RE: Does Blood Mage need a debuff?? (Full Version)

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Mother1 -> RE: Does Blood Mage need a debuff?? (10/26/2012 11:33:49)

@ theholyfighter

The builds people are complaining about the most are str builds. I have read ideas for nerfs to weaken these builds from nerfing passives (Bloodlust and deadly aim) to nerfing moves (massacre, bludgeon) to even nerfing the Azreal borg (since Str BH abuse this bot) and even if you nerf all these things while it will weaken str builds tools it will hurt the other builds that use these skills and items while strength will still tower over the rest.

Which is why I just said str itself needs a nerf. While as it goes up in power the scaling changes they need to make the scaling even higher once it passes 17-21 by making it go up with every 6 str points. this nerf would hurt those strength abuser while it wouldn't hurt the lower level and could really bring down the pain of these str spamming builds.

Also on the nerf to static before it was nerf it still encourage str since the higher you potential damage was the more energy you got back from it so that fact hasn't changed. plus with static being like that it encouraged keeping base energy and spamming of static (since as long as you hit you would get a set amount of energy) were as it is now you can't just spam it like before. Of course you will get little energy back if you use it against someone with high defenses/resist (depending on what your primary is) so why now just use it on players with lower defenses/resist? Malf also helps with this as well since it weakens resist making energy attacks work better.

Plus this nerf also helped promote support builds with CH as well as str. A support ch can lower tech by 40-50 or 30-40 for the non varium version and can use gain a decent amount of energy even with this nerf so it is how you use your build with the static charge that counts.




Metallico -> RE: Does Blood Mage need a debuff?? (10/27/2012 3:55:06)

We should nerf their bludgeon and replace it with a improved by support attack i created called fire arrow, so i suggest it can give a chance to do critical on the selected target in the next 2 turns without including the deadly aim damage or infernal interdictor/araelīs bane effect, just based on the skill lvl and support







Promaster -> RE: Does Blood Mage need a debuff?? (10/27/2012 4:00:23)

Why would you nerf bludgeon if you're going to replace it? And their plasma cannon already has a high crit chance. Giving them another skill that also has a high crit chance would be equally OP.




Metallico -> RE: Does Blood Mage need a debuff?? (10/27/2012 4:23:17)

the fire arrow would expose the oponentīs defenses for 2 turns but is a very different attack from plasma cannon




Promaster -> RE: Does Blood Mage need a debuff?? (10/27/2012 5:10:09)

So basically it's like another version of malf and smoke? Not supported. Too OP when combined with str builds and bloodlust.




laguna blade -> RE: Does Blood Mage need a debuff?? (10/27/2012 6:07:42)

Wats the point replace with that skill?




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