-> Ink Spray-> Fear-> Mad-> Migraine-> Writhe-> Attack. Repeat this strategy as necessary. Use potions if needed. Use Regenerate for healing and Drain for Mana. If low on Mana, leave out Shadow-> Kathool.

    Boss (high immobility resistance)

    Ink Spray-> Mad-> Shadow-> Kathool-> Red Tide-> Mind Twist-> Ink Spray-> Writhe-> Mad-> Migraine-> Attack-> Attack. Repeat this strategy as necessary. Use potions if needed. Use Regenerate for healing and Drain for Mana. If low on Mana, leave out Shadow-> Kathool.

    Multiple Easy/Medium Enemies

    Shadow-> Kathool or Tidal-> Red Tide-> Migraine-> Tidal-> Mind Twist-> Attack-> Tidal

    Multiple Tough Enemies/Bosses

    Mad-> Shadow-> Kathool-> Tidal-> Red Tide -> Mind Twist-> Mad-> Tidal-> Fear-> Migraine-> Attack-> Tidal-> repeat as necessary. Use Regenerate for healing and Drain for Mana, or potions. Cut out Shadow-> Kathool if you are struggling for mana.

    Strategies taken from the Ultimate Dragonfable Strategy Guide, which I also own.

    Equipment
    {KA6}


    You always want to look epic, don't you? So here is some equipment that looks good with KAA. You can use the Show/Hide feature or equip these for stats.

    Helms: Kathool Mask/ Defiled Adept Helm/ Rotazoru Helm

    Capes: Corrupted Tendrils/ Rotazoru Wings

    Credits
    {KA7}


    Thanks to ~Cursed Hero~ for original guide and Ash for appointing me to take it over. Thanks to Faerdin for approval, and to everyone working on the pedia. I couldn't have done this without you!




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