RE: =OS= Card Mechanics/Combos Discussion (Full Version)

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aliesterus -> RE: =OS= Card Mechanics/Combos Discussion (8/21/2013 14:41:39)

@above: Not necessarily, those cards allow dual element builds, which changes gameplay a lot. Currently there are very few dual element characters, and one of them is rare.




The Jop -> RE: =OS= Card Mechanics/Combos Discussion (8/22/2013 0:17:09)

It allows any character to use any other elements' card from card series, and that makes things too similar for me. Why bother having individual characters if you can outfit them with any cards you choose?




Kiazz -> RE: =OS= Card Mechanics/Combos Discussion (8/22/2013 10:48:57)

Isn't prettiness enough? ._.




shaxi -> RE: =OS= Card Mechanics/Combos Discussion (8/22/2013 20:19:30)

I want a shadow series for sure.

Sacrifice card *I hope* will be in the pack.

Too bad Neutralize wasn't in the neutral pack.

A CC of Surge, Neutralize, Sacrifice, combined with Iron Hide/Neutral Attack cards would be great for ALL characters.

I hate having to keep changing the CC. Because most of the time I forget to change, and it ruins the battle :l

SECOND strategy:

If water series gave "Fresh Start" card, you can make an OP healer character.

Combine a Lightning Character with the "Fresh Start" and a bunch of Water Heals, you'd be a monster -.-




The Jop -> RE: =OS= Card Mechanics/Combos Discussion (8/22/2013 20:21:14)

The shadow series already came out and it didn't have sacrifice. You can see what was in the series here.




shaxi -> RE: =OS= Card Mechanics/Combos Discussion (8/22/2013 20:25:29)

Dang ;/ I seem to have missed a lot of stuff.

Well, I hope they add *no charge* cards to the Second set of the Card Series.




Ziim00 -> RE: =OS= Card Mechanics/Combos Discussion (8/31/2013 8:46:48)

with queen aegea.

1st charge neutral (once), and use neutralize card (total 15), then start chargeing light
then it should be possible to use 2x500 dmg card, death flow and retribution in single turn. its 4075 dmg.




clintonian -> RE: =OS= Card Mechanics/Combos Discussion (9/10/2013 12:56:18)

if u want to spam storm just give max storm 2 of them trust me it works lol or this if u want a good offensive deck http://prntscr.com/1qhyay

i call this set YOLO




Skurge -> RE: =OS= Card Mechanics/Combos Discussion (9/10/2013 15:24:06)

quote:

Too bad Neutralize wasn't in the neutral pack.


I doubt cards like this or Penance will ever be put in Card Customization. Too many players would just just grab a Neutralize and pack Ironhides to all their decks.

Edit: Why do I keep thinking Penance is a 0 energy card? >_<




BJEBLE -> RE: =OS= Card Mechanics/Combos Discussion (9/10/2013 20:56:50)

@Skurge Penance was in CC though, but you know what I am glad about?Sacrifice not being in CC.




Riniti -> RE: =OS= Card Mechanics/Combos Discussion (1/25/2014 13:58:39)

Does anybody else feel like RevonThurkey could be an amazing character nowadays, with Card Customization? He's a Neutral-Water blend, and already has Neutralize, so he can get Neutral Energy, opening up Neutral CC, and he naturally charges Water, allowing him to use Water CC. With these both in play, he could go from an okay character to a darn good one who can hold his own in duels, in my opinion.




Gorillo Titan -> RE: =OS= Card Mechanics/Combos Discussion (1/25/2014 14:11:12)

I totally agree with you riniti the first tri elemental character really needs more love and he barely uses any energy




BJEBLE -> RE: =OS= Card Mechanics/Combos Discussion (1/25/2014 14:19:55)

@Riniti I remember a while ago where we were debating best Water character(This was before the YotH release, but I still think Aqueous is the best.)And somebody said that Revonthurkey was the best because of it's abilities to go through cards very quickly, and because of its 4 shields coupled with an Iron Hide.




Riniti -> RE: =OS= Card Mechanics/Combos Discussion (1/25/2014 14:21:14)

@Bjeble Aye, it certainly has a great shot. While on its own it is lacking in offense, that can easily fixed by CC in either element.




BJEBLE -> RE: =OS= Card Mechanics/Combos Discussion (1/25/2014 14:37:01)

@Riniti Corruption!Or another Iron Hide, but I think it has enough defense as it is.Maybe some Water Rapids, nice low cost cards which are efficient.




DidYouKnowThat -> RE: =OS= Card Mechanics/Combos Discussion (1/25/2014 14:39:05)

I sort of want Sacrifice to be in Shadow CC's. I would definitely go for it.

And it'd boost Water element a lot. . . .




Riniti -> RE: =OS= Card Mechanics/Combos Discussion (1/25/2014 14:44:33)

The sacrifice is a nice touch for the character as well. Give it a healing spring, perhaps, to give it more healing opportunities, corruption would give it a larger attack, possibly an empower, and then I would give it a water rapid or two, just to keep the water energy charge in play.




DidYouKnowThat -> RE: =OS= Card Mechanics/Combos Discussion (1/25/2014 14:45:49)

Yeah...sort of think Sacrifice isn't good for Shadow elements because their Hp regen isn't good enough.

But for Water and maybe Light, they're awesome. But maybe that's why they're not included in the CC Packs . .since they'd sort of be OP I guess. Lololol.

Our only hope now is either Sage or Character Contest! xD




Riniti -> RE: =OS= Card Mechanics/Combos Discussion (1/25/2014 14:47:12)

Yeah, Revonthurkey's two Sacrifice's are a huge asset, especially if you give it a Healing Spring, as it doesn't have many healing cards as most Water elements do.




Gorillo Titan -> RE: =OS= Card Mechanics/Combos Discussion (1/28/2014 13:38:07)

Is using Freeze once you get 10 or 7 energy a good move since it will throw off your opponents energy charge giving them either 2 or 3 charge for the two turns they are frozen?




Riniti -> RE: =OS= Card Mechanics/Combos Discussion (1/28/2014 13:43:14)

It depends on the way you play. While it will stop theirs, it will also stop yours. It's a risk, and I like to do that at 10 energy.




DidYouKnowThat -> RE: =OS= Card Mechanics/Combos Discussion (1/28/2014 16:07:21)

@Gorillo: No, use Freeze when you are at 14 charge (If you're going 2nd) or at 19 charge (if you went 1st turn).

But there are other strategies other than that. . .though Freeze in the early round can REALLY piss some people off. Lololol.




Gorillo Titan -> RE: =OS= Card Mechanics/Combos Discussion (1/28/2014 16:45:18)

@DYNT especially if they haven't decided to discard bad cards on there first turn they are stuck an extra turn redrawing and discarding. Anyone wanna let me try my theory on them I rarely use Ice characters.




Incandescent -> RE: =OS= Card Mechanics/Combos Discussion (2/8/2014 5:32:35)

Any Decent Combos for Skexis?




DidYouKnowThat -> RE: =OS= Card Mechanics/Combos Discussion (2/8/2014 14:53:46)

@above: I don't know. His deck is pretty outdated. . . . I'm just going to hope for the expansion of his character tree. It could ''modernize'' his deck, something I hope happens when he is
able to evolve again. :D





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