Reviving support with a NEW CLASS (Full Version)

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Lord Loss... -> Reviving support with a NEW CLASS (8/6/2012 17:43:29)

Ok so a few days ago, there was a thread posted about making a new class called mechachillid, which was not a bad idea, but it was not appreciated because the skills were all copied from other classes. So I decided to make my own version of it and incorporated mostly new skills (though some may remind of the already existing ones, it’s a working progress, don’t judge me), some might be unnamed or not thought out to the smallest detail but It’s at least a start, look at it and tell me what you think. :D

so since mages, hunters and mercenaries all have class specific weapons, I thought we would need to introduce new type of weapon, perhaps something like a spear.

Tier 1
Skill 1: field medic__ the standard healing skill
Skill 2: Mega Strike__ the skill adds to the damage of your strikes, for example at lvl 1 it could add 10% and at lvl 10 it could add 50% or so
Skill 3: every class needs at least 1 shield so I recommend a phy shield as I took a look at all the classes and discovered that there are 3 energy shields and 2 phy shields (note that I am not counting passive shields as they fall under passive skills.)

Tier 2
so all of the 3 original classes have 1 thing in common, they rely on a certain skill more. TM can give itself tech and take tech from enemies, Merc can give and take str and bh gives and takes dex. So the new class should be more reliant on support, as this will help revive support builds, and it’s well something new and therefore fun.
Skill 1: (unnamed)___ Gives support and improves with tech
Skill2: (also unnamed)___ naturally steals support, improves with dex
Skill 3:Avalanche___ a physical multy (physical as 4 classes have energy multy and only 2 have phy), and I thought since the name of the class comes from the mines, it should incorporate skills of the vault, so we can use the vaults skill from when it makes the rocks from the ceiling fall.

Tier 3
skill 1: an energy stealing skill, (blockable) with this skill you strike and steal a certain amount of mp from your enemy, but to prevent str abuse, which was an issue with assimilation, you do small damage no matter whats your str. For example at lvl 10 this skill can do no more than 3-5 damage but steal about 20 mp (does not add to your own mp)
Skill 2: a passive that works same as deadly aim, but only instead of guns it increases the power of auxiliaries. (again trying to revive support)
Skill 3: Infernal strike ___ a special attack that ignores a percentage of opponents defences and strikes with a different element. (as in if you are holding a phy weapon it does energy damage, and if energy weapon than phy damage)

Tier 4
skill 1:Eruption___ all classes have an ultimate skill that does minimum 20 damage. Since the class is called mechachillid, it should be something like, making magma rise from the ground and damaging the enemy.
Skill 2: all classes have 2 passives so might as well give this one a passive. So I thought it would be an energy regain passive, for each amount of damage you deal to an enemy you get a small part of it back to your mp.
Skill 3: Summon___ summons a small mechachillid bug that ataches itself to the enemy and drains hp for 3 turns. Works same as poison (blockable)




Jatar The Legend -> RE: Reviving support with a NEW CLASS (8/6/2012 18:11:19)

Good post Lord Noob :D <3
The only thing I don't really like about the class is that is revolves around the Infernal Infiltration War, which is almost nearly over. I do think it is a neat and fun way to bring support back into the game. However, excluding blood mage (which makes up for this in high strength builds and blood lust), all the classes so far in EpicDuel are either based on technology and dexterity which increases resistance and defense, and/or they have a passive that allows them to defend themselves. You have a physical passive shield included in tier 1, but for the most part that looks like all the defense that class has. It would be good to see a similar skill (like the energy stealing one or the support stealing one) be morphed into a defensive skill somehow.
Also, this class would be at a definite disadvantage. As I mentioned before, they would really have no way of weakening their opponent to do damage. How would this work?
Good job lil scrub :D




~*Supra Kiing*~ -> RE: Reviving support with a NEW CLASS (8/6/2012 18:23:34)

^ Agreed, the class doesn't need to be revolved around this war as there will be plenty more ( Hopefully :D)
But the overall idea I love mainly because awhile back in Gamma I've always used support build nothing else really and now I use
weird random build that work but Not that I'm in love with!




Lord Loss... -> RE: Reviving support with a NEW CLASS (8/6/2012 18:24:17)

well blood mages cant really weaken their enemies by taking away their dex or tech either, but they get by just fine because they have all those skills that become stronger with strength, so I thought that, this class could get by the same way, by relying on support, imagine high support, with a passive skill that increases aux damage, a skill that adds support and to top it all off a physical multy that increases with support. I guess you are right about a passive defence, but I wanted to make as many original ideas as I could. maybe one of the less popular passives could be replaced with the original hybrid shield, the one you could change from phy to energy in mid battle. As I said it's just a small idea I came up with, a working progress, so don't judge me Jatar the failure :p

Edited Part:
Also don't forget that when I thought of this class, it was meant to be same as the original 3, and evolved classes are based on them, so later ofcourse it could get an evolved version of its own, incorporating skills from 6 other classes.




immortalzrul18 -> RE: Reviving support with a NEW CLASS (8/6/2012 19:34:43)

good point Lord Loss
but there should be something where strength and support are against each other
like there is dex vs tech
so you should make something like a strength shield/support shield too




Nexus... -> RE: Reviving support with a NEW CLASS (8/6/2012 23:36:13)

A new class is not needed. Support is not what it used to be, but it is still alive. I have used a support build with Bounty Hunter and Mage recently that has worked effectively versus most builds and gotten upwards of an 85% win percent on leaderboards. Adding a class will only add to the imbalances we already have, so I don't really support this. Less classes, with more customizability, and less regulation. Now there is a solution.


Prophet




Lord Loss... -> RE: Reviving support with a NEW CLASS (8/7/2012 6:43:34)

Well thats just boring. I am tired of all the old classes tried them all over and over again. need fresh ideas and better ways to have fun in game. besides, not like I actually expect this to happen, this thread was just for fun and discussion :D




Stabilis -> RE: Reviving support with a NEW CLASS (8/7/2012 15:12:24)

I myself would approve a new class, however new classes must be added to the list of classes that must be in a balance with each other in different ratings such as how much outgoing and incoming damage.

The main strain of a new class, is that on every balance update (if there is one), there is one more class to divide attention unto. So, add one article to the task of having to compare each class each time. Until a proper structure is here to measure and fix a skill or class with speed and precision, I may not at the moment support more classes being introduced. I however do support extending the current skill trees.




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