Victoria3114 -> RE: =OS= Beta Release Thread LI - READ THE FIRST POST (12/25/2012 23:19:34)
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@ Amaurosis on the previous page Neutral: Hyper Beam; Does 10 Damage and stuns opponent for 2, you for 1. 12 Charges. Fire: Blast Burn; Does 20 Damage and stuns opponent for 2, you for 1. 20 Charges. Ice: Frost Siphon: Drains Damage from the opponent based on shields. 15 Charges. Energy: Volt Tackle: Deals 10 Damage in with a 5 damage recoil. 5 Charges. Chaos: Reality Twist: Reverts Damage and Charges back to previous turn's state. 20 Charges. Resets both player's charge regen. Earth: Earthquake: Immobilizes enemy for 1 turn, and next three turns, 50% chance to not move due to uneven footing. 10 Charges. Water: Moisture Drain: Drains every drop of moisture from the enemy and into yourself, dealing 5 damage, healing 5 damage, and stunning the opponent for 1. 10 Charges. Light: Judgement: First 2 turns nothing. Cannot move the 1st turn, can the 2nd. After 2 turns, take damage dealt to you and return it with double the damage. Shadow: Darkness Overload: Deals 30 damage. User stunned for 2 turns. 20 Charges. I dunno, thought them off the top of my head. Might be unbalanced. Here's screenshots of Jack Ice's 5-hit. http://postimage.org/image/rish5xshd/ http://postimage.org/image/qxz78y251/ Level 7, btw
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