Inquisitor's Vow (Full Version)

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Koree -> Inquisitor's Vow (9/1/2012 6:05:31)

Inquisitor's Vow

«Mastercraft Light pet that can burn undead and zombies. May heal the player when the armor and shield are also equipped.»

Also see:
Level: 105
Power Level: 105, Mastercraft
CHA Level: 105
Price: 110,509
Sellback: 55,254
Location: Failure to Communicant

Element: Light
Training Difficulty: -66

Hits: 2
Type: Magic
Element: Light
Damage: 11-32 plus 297.5% Stats each
BTH: 26 plus Stats each

Against undead and zombies, the pet's attack has a 7.143% chance of attempting to Burn the monster*. The duration is equal to the number of hits connected that turn, and the burn does 22-150 Light damage per turn. Light-element monsters are immune to this**. The monster takes a penalty of -20 to its save***:
    Level: 105 vs MonsterLvl
    Major: YourCHA vs MonsterDEX
    Minor: YourLUK vs MonsterLUK

If you also have the armor and the shield of the set equipped, there is a 20% chance of the pet having an additional hit at the end of its attack, healing the player:
    Hits: 1
    Type: Magic
    Element: Heal
    Damage: 9-27 plus 252.9% Stats
    BTH: «Hits automatically»

*Inquisitor's Vow has surrounded your Undead foe in divine light!
**Creatures of Light are immune to your pet's divine light!
***Your foe manages to avoid the worst of the divine light.

This spirit from the realm of Light has formed a powerful bond with you. It can Purify an Undead foe with incredible Light damage, and can heal you if you wield an armour and shield from the Inquisitor or related sets!


Image and basic stats thanks to Dragoon23. Numbers thanks to In Media Res. Corrections thanks to Xrai.


Starts off as a standard Light pet, which is 21-64 plus 595% Stats, with 26 BTH.
  • The normal attack is two equally strong hits, and so each hit does 50% damage.

  • The Mastercraft bonus is used to get a free trigger without a penalty. Typically, a trigger is a 10% damage increase, but instead the pet may inflict a Burn with a power of 4.2.

  • The set bonus gives the pet a chance of healing the player. The healing is equivalent to *0.85/2 of normal pet damage.

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