RE: =OS= Card Mechanics/Combos Discussion (Full Version)

All Forums >> [Artix Entertainment Games] >> [Oversoul] >> Oversoul General Discussion



Message


DidYouKnowThat -> RE: =OS= Card Mechanics/Combos Discussion (3/8/2014 23:17:30)

Hmm, or maybe the opposite?

When the card is in play, it could last for 2 turns, or 3 turns, or 4 turns, or SOMETHING.

Deal is, in those 4 turns, say the opponent damages you for 2,670 damage.

You sustain the damage, but AFTER four turns end, you deal DOUBLE the damage done to you. Huehuehue, yes Pokémon inspired. Hah .




Axel459 -> RE: =OS= Card Mechanics/Combos Discussion (3/8/2014 23:17:41)

It would probably work for chaos, whenever that happens.




DidYouKnowThat -> RE: =OS= Card Mechanics/Combos Discussion (3/8/2014 23:25:42)

Chaos .. .Chaos. . .Chaos. . . Chaos .. . . . Hmmmm.

Perhaps the card could be like this. Costs # energy.
Then, it lasts for 4 turns. During those 4 turns, say you sustain 1,000 damage.
After 4 turns end, there is a random number generator picking a number between 100-1,000 . . ..or maybe 1-1000 . . .meh . .




Lupus the Wolf -> RE: =OS= Card Mechanics/Combos Discussion (3/9/2014 10:23:31)

Well, in order to make it not OP, they could deal like 800 damage, kinda like Earth's Crush card, but you don't need to use any/or much energy at all, probably 2 at most. Also since we know that the character might have such a card, we'll have to change our tactics to fit in, right?




DidYouKnowThat -> RE: =OS= Card Mechanics/Combos Discussion (3/13/2014 3:16:46)

x2 Neutralize
x2 Corruption
x3 Sacrifice
x3 Shield
x1 Powerflow
x3 Healing Spring
~~~~~~~~~~~~
Well this is the official deck I thought of, as an alternative from the original x5 Sac and x5 Shield along with a ton of heals. . . *cough* *cough*
(Hah, get it. . called Sacrifices ''Sac'' for short, like when you Sack something off. . . meaning to give it up, a phrase I heard in competitive pokemon battles, where you send out a low health pokemon to take a hit and die.)
But anyways, my biggest fear with this set is how strong it could get. I mean, Corruptions while hiding behind a few shields with heals, AND able to pull off 1,500 damage in 1 turn.
But then the Sacrifice cuts it down, meaning if you want to attack your opponent in the midst of piling up DoT's and a Powerflow, you're going to have to SACK some Hp off. . . .

But nonetheless, given its strength of Corruption, do you guys still think it could be a F2P character? As in able to be found on the map, not in any shop? I'd hate to see it chained in a Shop *cough grotto*
or something. The thing is, I also wanted to ask Nulgath if it could be a character that could have an encounter rate of medium-rare, with Moose/Time Gent/DFR being at SUPER Rare, to see the comparison.
The thing is, I want something that you can find without THAT much of a hassle, to give you hope that it does actually exist, but the REAL struggle would be beating it. . . . A real tough AI,
more cruel than DFR and Moose combined, LOL. And maybe set up 1,000 shield 1st turn. . . .to stop tactics like level 1 VI (Void Incarnate) with 3 Sacs in 1 turn of course. . .. I've had DFR set up 2k Shields
on me in 1 turn, so I know that feel. Haha.

But yeah, we haven't seen that yet, so I'd like to see it happen. . .and maybe you can only find it in certain areas.. .I do want it found in a SPECIFIC area, but ain't going to say it in public. Huehue.

And I think it's a really great set for you to add in some more heals, or some shields. . .maybe some more attacks/pierces if you want. . .

~~~~~~~~~~~

Or shall I just stay with the combo:

x1 Energize
x1 Super charged
x3 200 attack
x2 500 attack
x2 Water Crash
x2 Shield
x1 Powerflow
x3 Healing Spring

OR shall I just stay with my original x5 Sacs. . .LOL.







Gorillo Titan -> RE: =OS= Card Mechanics/Combos Discussion (3/16/2014 11:12:34)

A useful strategy to use if you are going first in a duel add an iron hide CC to your deck and instead of charging your main element charge 1 nuetral then go back to your main that 2000 worth of shielding will be worth giving up the lead in later turns plus your opponent will not be expecting it at all. lol




Trollok!!! -> RE: =OS= Card Mechanics/Combos Discussion (3/17/2014 21:35:26)

None to increase drawing Neutralize rate, or just a single Corruption for extra offense is what I do.




kvnsu -> RE: =OS= Card Mechanics/Combos Discussion (3/23/2014 0:29:38)

Templar CC ?




