Victoria3114 -> RE: =OS= Beta Release Thread LI - READ THE FIRST POST (12/25/2012 23:54:56)
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@ Amaurosis quote:
Neutral:Piercing Strike-Deal 4 Unblockable Damage-5 Charges Fire:Fire Wall-Deal Damage to Enemy when they attack only when you have Shields Up-8 Charges-5 Turns Ice:Winter Storm-Deal 6 Damage then 6 damage over 2 Turns-14 Charges Lightning:Spark-Deal 4 Damage and Stun the Target for 1 Turn-5 Charges Earth:Earth Spike-Deal 10 Damage and stun the target for 1 turn-12 Charges Water:Water Stream-Attack for damage equal to half your opponets current amount of Energy-6 Charges Light:Light Barrier-+8 Shield and counter attack for 3 damage-14 Charges Shadow:Blood Lust-For 1 turn all damage done will be increased by +2-7 Charges Chaos:Chaos Reflect-Reflect all damage done to you back to your Enemy after 2 Turns-8 Charges Piercing strike is basically an mighted unblockable, with one extra charge. Nobody would use, except in emergencies or as a finisher. Fire wall would have to be an enhancement, like Might or Blessed Strike. Winter Storm would put Frostbite out of business. Spark is far too cost efficient. Make it greater than or equal to 7. Earth Spike is alright. Water Stream is an interesting card, but would probably be very buggy. Also very unreliable. Would be underused. Light Barrier is completely overshadowed by Void Reflection, being weaker with a greater cost. Scrap it. Chaos Reflect is far too cost efficient for such a great reward. Perhaps you could be immobilized during those two turns, like the Bide move in pokemon. Well, that's my feedback. Almost level 9 Jack Ice. Hey, Asuka, whatcha doing?
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