Exploding Penguin -> RE: =ED= Skill Cores Suggestions 2.0 (7/17/2013 11:46:18)
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Active Aux Core: Optical Flare -Blinds all opponents, making them unable to see damage taken, dealt, and remaining HP and energy of all players on the battlefield for 2 turns -Deals no damage -Can be recovered from with field medic Passive Armor Core: Radar Jam -Blocks off your opponent's sight of one stat which can be preselected between fights, and any attributes related to this stat excluding skill damage. This means if dexterity is not shown, you will not see how much dexterity is debuffed by when debuffed, nor will you see defense. However, you will still see damage of dexterity-scaling skills. Blocked off strength does not show strike damage (Except for the weapon damage bonus), etc... Passive Armor Core: Technical Sight -Enables you to see ALL aspects of one opponent's stats, which can be toggled during a fight (which takes a turn) and selected between fights to a starting default. All aspects include block/deflection/crit chance, etc... -If your sight is focused on a stat blocked off by Radar Jam, then you can see through it, but you will not gain the benefits of seeing the added aspects that Technical Sight normally gives. Passive Aux/Gun Core: Misdirection Shot -If your aux/gun is deflected, then 40% of the deflected damage will be reflected to the target's ally. Active Armor Core: Channel Energy -Enables you to give all your current energy to your ally with a 90% efficiency (if you transfer 40 energy to your ally, they only recieve 36). Passive Armor Core: Evolved Adrenaline -Increases rage gain rate by 8%, increases defense ignored on rage by an additional 5% Passive Armor Core: Fleet Feet -Increases chances of going first in a fight by 15% of your current chance Active Primary Core: Time Lapse -Goes back in time 1 turn, reversing all damage, HP recovered, energy recovered, energy consumed, cooldowns set/reduced, rage meters, etc... to their previous amounts before the last turn started. Active Maul Core: Crusher -Crushes an opponent, reducing their weapon damage bonuses down to 85% their original for the next 2 turns. Normal strike damage, if blocked the effects are none. Active Staff Core: Recharge -Strike and reduce a single, preselected skill's cooldown by one additional turn. Active Wrist Blade Core: Quick Counter -Sets you into "counter" mode for the next 5 turns. During counter mode, a block will counter with 50% the blocker's strike damage back to the opponent. Passive Maul Core: Sheer Force -Empowers the maul, resulting in an increased effectiveness of all skills that require a maul specifically. Atom and Static smash both remove/recover an additional 6%, maul gains an increased 3% stun chance, and frenzy drains an additional 4% at all levels Passive Staff Core: Energy Efficiency -Reduces all EP spent on skills by 3.5% Passive Wrist Blade Core: Sharpened Blades -All attacks used with wrist blades ignore 3% of the opponent's defense/resistance, rounded normally (.5+ becomes one, <.5 becomes 0). This effect is added to rage and crits for additional defense ignored, but only on attacks used with wrist blades (will not ignore extra on bot, sidearm, aux, etc...)
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