RE: Weapons - Read the first post! (Full Version)

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Issa -> RE: Weapons - Read the first post! (10/28/2012 8:06:33)

Blackaces: I think that the Power Level of the weapons may all be a little higher than they have any right to be. I took a look at the level 148 version-it's as powerful as a level 150G. Similarly, the level 133 version is exactly as powerful as the level 135 Communicant's Grandeur. That would suggest that they have a +2 level bonus or they're overpowered. :P

They're the correct power level. It's just because of rounding that they're dealing the same damage.

If they had a special, then the sepcial would be weaker.... ~In Media Res




Abaraa -> RE: Weapons - Read the first post! (10/28/2012 9:23:56)

quote:

Image for Void Vanquisher:
[image]http://i1243.photobucket.com/albums/gg552/Aparajith/weapon.png[/image]
Description: This weapon is infused with both Void energy and the glacial pace of time!

Got it. Thank you. ~B

quote:

Image for luminous spear:
[image]http://i1243.photobucket.com/albums/gg552/Aparajith/spear.png[/image]
Description: This lance is a powerful weapon of Light, and has a natural affinity against Shadowkin!Use it to strike down the shadows corrupting Lore!


Took the description but used Koree's image as it had the Trigger pic. Thanks! - Dragoon23




Sir Perfect Socks -> RE: Weapons - Read the first post! (10/28/2012 10:27:25)

quote:

quote:

Ranged Light Weapon with +3 BtH lean with *85/88 damage on both player attacks and specials. Special does 3 hits.

I don't know if it's a bug or something.. But the special of the level 125 Luminous Spear only does 1 hit.


Got this thanks! -Dragoon23




Nimsoc -> RE: Weapons - Read the first post! (10/28/2012 10:46:29)

Horo Vanquisher can switch to harmony damage if you click on it ( lvl 133 versions cost 62 sp per round i believe)
I can confirm the lvl 145 spear also does 1 hit on special




Deception -> RE: Weapons - Read the first post! (10/28/2012 10:46:52)

quote:

Special of the 145 Luminous spear also does only 1 hit on specials and 1 hit only.


Got this thanks! -Dragoon23




whackybeanz -> RE: Weapons - Read the first post! (10/28/2012 10:56:16)

I have just deleted two posts from this thread, that do not contribute anything to the thread. Please be reminded that the Pedia's Info Subs. threads are meant for contributing information that helps to update any information that the items may be missing.

This applies to every single thread in the Info Subs., and exceptions do not apply. The Info Subs are not meant for discussing how good/bad/cool etc. a particular reward is, and is also not meant for asking questions.

Should you have any questions, please use the Questions & Answers forum.

Discussion of the rewards released just today belong to the Newsletter thread.

Take this as a reminder, as any future violations of the basic rules set by the AQ Encyclopedia Rules will not be tolerated, and the post will be deleted on sight, or if need be, a warning in the extreme cases.

Should you have any issues with the above, or wish to clarify anything, you can drop me or any of the AKs a PM.
~whacky




Ianthe -> RE: Weapons - Read the first post! (10/28/2012 12:16:43)

quote:

Update: The Luminous Spear's Special is now working as intended. It's dealing one hit, and is dealing the appropriate damage.

Also, I made it glow when triggered.


Got this thanks! -Dragoon23




Koree -> RE: Weapons - Read the first post! (10/28/2012 12:39:08)

quote:

Luminous Spear (with triggered image)

[image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Luminous_Spear.gif[/image]


Got this thanks! -Dragoon23




plenty -> RE: Weapons - Read the first post! (10/28/2012 14:01:03)

quote:

Please don't delete without updating info.
What is the damage type (ranged/mele/magic) on Void Vanquisher/Horo-Show Void Vanquisher.
Or rephrasing:
The info subs lack information on element type of Void Vanquisher/Horo-Show Void Vanquisher.
Rephrasing it doesn't make it much a difference from the previous question you asked. We try to include in the entries the damage type dealt when we can, but it's inevitable that it may be missed out.

