RE: =ED= Balance Discussion XI (Full Version)

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shadesofblue -> RE: =ED= Balance Discussion XI (9/9/2012 13:13:26)

^Sounds like a good solution; PB with a STR requirement. I think SUPP requirement is better, since STR can be used with DA.




Luna_moonraider -> RE: =ED= Balance Discussion XI (9/9/2012 13:54:17)

@shadesofblue

support requirement stacks. da has a support requirement we would not want caster mages to be able to use a powerful rarely deflected gun. so making pb have a support req is a bad idea imho.




shadesofblue -> RE: =ED= Balance Discussion XI (9/9/2012 13:57:44)

DA is useless if they don't have STR though.




rayniedays56 -> RE: =ED= Balance Discussion XI (9/9/2012 13:57:54)

Guys. Have you ever fought a Strength TM? They are rather deadly with that whole EP regain. Lets not push them to Str abuse pwease :)




Luna_moonraider -> RE: =ED= Balance Discussion XI (9/9/2012 14:11:48)

so true str mages are gr8 and fun to use muwahahaha. but still pb is quite strong and really needs a req to slow it down. no 1 complained about the old caster build of max pb and max multi when pb had its str req. note that the old pb need more energy to cast i do hope the do not make it like the old pb because the energy cost for the old pb is quite high and it is not worth the energy unless u have very very high tech so 29 energy for max pb seems ok.here are some suggestions to prevent mages from being forced to go str

1) make plasma rain improve with tech again and add a str req on plasma bolt.so they can use tech build without being too oped.
2) make sc improve back with dex so that mages can use the dex sc caster build again
3) improve support stat so that mages can go support.




rayniedays56 -> RE: =ED= Balance Discussion XI (9/9/2012 14:15:09)

@ Luna


Yes, support needs a huge improvement. However, remember that both Cybers and TM's will benefit the most from Support.


I have used a 100+ support build on my cyber before it was nerfed and was KILLING the competition.




ND Mallet -> RE: =ED= Balance Discussion XI (9/9/2012 14:18:10)

Support req on PB really would be counter productive since Malf improves with support.




Luna_moonraider -> RE: =ED= Balance Discussion XI (9/9/2012 14:26:54)

@raynie

simple solution to that is to make malf improve with dex but that would make dex ch oped i guess. alot of people suggested this cause smoke improve with tech and malf can shut it down. while malf cannot be shut down unless a person curses ya by luck with delta wep/armor. making malf improve with dex seem logical. it would make a whole new breed of dex caster mages and a whole new breed of dex ch


anyways heal at low lvls should be buffed. are the devs encouraging low lvls to see/feel/think that healing is noob/dumb/useless/waste of time. at least make it heal 17 at lvl instead of a measly 11. yeah i waste 17 energy to gain back 11 hp very very "cost effective".




Mother1 -> RE: =ED= Balance Discussion XI (9/9/2012 15:41:03)

Luna if they changed plasma rain back to tech it would make the casters builds even worse then they are now. At least with Supercharge you have a few more turns to do something were as it being the old way you don't. Both have a 2 cool turn and I could see it now for those casters. you come up against a caster with 140 health and 110 energy, and they do the following plasma bolt, Plasma rain, (random move here) Plasma bolt, Plasma rain, and when they are low on health heal. Remember as I said both of these have a cool down of 2 turns and tech spammers would abuse this big time and the masses would be overpowered by these caster mages. Pretty soon everyone will become a caster mage just to win or compete which is something no one wants to happen.




doomturtle -> RE: =ED= Balance Discussion XI (9/9/2012 16:09:14)

I think that pb should be on par with fireball. 33 energy and 1damage for every 4 tech.




Hun Kingq -> RE: =ED= Balance Discussion XI (9/9/2012 16:31:12)

Trans, mercs where never underpowered it was players making weak builds. Bunker Buster was always stronger than Plasma Cannon that is why the Blood Mage had Technician to help boost that power but now it takes a great deal amount of tech to boost Plasma Cannon where a merc could only have 76: 26-32 tech with low support and get 47 Critical damage more often than a Blood mage will with Plasma Cannon. My dex is at 106: 30-36 +5 +1 and tech is at 93: 30-36 +5 +1, should I be blocking cheap shot more than once in a Blue moon as well as deflecting. Should I be Blocking Bludgeon? Should I be blocking double strike? Should I be blocking static charge? Should I be Blocking Atom Smasher? Should I be Blocking Maul? Shoud I be Blocking Berzerker? Should I be Blocking regular strikes? Defense and resistance goes hand in hand with blocking and deflecting you will never realize that will you? Rabble does not spend that much time in the game he just looks at the flawed data that comes from the battles. What staff needs to do is spend more time in the actual game environment, not just 1vs1 but in all battle modes and they will see for themselves.

