SMGS -> =ED= Reason to Be Thankful - Nov. 20, 2012 (11/21/2012 0:44:08)
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[image]http://epicduel.artix.com/images/icon/Nightwraith_ED-DN_2011.jpg[/image] November 20, 2012 Reason to Be Thankful Rabble's Bounty So you roughed up Rabblefroth pretty good last week, eh? Apparently, you knocked his massive backpack over and forced him to unload a bounty of new harvest-themed seasonal rares! [image]http://cms.battleon.com/ed/images/Weapon%20Harvest%20DNs.jpg[/image] Since we were strapped for time, we asked the kind artists at AQW to lend a hand and we received enough assets to create a veritable cornucopia of new weapons! We tried to add enough EpicDuel flavoring to make them appear uniquely dangerous, while retaining that festive holiday feel that AQW artists do so well. Visit Rabblefroth in the Wasteland to inspect his holiday wares before the Harvest ends and the cold winds of the North descend upon the citizens of Delta V. Are You Yeti? That's right! The cuddly-but-deadly creatures from Frysteland are alive and well and will be returning to EpicDuel this December. There's no better way to rub this oversight in Alydriah's face than by wearing it on a slick navy blue t-shirt. [image]http://cms.battleon.com/ed/images/Are%20you%20yeti%20shirt%20test%20DNs%20small.jpg[/image] Look for the "Are You Yeti?" shirts in HeroMart within the next few weeks. Be sure to follow Faith's Twitter for ongoing developments! Omega Marathon Note: Today's update is not Omega. This section of the DNs is a preview of our current progress on Omega. As part of the Omega release, we will be returning to the frozen tundra of Frysteland to check in on Alydriah and her latest plans for the region. Check out some of the awesome concept art Charfade has been working on as we prepare to revisit this arctic wonderland. [image]http://cms.battleon.com/ed/images/Alydriah%20Winter%20Palace%20sketch%20DNs.png[/image] [image]http://cms.battleon.com/ed/images/Alydriah's%20Palace%20DNs.jpg[/image] [image]http://cms.battleon.com/ed/images/BH%20F%20DNs.jpg[/image] I've seen a lot of questions on the Tweetbooks and Facespace about the purpose of these class designs, and I will clarify right now that they are not new classes, but revamped versions of the base classes (Hunters, Mercenaries, and Mages). This is to create a better experience for new players and make the game feel fresh again for veterans. Balancing 6 classes is no simple task, and we would rather tighten that balance than add 3 new classes. Plus, we feel it would be much more interesting to increase the diversity of play styles for all the existing classes so a Tech Mage plays completely differently from a Bounty Hunter and so forth. One way we hope to achieve this is by eliminating or modifying overlapping skills. We hope to make several changes in the Omega update that will make this diversification easier to implement and balance which we will elaborate upon as more details are finalized. That's all from me for now. Happy dueling and Happy Harvest! quote:
@Nightwraith_ED We've got a bountiful release planned today (Wednesday)! Stay tuned! http://epicduel.artix.com/gamedesignnotes/
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