13891389aaaaa -> RE: Replacing win:lose with RQQ in Omega (12/14/2012 17:01:51)
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When you see a player with 100k+ wins its reasonable that his win % is far lower than of a commander npcer because they had the same time to play but 100k player did 10 times more battles and therefore npcs are much smaller part of his battles. RQQ would grade as equal 10.000:50 and 100.000:50.000. If you think its unfair to 50 defeats player, just think about what 100,000 wins acctualy means. Edit: If there were no losses then skill, varium, build, strategy, items and every other single aspect of ED would be 100% pushed out of ED and the ONLY thing that matters would be amount of free time that the one has. Please do not double-post, it is considered spam and only clutters the page. Next time use the edit button to add in any additional information to your post. For more information, please read the =AE= Comprehensive Forum Rules > Posting Behavior. ~Mecha
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