In future, please use the Questions and Answers forum if you have any questions. ~whacky




Zaxua -> RE: Weapons - Read the first post! (10/28/2012 14:02:01)

Melee.




Dragoon23 -> RE: Weapons - Read the first post! (10/29/2012 0:33:20)

quote:

Empowered image.

[img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Horo-Show_Void_Vanquisher.jpg[/img]
[img]http://i1199.photobucket.com/albums/aa471/AQPedia/Weapons/Horo-Show_Void_Vanquisher[/img]


Normal Mode:
The weapon is now empowered with Time's glacial pace!

Empowered/Void Mode:
The weapon is now empowered by the Void's tainted energy! (Cost «» SP per turn).


Got it. Thank you. ~B




VanHellsin24 -> RE: Weapons - Read the first post! (10/29/2012 0:35:48)

@^

The empowered version pulses red, then looks like normal and back again. It still does the Harm damage although the glow fluctuates. Just for clarification




Dragoon23 -> RE: Weapons - Read the first post! (10/31/2012 15:23:34)

quote:

Dark Comedy

Wind magic weapon

2 Specials:
Both are 1 hit wind magic.
1 of the specials has chance to Control enemy for 2 turns**.

**«Monster name» goes a little crazy! Watch out, «Monster name» , don't hurt yourself!

Description:
Sanity is overrated

[img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/DarkComedy.jpg[/img]


*Maniacal laughter* - Dragoon23




ctype -> RE: Weapons - Read the first post! (10/31/2012 15:28:49)

quote:

30% chance for the monster to do self-damage, upon being controlled.

There's a chance for the attack to play that animation, but not apply the status effect.

And there's a 1-hit, normal special, with a completely different animation.


Got this thanks! - Dragoon23




Yopadope -> RE: Weapons - Read the first post! (10/31/2012 15:31:41)

quote:

In the Light section of Ranged Weapons by Element and Level The 145 version of the Luminous Spear G's link ish thing is wrong it says:

quote:

Lvl. 145 Luminous Spear G (/GuardianMastercraft)


But it should say:

[ Lvl. 145 Luminous Spear G (Guardian/Mastercraft) ]


Fixed thanks! - Dragoon23




Duskstar -> RE: Weapons - Read the first post! (10/31/2012 16:44:55)

Level 10 - Cyclops Trident of Light Z - 600 Tokens
Level 30 - Cyclops Trident of Light - 107 Gold
Level 50 - Cyclops Trident of Light G - 672 Gold
Level 70 - Cyclops Trident of Light Z - 4'200 Tokens
Level 90 - Cyclops Trident of Light Z - 7'400 Tokens
Level 110 - Cyclops Trident of Light Z - 9'050 Tokens
Level 130 - Cyclops Trident of Light - 2'729'352 Gold
Level 150 - Cyclops Trident of Light G - 22'004'697 Gold




Ianthe -> RE: Weapons - Read the first post! (11/1/2012 0:12:50)

quote:

Dark Comedy

Wind, Magic.

Its special is one hit, Magic Wind. It deals 50% damage. If it connects and deals >0 damage, then the monster can go insane. The monster gets a save at a +10 bonus:
    Level: PLvl vs MonsterLvl
    Major: VStat vs MonsterCHA
    Minor: YourLUK vs MonsterLUK
If it fails the save, then it becomes Controlled (3 rounds; 30% chance of not acting).

If the monster is already Controlled, then the Special has a different animation, and does 100% damage with no effect.

Level	6	22	38	54	70	86	102	118	134	149
Type	Z	G	-	Z	Z	G	Z	-	Z	G
PLvl	42	29	38	69	81	89	112	118	144	152

Base	0	0	0	0	0	0	0	0	0	0
Rand	24	20	22	30	33	35	40	41	46	48
BtH	5	4	5	9	10	11	14	15	18	19

Proc	30	30	30	30	30	30	30	30	30	30
SBR	5.08	3.88	4.71	7.74	8.88	9.59	11.2	11.57	12.69	12.85
SLS	3.77	2.91	3.51	5.55	6.35	6.87	8.39	8.79	10.5	11.03
SBtH	18	12	16	29	35	38	47	49	53	54							
VStat	100	75	90	160	185	200	200	200	200	200

DPrice	385	43	148	1575	2940	19380	5845	546125	8050	13876838
DSell	Z	21	74	Z	Z	9690	Z	273062	Z	6938419

Price	550	61	211	2250	4200	27686	8350	780179	11500	19824054
Sell	Z	30	105	Z	Z	13843	Z	390089	Z	9912027






Cyclops Trident

The Lv85Z one has been bumped up to 90Z.