Magical Winds -> RE: =OS= Card Mechanics/Combos Discussion (3/23/2014 0:40:10)

Try Neutral 525, Light 525, Heal, Defend and Penance.[;)]




BJEBLE -> RE: =OS= Card Mechanics/Combos Discussion (3/23/2014 12:58:49)

@kvn I put a Neutral 525, Holy Strike, and shield/Penance on. I like the shield better, but the Penance allows you to discard some cards so it's your choice.




Megadragonknight -> RE: =OS= Card Mechanics/Combos Discussion (3/23/2014 13:20:22)

As Templar is already too offensive, I would insist putting some defence CC, 2 Penance, 2/3 Shield and maybe just 1 Holy Strike.




BJEBLE -> RE: =OS= Card Mechanics/Combos Discussion (3/23/2014 13:23:39)

@MDK I like the offensiveness of Templar and my CC enhances it. My I guess some people like more defensive characters.




Magical Winds -> RE: =OS= Card Mechanics/Combos Discussion (3/23/2014 17:27:09)

Templar does have 2 greater heals, but I'd give it a bit more then that, you don't want to overweigh the offensive side, so just try balancing it out.




BJEBLE -> RE: =OS= Card Mechanics/Combos Discussion (3/23/2014 17:30:49)

I would rather have more shields, so maybe like 2 shields, 1 Neutral 525, and like 2 Holy Strikes. As I said, I like my characters offensive so I'm not really going to change this, it's about as defensive as it's going to get for me.




Magical Winds -> RE: =OS= Card Mechanics/Combos Discussion (3/23/2014 17:33:39)

Yeah, you could do that and keep the offensive, you want to have the heals when you need them though.




Megadragonknight -> RE: =OS= Card Mechanics/Combos Discussion (3/24/2014 2:03:02)

@BJEBLE
Well, for me, I prefer both offensive and defensive. Templar is already too offensive so just use some Penance and shield to cover up his defence.




ChaosRipjaw -> RE: =OS= Card Mechanics/Combos Discussion (3/26/2014 22:04:39)

I really wish there's some "cancel" button for the default cards for your characters.

The Shadow Void's Poison, Mark of Death, and Void Reflection get in my way whenever I'm battling.

It might be nice to have a button to "Remove Card from Deck"

But then, from what I see about offensive and defensive stuff, I don't think this is very likely.




Gorillo Titan -> RE: =OS= Card Mechanics/Combos Discussion (3/26/2014 22:09:42)

That was suppose to be a feature but the coder haven't got the time yet though.




BJEBLE -> RE: =OS= Card Mechanics/Combos Discussion (3/26/2014 22:48:15)

@Chaos Lol Can you Imagine a deck that's 2 Neutralizes, 2 Corruptions, and 2 Iron Hides? That's what would happen. Remove all cards except for one and then add CC.




clintonian -> RE: =OS= Card Mechanics/Combos Discussion (3/27/2014 0:13:39)

Removing cards from decks will unbalance the game and all of you know this.




Megadragonknight -> RE: =OS= Card Mechanics/Combos Discussion (3/27/2014 1:29:26)

Absolutely a bad idea. If to remove cards from decks, I would prefer at most 1 card to be removed from the deck.




Blackshock -> RE: =OS= Card Mechanics/Combos Discussion (3/27/2014 2:41:00)

If cards were able to be removed, not only would it unbalance the game, the difference between characters would seem almost trivial since you can just trim every deck to look the same per element.




Gorillo Titan -> RE: =OS= Card Mechanics/Combos Discussion (3/27/2014 9:04:46)

Pretty sure they plan to balance it if they still plan to put it in game guys.




ChaosRipjaw -> RE: =OS= Card Mechanics/Combos Discussion (3/27/2014 9:52:39)

Yeah, well, it's just a wish.

quote:

at most 1 card to be removed from the deck.


Ah, 1 card is not so bad.




Gorillo Titan -> RE: =OS= Card Mechanics/Combos Discussion (4/2/2014 16:23:23)

Just click edit on your last post to add more to it.

Chaos deck will be the random deck.




Page: <<   < prev  4 5 [6] 7 8   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.09375