Very Obvious Infernal Android Fix (Full Version)

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Xendran -> Very Obvious Infernal Android Fix (1/5/2013 5:30:48)

Have the charge reset every time you use the special. In exchange for this have it start at 95%.

Moved from ED Sugg. to ED Balance. ~Mecha




Remorse -> RE: Very Obvious Infernal Android Fix (1/5/2013 5:38:07)

Supported!






Yianman -> RE: Very Obvious Infernal Android Fix (1/5/2013 5:56:14)

I think this is a very good idea because people can just use it over.
Supported.




RageSoul -> RE: Very Obvious Infernal Android Fix (1/5/2013 6:28:40)

How about 90% instead?




Blitzex/Sr. Zeph -> RE: Very Obvious Infernal Android Fix (1/5/2013 7:00:39)

i dont know but isnt this more a balance thing?
But not supported.
This would be a to big nerf for it.
It would make it useless..




RageSoul -> RE: Very Obvious Infernal Android Fix (1/5/2013 7:07:17)

^And your reason is?




f4tal1tY -> RE: Very Obvious Infernal Android Fix (1/5/2013 7:18:11)

SUPPORTED!!!!




theholyfighter -> RE: Very Obvious Infernal Android Fix (1/5/2013 8:04:49)

Make it 100% but resets every use~




drinde -> RE: Very Obvious Infernal Android Fix (1/5/2013 8:08:42)

Doesn't that make it outclass the Gamma Bot? (If it starts at 100%)

Also, what about not increasing the damage boost if the robot is in Cooldown?




rayniedays56 -> RE: Very Obvious Infernal Android Fix (1/5/2013 9:50:43)

I say keep it at its usual damage calculations:


"Damage increases with each round. Starts at 80% of total damage, it gains +5% per round, the cap is at 140%."

However, just add a reset into the value.


Say you rage the bot's special at round 5.

The bot would do 100% damage.

The bot now resets it's special to 80% once more.

So now, at round 10, it would NOT do 125%, it would do 100% since you have already used the special at round 5.

The bots usual attack is NOT affected.




arthropleura -> RE: Very Obvious Infernal Android Fix (1/5/2013 9:52:23)

Supported, I hate seeing random ppl do 40+ damage with it :/




Lycan. -> RE: Very Obvious Infernal Android Fix (1/5/2013 10:20:41)

Supported. @sr Zeph
quote:

This would be a to big nerf for it.

I think it needs a nerf, its only 14k credits and better than gamma bot after +6 rounds




TRizZzCENTRINO -> RE: Very Obvious Infernal Android Fix (1/5/2013 10:23:39)

@above the thing is that everyone can get it, and it won't be so OP in omega since there is no tech abuse.




Mother1 -> RE: Very Obvious Infernal Android Fix (1/5/2013 10:30:16)

Ok personally I feel the bot needs to be removed and everyone's credits or varium refunded fully. However for the two ideas for a nerf here is my thoughts

1 for the person who said to make it reset no matter what as long as you use it

Not supported. This would be nerfing it into the ground. The normal attack is already blockable, with this idea you would be giving up the power of the laser every time you used the bot period which is a harsh penalty already even if both attacks were unblockable. However the normal one is blockable and if it were to be blocked then you gave up the power for nothing. Way to harsh of a nerf idea. While I don't like this bot I would never wish such a nerf on any kind of bot.

2 The OP idea of making it reset when you use the laser

Ok this one would make the laser less spammy and would make users think before using it. The bot would become more strategic and would be extremely game breaking if used in the later rounds unless you never used the special.

@ zeph

A reset wouldn't make this bot worthless unless it was made to reset with every use of the bot no matter what. Then it would be useless.




Renegade Reaper -> RE: Very Obvious Infernal Android Fix (1/5/2013 10:43:14)

supported, its ridiculous that it doesnt reset right now.




Blitzex/Sr. Zeph -> RE: Very Obvious Infernal Android Fix (1/5/2013 11:57:44)

I dont think the reset would matter much.
A tlm just waits 2 turns extra (with is nothing for a tank) and uses it like there was no nerf at all.

I think its beter to low the 140 to 135 or even 130.
The reset wont be a prob for tlms, only for the other classes it would be a nerf.




Mother1 -> RE: Very Obvious Infernal Android Fix (1/5/2013 12:06:54)

@ zeph

What about class with Bloodlust? Focus BM use this bot as a way to gain granteed health back and I see them sometimes getting 10-15 health back sometimes because of it. If you think about it those classes won't be getting to much of a nerf as well with this.




Drianx -> RE: Very Obvious Infernal Android Fix (1/5/2013 12:14:39)

quote:

Ok personally I feel the bot needs to be removed and everyone's credits or varium refunded fully.

+1




Stabilis -> RE: Very Obvious Infernal Android Fix (1/5/2013 12:50:27)

As long as it starts below 100% but increases fast per turn I support.




Lycan. -> RE: Very Obvious Infernal Android Fix (1/5/2013 13:22:37)

quote:

Ok personally I feel the bot needs to be removed and everyone's credits or varium refunded fully.
Supported.




13891389aaaaa -> RE: Very Obvious Infernal Android Fix (1/7/2013 18:23:31)

It should only increase when you use it.




VanitySixx -> RE: Very Obvious Infernal Android Fix (1/7/2013 18:37:03)

Not Supported...I've fought many people with this build and I don't see how it's OP...All matters on your build to me.




Mother1 -> RE: Very Obvious Infernal Android Fix (1/7/2013 18:52:11)

@ 13891389

If it did that then no one would use it plus it wouldn't be working like the delta vault would it? That would be nerfing it almost to the degree that rui suggested sometime ago which was to make the bot reset everytime you use it whether you used the special or not.




13891389aaaaa -> RE: Very Obvious Infernal Android Fix (1/8/2013 4:59:33)

It would get 20% stronger when you fire it. The damage would stay absolutely the same, the only change would be that you cant abuse it by just healing and boosting while waiting for it to max out.




Blitzex/Sr. Zeph -> RE: Very Obvious Infernal Android Fix (1/8/2013 5:07:58)

@ Mother1

quote:

t would get 20% stronger when you fire it.

That isnt a bad idea, but then like 10/15%?

It would be maxed after 4 uses, that 20 turns.
That would nerf it, but maybe a bit too much.
Let it then start at 90/95%




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