Metallico -> Balance ideas Cyber hunter and tactical mercenary stun grenades (11/3/2012 0:50:13)
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This classes have very useless stun skills, it can be shown when plasma grenade is improved by technology, a stat which a cyber hunter really donīt usually increase when they have + 15 ressistanse, and the same thing happens with a tactical mercenary who doesnīt need a really high dex with a equiped hybrid armor.. Cyber hunter needs: a improved by dexterity grenade Tactical needs: a improved by technology grenade And the cyber hunter static charge needs a big buff, cyber hunter has become on of the weakest classes, is easy to nerf a cyber hunter build with a emp grenade for their malfunction, no malfunction = no damage or simply tanking yourself... Iīd suggest to give them back their old static charge with a lower base damage conversion, like 15% max and more cooldown, atleast 3 or 4 turns... I have fought cyber hunters as bounty hunter and their builds fail without a amount of energy, i emp and they get nerfed for all the battle, after that i smoke and they cant use their bot because it gets blocked...
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