The Special is two hits, Magic Light.

(No other effects.)
Level	10	30	50	70	90	110	130	150
Type	Z	-	G	Z	Z	Z	-	G
PLvl	44	30	54	81	100	120	130	153

Base	4	3	4	5	6	7	7	8
Rand	24	21	28	34	38	41	44	48
BtH	6	4	7	10	13	15	16	19

Proc	20	20	20	20	20	20	20	20
SBR	5.97	4.48	7.06	9.93	11.71	13.2	13.74	14.35
SLS	3.9	2.98	4.56	6.35	7.6	8.92	9.58	11.1
SBtH	19	13	23	35	42	50	51	54

Price	600	107	672	4200	7400	9050	2729352	22004697
Sell	Z	53	336	Z	Z	Z	1364676	11002348


Write Ups Done Thanks! - Dragoon23




battlesiege15 -> RE: Weapons - Read the first post! (11/1/2012 22:13:23)

quote:

quote:

If it fails the save, then it becomes Controlled (3 rounds; 30% chance of not acting).


Does this mean Controlled as in also causing the monster to hurt itself or is it more of a paralyzation? (it's the 30% chance of not acting that's confusing me because control usually has a 100% chance of not acting plus self damage...)
Going along the two different status effects, I'd say that Control status is exactly what it does, just with a lower % chance of it happening. So there's a 30% chance that it doesn't attack you, but attacks itself instead. Slightly different from the status of Paralysis. ~whacky




Watashig -> RE: Weapons - Read the first post! (11/2/2012 0:54:26)

quote:

forgotten's ghastly totem seems to have the wrong special bth, since it's a +4 lean. i don't have the right BRS numbers, so i can't check if the damage multiplier is correct too; please do that. may i request an analysis for the entire series?

for reference:

quote:

ORIGINAL: Koree

The original info submission was incorrect for levels 105-135. I believe the correct stats are:
Level	105	120	135
			
BowBR	415	460	505
BowStat	793	892	991
BowBTH	13	15	16

Special #1 does 90% damage.
Special #2 does 150% damage (the 105-135 entries seem to have applied *0.9 here as well).

0.9*80% + 1.5*20% = 102% damage on average, which is the same as a bow without a special-special.

Both attacks gain +4 BTH and deal *85/89 damage.

So, for the L135 Ghastly Totem:

Special #1: 505%*0.9*85/89 = 434.073033...% Base and Random, rounded to 434.1% in the entry.
Special #2: 991%*1.5*85/89 = 1419.691011...% Base and Random.

I'll make the necessary corrections to Special #2, and add an analysis when I have time.
Analyses added. If you see other items that could do with an analysis, feel free to request one. Simple (like Fire Blade) or extremely complicated (class armors) items may be ignored, though. ~Koree



quote:

thanks so much koree! can you fix the special bth for the level 135 version? it says it starts at 16 bth when it should start at 17, so sbth should be 21.
Actually, it's 16. Base weapon BTH is PowLvl/8, rounded normally. Armor BTH (or bow BTH) is PowLvl/8, rounded down. ~Koree



quote:

Tech Light of Destiny G needs a guardian tag.


Got this thanks! - Dragoon23




Ianthe -> RE: Weapons - Read the first post! (11/3/2012 11:42:19)

quote:

Updated Pumpkin Carver:

Fire, Melee. (Except for that one version that's Wind. I left it as Wind, but the rest are Fire.)

All normal player attacks gain +2 BTH and deal *85/87 damage.

