RE: Reducing boosters in jugg (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


Mother1 -> RE: Reducing boosters in jugg (12/7/2012 10:55:12)

@ pallosalama

Varium won't be providing a power advantage anymore and from what I read in the design notes enhancements won't be around anymore either since they are talking about confinsating those who enhanced their weapons so that advantage will be gone. Plus with the staff powering up non varium items to make the playing field even more even then before the jugs will only have level advantage on their side.

Removing boosters or even limiting their boosters would hurt jugs in omega which is in 7 days.




Mysterion. -> RE: Reducing boosters in jugg (12/7/2012 11:06:37)

^ Youre right

But these features and new systems will destroy the Juggernaut battle mode in my opinion.
Juggs should always have more advantage since they already have turns less.
And because you fight 26 to 30s. They have 52 too 60 skill points. And we only have 35.
So you dont have a advantage on your skills nor your attribute points.

The only thing we have is experience and our only advantage is that they mostly dont have the build for this particular battle mode.
So basically, Juggs will go down a lot easier then they do now.




Blaze The Aion Ender -> RE: Reducing boosters in jugg (12/7/2012 17:55:58)

Pallos
Judging from your level, you deal with juggs, so you know about it
It is not a "cakewalk" all times
The right build, and anyone can own a jugg

4 focus with max bunker on 2 people can destroy a jugg




The Incredible Hulk -> RE: Reducing boosters in jugg (12/7/2012 18:59:33)

LOL! AHAHAHAHHA!

Why should boosters be reduce?
Just imagine if a poor level 25 brought a skull card and needed 2 boosters to win(Low levels ain't tanky enought)....
Not 1 booster(Unless he enhanced all of his weaps that had full dex and tech)...... You have to think about the low levels otherwise if they buy a skull card they won't win either(What I am saying is that there is a purpose of boosters to win a battle, It shall never be reduced to one in a Juggernaut Battle!).




Exploding Penguin -> RE: Reducing boosters in jugg (12/7/2012 19:57:59)

We can't predict anything about Omega until it actually comes out, especially with something as complicated as jugg balance...

@Blaze Wing: People these days... they don't even read the other posts except for the first ones. I've stated my point multiple times, go back and read my previous posts in this topic if you want to know it. I'm going to make a new topic anyways since my point is different from the title as of now. Requesting lock on this topic.




Page: <<   < prev  1 [2]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.125