quote:
Custom Weapon
The hilt controls the element:
fire ore: Fire
seashell: Water
stone: Earth
ice: ... Snuggles >_> <_<
solidified wind: Wind
bronze: Energy
golden: Light
obsidian: Darkness
The handle controls the lean. The weapon does *85/(85+X) damage and gains +X BTH on all normal player attacks. On the weapon's own special, it gains +2*X BTH and deals *85/(85+2*X) damage.
normal: +0
puissant: -5
mighty: -4
powerful: -3
potent: -2
strong: -1
well-balanced: +1
superior: +2
excellent: +3
masterwork: +4
perfect: +5
The gem controls Special:
clear: 20%
flashing: 0% (Weapon deals *1.09 damage on all normal player attacks and weapon specials)
cloudy: 10%
swirling: 30%
shining: 20% + Burn
glowing: 20% + Paralysis
Burn: The Special is one hit, Magic. It does 50% damage. If it connects and deals >0 damage, then the monster makes a save:
Level: Plvl vs MonsterLvl
Major: VStat vs MonsterDEX
Minor: YourLUK vs MonsterLUK
If it fails, then the mosnter becomes Burnt (level = Plvl, element = current element; 5 rounds; power = 3 *85/(85+2*BTH), *0.75 if Magic).
Paralysis: The Special is one hit, Magic. The damage is... uh, we'll get to that in a sec ^^; If it connects and deals >0 damage, then the monster makes a save with a +10 bonus:
Level: Plvl vs MonsterLvl
Major: VStat vs MonsterEND
Minor: YourLUK vs MonsterLUK
If it fails, then it becomes Paralysed for one round.
Since I can't dynamically modify how powerful the Paralysis is (one turn is one turn), the Special's damage changes based on your weapon BTH.
The paralysis is worth P = 1.4*0.85*0.4*(85+2*BTH)/85 damage.
The Special starts off as S = 1.5*85/(85+2*BTH). Err, that *0.75 for Magic.
So, in total, the Special deals (S - P)/S damage.
BTH -5 -4 -3 -2 -1 0 1 2 3 4 5
Damage
Mel/Ran 0.75294 0.73959 0.72589 0.71183 0.69742 0.68267 0.66756 0.65210 0.63629 0.62012 0.60361
Magic 0.67059 0.65279 0.63451 0.61577 0.59657 0.57689 0.55674 0.53613 0.51505 0.49350 0.47148
Oh, and for all that VStat stuff:
Level 6G 22G 38G 54G 70G 86G 102G 118G 134G 150G
VStat 45 75 105 135 165 200 200 200 200 200
The last part depends on your weapon tier.
Melee/Ranged stats:
Name
Melee umazenium serrated warped granite razor iron crystal arcanium shadowsteel double-golden starmetal
Ranged barbed lacerating solid razor crystal swift tri-pronged dragoon lance golden vicious hooked
Level 6 22 38 54 70 86 102 118 134 150
Type G G G G G G G G G G
PLvl 15 29 43 58 73 89 105 121 137 153
Base 5 7 8 9 10 12 13 14 15 16
Rand 10 12 16 19 22 22 25 27 30 32
BtH 2 4 5 7 9 11 13 15 17 19
Proc 10 10 10 10 10 10 10 10 10 10
SBR 3.95 5.82 7.86 10.04 12.15 14.01 16.22 17.81 18.77 18.77
Proc 20 20 20 20 20 20 20 20 20 20
SBR 2.98 4.37 5.86 7.49 9.1 10.71 12.13 13.26 14.03 14.35
Proc 30 30 30 30 30 30 30 30 30 30
SBR 2.66 3.89 5.19 6.64 8.08 9.61 10.77 11.74 12.45 12.88
SLS 1.99 2.91 3.84 4.83 5.82 6.87 7.93 8.99 10.04 11.1
SBtH 7 12 18 25 31 38 44 50 52 54
Price 33 61 211 1007 5235 27686 146923 780179 4143334 22004697
Sell 16 30 105 503 2617 13843 73461 390089 2071667 11002348
Magic:
Name floating-orbed blazing-orbed flowing-orbed glowing-orbed crystal-orbed twisted-orbed dense-orbed luminous-orbed darkling-orbed pure crystal
Level 6 22 38 54 70 86 102 118 134 150
Type G G G G G G G G G G
PLvl 15 29 43 58 73 89 105 121 137 153
Base 4 5 6 7 8 9 10 10 11 12
Rand 7 10 12 14 15 17 18 22 23 24
BtH 2 4 5 7 9 11 13 15 17 19
Proc 10 10 10 10 10 10 10 10 10 10
SBR 3.96 5.85 7.86 10.06 12.11 14.07 16.2 17.88 18.77 18.77
Proc 20 20 20 20 20 20 20 20 20 20
SBR 2.98 4.37 5.86 7.49 9.1 10.71 12.13 13.26 14.03 14.35
Proc 30 30 30 30 30 30 30 30 30 30
SBR 2.66 3.88 5.19 6.63 8.1 9.59 10.77 11.72 12.45 12.88
SLS 1.99 2.91 3.84 4.83 5.82 6.87 7.93 8.99 10.04 11.1
SBtH 7 12 18 25 31 38 44 50 52 54
Price 33 61 211 1007 5235 27686 146923 780179 4143334 22004697
Sell 16 30 105 503 2617 13843 73461 390089 2071667 11002348