What skill lowers tech, wow, that is correct malfunction, if your a cyber hunter or a tech mage then use it.

Look at how long players been complaining about Atom Smasher and EMP and nothing is done but look at how long you and others complain about the Blood Mage skills within two weeks that class is Nerfed to death. The Nerfs on the Blood Mage started at the start of Delta and will never stop.

But this is what the next set of Nerfs will be since the community wants to nerf one class for their idea of balance then all classes will get some nerfs

Tech Mage: Plasma Bolt and Bludgeon

Blood Mage: Plasma Cannon and Bludgeon

Bounty Hunters and Cyber Hunters: Cheap Shot and Massacre

Tact Mercs: Double Strike and Surgical Strike

Mercs: Double strike and Berzerker

They will never touch energy draining skills it should be clear to everyone by now. Those are the things they will nerf to get balance.




Bunshichi -> RE: =ED= Balance Discussion XI (9/9/2012 16:39:41)

^ sounds like those are what you want




Hun Kingq -> RE: =ED= Balance Discussion XI (9/9/2012 16:41:38)

Bunshichi, that list is what will happen before they decide to deal with the stats.




Ranloth -> RE: =ED= Balance Discussion XI (9/9/2012 16:43:15)

Yes, so Lvl 30+ Mercs are completely dumb. Your argument isn't valid here, stop saying Mercs are dumb and fooled Battle Tracker since you're being offensive to all Mercenaries and that's quite sad, or perhaps all BMs make poor builds and thus why you want a buff? That's more valid. No. Balance Tracker PROVES Mercs are UP at higher Level and BMs are fine probably so your posts won't change anything but you troll whole community (Mercenaries) as well as us here. After hearing Mass should be blockable but SS and SC not, Reroute + BL being one skill for BMs, Mercs being OP, 4 damage difference meaning DOUBLE the power, and even Lvl 1 Multi dealing low damage, I have literally no hope in what you post since it's pure trolling here.

If you want to be taken seriously, act more serious towards us since you ignore our views and think you're right. It's called community for a reason. If you wish to address personal point to Staff, there are PMs to do so not public threads which are made to allow the community to speak.




rayniedays56 -> RE: =ED= Balance Discussion XI (9/9/2012 16:52:27)

^
Bout time Transy :D



Anyone else think the 24 support requirement for level 1 Adrenaline is a bit high?




Calogero -> RE: =ED= Balance Discussion XI (9/9/2012 17:36:49)

I like how he keeps saying Bloodmages are Nerfed to death yet I'm still kicking and doing pretty well as a 5 Focus Bm :)




King Helios -> RE: =ED= Balance Discussion XI (9/9/2012 17:38:53)

I like how he doesn't switch class. :3




rayniedays56 -> RE: =ED= Balance Discussion XI (9/9/2012 17:47:14)

Yes. I can mow down a STR BM any day. But put me against a 5 focus and I am fighting for my life :O




streetnaruto -> RE: =ED= Balance Discussion XI (9/9/2012 23:13:23)

Calogero said:

AQ DF Epic Post #: 161

9/9/2012 7:22:16

Calogero :imo this has to change: STR: nerf STR itself instead of touching STR based skills TechMage: Plasma Bolt needs a requirement just like Fire Bolt has one and let it improve at a slower rate CyberHunter: Put the class back to how it was before this silly nerf and Nerf EMP, a BIG nerf if I may say so. FieldMedic: Back to Support improving but at a slower rate.

I agree with everything he said. Revert static nerf emp causr its a worse problem than mass and everyone is running rampant emp looping




King FrostLich -> RE: =ED= Balance Discussion XI (9/10/2012 4:39:31)

quote:

Bunker Buster was always stronger than Plasma Cannon that is why the Blood Mage had Technician to help boost that power but now it takes a great deal amount of tech to boost Plasma Cannon where a merc could only have 76: 26-32 tech with low support and get 47 Critical damage more often than a Blood mage will with Plasma Cannon. My dex is at 106: 30-36 +5 +1 and tech is at 93: 30-36 +5 +1, should I be blocking cheap shot more than once in a Blue moon as well as deflecting. Should I be Blocking Bludgeon? Should I be blocking double strike? Should I be blocking static charge? Should I be Blocking Atom Smasher? Should I be Blocking Maul? Shoud I be Blocking Berzerker? Should I be Blocking regular strikes? Defense and resistance goes hand in hand with blocking and deflecting you will never realize that will you? Rabble does not spend that much time in the game he just looks at the flawed data that comes from the battles. What staff needs to do is spend more time in the actual game environment, not just 1vs1 but in all battle modes and they will see for themselves.


