Bionic Bear -> RE: =ED= Skill Cores Suggestions 2.0 (10/8/2013 17:48:54)
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Got some core ideas, thought to share them. Regenerator-armor, passive -Returns 1 hp and 1 ep each turn. Breaker-primary, active -Deals 50% damage and reduces enemy dexterity by 25%. Does not stack with smoke screen. Vampiric Shot- sidearm, active -Shoot for 75% damage with 30% lifesteal. Does not stack with blood lust. Pathfinder-primary, active -3 hits, 30% damage each. With each successful hit, block/deflection chance decreases by 5% for your next turn's move. Essence Drainer- primary, passive -Takes 1 hp from your enemy and give it to you each round. Void Shot- sidearm/aux, active -Deals 50% damage but ignores all defense. Cannot be deflected. Deity's Favor- active, all weapons - 40% chance of success. If so, has 100% chance to crit. Celestial Favor- active, all weapons - 25% chance of success. If so, has 100% chance to crit and does 150% damage. Brute Strength- primary, active -Uppercut for 150% damage. Gift of Life- armor, active -Doubles your hp for 2 turns, but reduces your damage by 50%. Cannot rage with this active. Damage Booster- all weapons, passive -Passively increase all damage by 10%. Energy Essence Drainer- primary, passive -Drains 1 ep from your opponent and returns it to you each round. Dragon Transformation- armor, active -Transform into a mighty dragon for 1 hit of 150% damage. Poisons enemy for 7 damage for 3 turns, cured by field medic. Poison's potency decreases each round by 2. Temper Tantrum- armor, active -Increase your rage gain by 25% for 3 turns. Knight's Adamantium Armor- armor, passive - +3 defense and resistance is passively added. Perfect Stun Grenade- primary, active - 50% damage, 100% chance to stun. ______________________________________ This next one is a single core with many possible attacks. NPC Summoner-primary, active Chooses from 10 possible NPCs to summon. Each has different damage and different effects. Five tiers, in order from least to greatest determines their power. Tier 1, 100% chance of getting one of these occuring: -City Guard summoned, double strikes for 115% energy damage -Junker Bot summoned, bludgeons for 115% physical damage Tier 2, 75% chance of one of these occuring: -Electro Hazard summoned, cheap shot for 25% resistance ignoration, 25% chance to crit, hits with energy -Bio Hazard summoned, physical version of above. Tier 3, 50% chance of one of these occuring: -Talia summoned, uses overload for 50% stun chance, 75% chance to crit, and 50% damage -Slayer summoned, berserker for 150% damage, 50% chance to crit, hits with physical Tier 4, 25% chance of one of these occuring: -Oz summoned, multi-shot for 120% damage on one opponent, or 100% for two players -George Lowe summoned, artillery strikes for 95% damage on one opponent, 80% for two, 75% chance to crit Tier 5, 10% chance of one of these occuring: -Titan summoned, plasma bolts for 150% damage, 25% chance to crit, 25% resistance ignoration -The Endless summoned, bludgeons for 200% normal damage, ignoring 20% defense. All on tier 5 cannot be blocked/deflected. All tiers improve with focus, as follows: +2 damage level 1 focus +4 damage level 2 focus +6 damage level 3 focus Etc. All damages are based off how much damage your bot would do. Here are example calculations. Bot- Omega Baby Yeti 13-17+17+20 as in 50-57 bot damage. Assume that someone summons tier 1 City Guard. Damage would be calculated as such, with 5 focus and focus damage boost from above: 13-17+20+10*1.15=57.5-65.55 rounded up=58-66. Only downside to this core is that it costs 15,000 credits to purchase.
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