kittycat -> RE: =ED= Skill Cores Suggestions 2.1 (8/24/2014 14:30:01)
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Primary Passive Cores: Scorching Touch: All primary attacks ignore 5% defense, except rage attacks. Electric Touch: All primary attacks ignore 5% resistance, except rage attacks. Primary Active Cores: Crystal Prism Deals 85% Energy Primary Damage, has 20% chance to stun, affected by support. Heat Wave Deals 85% Physical Primary Damage, does 70 Physical Damage over 3 turns. Radioactive Wave Deals 85% Energy Primary Damage, does 70 Energy damage over 3 turns Muscular Decay Deals 85% Physical Damage, reduces Melee damage dealt from opponent by 25% for 2 turns. (Melee - bludgeon, double strike, berserker, maul, frenzy, cheap shot, massacre, static charge, mark of blood) Gun Passive Cores: Critical Surge Increases all critical gun damage by 50. Rage Booster Increases rage given by gun attacks by 7% Lacerating Shot 25% chance for gun to attack energy and health at the same time. Gun Active Cores: Triple-Powered Shot Inflicts 140% damage to the opponent, but 30% of the damage goes back to you. Freezing Shot 85% damage, 35% chance to stun, unaffected by support. No stun = 75 damage dealt to caster. Venomous Shot 85% damage, grants 45 DoT to HP, curable by Field Medic. Exchange 85% damage, switches defense and resistances for 1 round. Armor Passive Cores: Energy Rejuvenation +30 Energy Every Turn. Health Guard +30 Health Every Turn. Energy Protector Protects 15% of your Energy from Energy-Draining Attacks. Defensive Booster Increases your current resistance and defense by an additional 10%. Offensive Booster Increases your damage output by 5% Damage of Time 30% Chance of inflicting a 45 DoT for 4 turns when hit, removable by Field Medic. Armor Active Cores: Energy Boomerang - costs 75 + (Str/1.2) HP. Deals 50% Primary Damage, recovers Energy equivalent to 75% of Damage Dealt, ignoring all defenses and resistances. Health Strike - costs 120 + (Tech/2.5) EP Deals (Tech * 5) Physical Damage, recovers Health equivalent to 50% of Damage Dealt, ignoring 30% defense. Health Parasite - costs 150 EP Recovers 80 HP for three turns, damage's opponent's HP by 50 points for 3 turns. Emergency Energy Guard - costs 100 EP. Protects 50% of your maximum energy for one round.
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