Balance ideas Cyber hunter and tactical mercenary stun grenades (Full Version)

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Metallico -> Balance ideas Cyber hunter and tactical mercenary stun grenades (11/3/2012 0:50:13)

This classes have very useless stun skills, it can be shown when plasma grenade is improved by technology, a stat which a cyber hunter really donīt usually increase when they have + 15 ressistanse, and the same thing happens with a tactical mercenary who doesnīt need a really high dex with a equiped hybrid armor..

Cyber hunter needs: a improved by dexterity grenade

Tactical needs: a improved by technology grenade

And the cyber hunter static charge needs a big buff, cyber hunter has become on of the weakest classes, is easy to nerf a cyber hunter build with a emp grenade for their malfunction, no malfunction = no damage or simply tanking yourself...

Iīd suggest to give them back their old static charge with a lower base damage conversion, like 15% max and more cooldown, atleast 3 or 4 turns...

I have fought cyber hunters as bounty hunter and their builds fail without a amount of energy, i emp and they get nerfed for all the battle, after that i smoke and they cant use their bot because it gets blocked...




Rayman -> RE: Balance ideas Cyber hunter and tactical mercenary stun grenades (11/3/2012 0:56:18)

CH Is nothing weak is really Powerfull/Good.




Mother1 -> RE: Balance ideas Cyber hunter and tactical mercenary stun grenades (11/3/2012 1:11:41)

LoL that is the funniest thing I have heard CH is the weakest class. Rabble said it himself that CH are doing well in 1 vs 1 and very well in two vs two. and buffing static? Oh sure let's buff it up again so people won't train their energy while spamming it every time it come off cool down.

CH are good right now, and Tech merc are good as well. Neither class is weak unless if you don't use them right.




robo90925 -> RE: Balance ideas Cyber hunter and tactical mercenary stun grenades (11/3/2012 1:15:56)

Off Topic: CH is not weak. They can easily kill a class that uses energy moves, e.g Tech Mage. You play as Bounty, now Bounty is OP. CH doesn't have mineral armor like Tech Merc. So Bounty can usually easily kill then. Also note that any class without energy is really weak, could you fight without energy?? I think not.

On Topic: If you make the stun grenades improved by the stats used the most, it will make the skill abit unfair. It is no one's fault that they don't wanna increase their Tech. Plus not much people even use stun grenade.




Mother1 -> RE: Balance ideas Cyber hunter and tactical mercenary stun grenades (11/3/2012 1:20:10)

Robo90925 BH isn't OP it is the str builds that are OP and just because one build is OP doesn't make the class OP.




Metallico -> RE: Balance ideas Cyber hunter and tactical mercenary stun grenades (11/3/2012 1:20:35)

Well malfunction doesnīt decrease the blocks and ch is a class that directly depends of a strike to get energy




laguna blade -> RE: Balance ideas Cyber hunter and tactical mercenary stun grenades (11/3/2012 1:56:00)

Thats y ch better spam on dex for accuracy.




JDM -> RE: Balance ideas Cyber hunter and tactical mercenary stun grenades (11/3/2012 5:16:12)

tbh i think they should buff static charge just a tiny bit... idk, but to me static charge just doesnt feel as useful as it should be..




deltaknight7 -> RE: Balance ideas Cyber hunter and tactical mercenary stun grenades (11/3/2012 22:07:21)

i agree the grenades are useless and this would be a nice little buff to them




rayniedays56 -> RE: Balance ideas Cyber hunter and tactical mercenary stun grenades (11/3/2012 22:15:28)

Hey all.

Just to clarify, I have been a CH since the new classes came out.

Wanna see the oldest skill tree on a CH?

Go to Epicduelwiki.com

go to search

type in Cyber Hunter, now click the class.

At the top of the Cyber Hunter (class) page should be a view history button. Click that, press (ctrl) (f) then type 21:48. The highlighted message should say Ashari, and it will read the older Cyber Hunter skill tree. Click 21:48--- so that it can lead you there. I cannot link it because it will show you the newest skill tree.

I think this should be implemented once more, except that SC is changed over to a passive, as I have suggested before. If you need a recap...

Static Charge as a passive

However, since they would be losing PA for this to be implemented, I would change the percents to possibly 3% step 2.

3%'
5%
7%
9%
10%
11%
12%
13%
14%
15%


Still same as the old one I had before without being overpowered since CH would lose PA, meaning they would actually need to add technoilogy to gain more resistance.




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