I'm a 5 focus blood mage. After analyzing my own 5 focus build several times, it can withstand a maximum of 3 crits.(except strength players who are lucky) I don't see why you want technician back from BM. After all, deflection has been moved to tech though I like it better than resistance shield, it doesn't really help against strong malfunction.

Problem right now isn't the blocks. They need to nerf Plasma Bolt, remove plasma armor from cyber hunter and replace it with technician at the same time buff static charge, nerf massacre, rebuff field medic and most importantly decrease the % of deflection.




Drianx -> RE: =ED= Balance Discussion XI (9/10/2012 4:48:39)

quote:

remove plasma armor from cyber hunter and replace it with technician at the same time buff static charge, nerf massacre

This would force CH back to the same hole of underpowerness he escaped from some months ago.
If plasma armor is removed, CH will become a clumsy tech mage again, with one-and-a-half passive - shadow arts and static charge - relying completely on luck.
Not good bro.
One idea would be to replace CH plasma armor with hybrid armor - reducing the added resistance but adding some defense instead.




Darkwing -> RE: =ED= Balance Discussion XI (9/10/2012 6:43:17)

about mercenary....is the only class that has a single shield. +6 def and +5 res is nothing, with all the high damage these days. Give them Reflex boost/DM for example( instead of adrenaline?) Mercenary has no skills that work with dexterity( not directly)




Hun Kingq -> RE: =ED= Balance Discussion XI (9/10/2012 12:14:57)

King FrostLich, do you recall why they took away technician from the Blood Mage. They took it away because it improved with dex and with reflex boost/Technician it would have made the Blood Mage over power not because it gave Plasma Cannon too much power, it gave Plasma Cannon enough power to make a difference plus it helped take away the effects of malfunction so you would not have to wait 4 or 5 rounds to use Plasma cannon again. In 2vs2 I usually get smoked and malfunction and I used both Reflex boost and technician as protection to take away the effects of both debuffs other than that whatever skill that either improves with dex or tech I either used Reflex boost or technician to boost that skill especially if they have high resistance or put on energy shield or technician and vast majority of Blood Mages did the same thing just wasting one turn not two to waste energy on two skills that when gone the damage on you increases. So you want to give Cyber Hunters technician to increase the amount of energy drain at lower levels EMP takes away? That was the very reason why they don’t have technician.

Instead of being lazy and swapping technician for energy shield they could have came up with a new skill that is like reflex boost but an energy version that gives better resistance, better energy return, and improves tech since now that Plasma Cannon has been weakened, and staff still have not explained why, that is one skill that now needs a boost. They could have even made it improve with support so there would be now conflicts or excuses that another skill would make it over powered. With improving tech/resistance better than technician or energy shield these mages and cyber hunters that just want a straight support build will have to rethink their build knowing the Blood Mage has a skill that can limit the effects of high level malfunction on either him or his team mate. With a new skill nothing would be nerfed.

I see the main players that are complaining about Plasma Bolt are the ones with either technician or malfunction or both. If you go first use those skills.

Problem is blocks (lack there of), deflection, and Critical strikes.

Should a player with lower dex, tech, or support block, deflect, or critical chance more often than a player with higher dex, tech, and support, by all calculations, no.




Ranloth -> RE: =ED= Balance Discussion XI (9/10/2012 12:18:04)

And once again, Hun needs to know what probability is. Only because it's lower doesn't mean it must show it's lower, it can be opposite because you're lucky. It's basic math, I was taught it in Lower/Elementary School and we aren't kids here so show some respect towards us.




streetnaruto -> RE: =ED= Balance Discussion XI (9/10/2012 23:22:30)

YO stop saying that PA should be removed Ch is a energy class the only reason people complaint is cause there have been alot of energy promos. If you should replace Pa for technician i will troll-emp roboto you.

@Drianx that would make us a TLM with malfunction




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