The Special is four hits, Ranged [Element]. It gains +7 BTH and deals *85/92 damage.

OldLvl	10	45	75	NEW	NEW	NEW
Level	15	45	75	105	135	145
Type	-	-	-	G	G	G
PLvl	15	45	75	108	138	148

Base	4	6	8	10	12	13
Rand	12	20	26	32	36	37
BtH	2	6	9	14	17	19

Proc	28	28	28	28	28	28
SBR	2.7	5.47	8.44	11.16	12.71	12.99
SLS	1.99	3.97	5.95	8.13	10.11	10.77
SBtH	7	19	32	45	52	53

Price	43	410	8802	200927	4599098	13058727
Sell	21	205	4401	100463	2299549	6529363
The temp versions haven't been updated yet.



Updated Mummy Leg series.

Magic Energy.

All normal player attacks take -4 BTH and deal *85/81 damage.

The Special is two hits, Melee Energy. Both hits take -8 BTH and deal *85/77 damage.

OldLvl	10	22	38	30Z	56	74G	89	NEW	NEW
Level	8	28	48	52	68	88	108	128	148
Type	-	-	-	Z	-	G	-	G	G
PLvl	8	28	48	68	68	91	108	131	151

Base	2	2	3	4	4	4	5	5	6
Rand	8	16	19	22	22	27	29	34	36
BtH	1	4	6	9	9	11	14	16	19

Proc	15	15	15	15	15	15	15	15	15
SBR	2.59	4.77	7.12	9.53	9.53	12.04	13.76	15.37	15.85
SLS	1.53	2.85	4.17	5.49	5.49	7.01	8.13	9.65	10.97
SBtH	4	12	20	29	29	39	45	51	53

Price	35	92	551	2150	4253	34106	274784	2215208	17859510
Sell	17	46	275	Z	2126	17053	137392	1107604	8929755
Again, the temp versions haven't been updated yet.


Write Ups Done thanks! - Dragoon23




Ianthe -> RE: Weapons - Read the first post! (11/5/2012 5:52:40)

quote:

Updated Frankenglaive (and Guardian Frankenglaive).

I've changed it to Ranged Light, since it's close enough to a spear.

While unboosted, it takes -5 BTH and deals *85/80 damage.

While boosted, it gains +5 BTH and deals *85/90 damage. It also gains a boost that starts at *1.2, and (as an "over time" bonus) increases by +0.01 per turn (so 1.21 on the first turn, then 1.22 on the second, etc.). Also while boosted, the proc rate is set to 0 so that you don't get another Special while it's already charged. Ending the battle resets everything back to its unboosted state.

Regardless of the above, it also deals *1.09 damage, for the lack of a real special.

Level	50	75	100	121	142
Type	G	-	-	G	G
PLvl	54	75	100	124	145

Base	7	8	10	11	12
Rand	22	26	30	34	38
BtH	7	9	13	16	18

Proc	15	15	15	15	15

Price	672	8802	119251	1066987	9548436
Sell	336	4401	59625	533493	4774218
The temp version hasn't been updated yet.


Write Ups Done thanks! - Dragoon23




Gold -> RE: Weapons - Read the first post! (11/5/2012 7:45:22)

A boost that lasts for the rest of the battle... interesting.

And from what I gain, the accuracy increase still leaves you with a little more than 100% damage. Very nice weapon, although I personally think it should have stayed Melee. It IS a scalpel-like weapon.




Skull Kid -> RE: Weapons - Read the first post! (11/5/2012 8:02:37)

So after 9001 turns after the special, if the monster survives, does it still keep boosting damage[8|]
Isn't there any cap?




Shadow Genesis -> RE: Weapons - Read the first post! (11/5/2012 8:17:49)

^after 1 special is used, the proc rate becomes 0, so no further buffs occur (ie specials) so u can't have more than 1 special occur per battle




Skull Kid -> RE: Weapons - Read the first post! (11/5/2012 8:31:14)

@above: No, IMR has posted after 1 special it bosts damage by 10% every turn till the end of the battle, that means after 9001 turns the boost becomes 90010% damage O_O




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