RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (Full Version)

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Blackshock -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/13/2013 8:29:12)

Hey guys, just uploaded a second video, This time it's me using stone knight. Idk, I honestly think it needs more love.

http://quietube3.com/v.php/http://www.youtube.com/watch?v=aiDa2WpLzdQ

Quietubed ~ Rilami




DragonWarrionz -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/13/2013 8:40:30)

I got killed by a treasure chest, got all characters.. and it's really fun!




zentrix321 -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/13/2013 9:27:03)

I LIKE THIS NEW IDEA!! this is what we WANNA SEE seems like im one of the person suggested that we wanted dungeons
and this is LOOK LIKE THIS! thank you! this game became more interesting! make more dungeons! or FOREST




EpicCoconut -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/13/2013 14:00:44)

^Nulgath announced Dungeons a week prior before releasing this didn't he? And the maze is defintely more intersting. Btw is there a specific place where the Golem is more likely to show up?




Vagaran -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/13/2013 14:07:32)

^ Actually, Nulgath said dungeons would come in the future during Alpha!




EpicCoconut -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/13/2013 14:11:33)

Well....in my defense I don't think I knew OS exsisted in that time! Well I did but I didn't start playing until...Beta I think.




dragonkingwarlord -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/13/2013 14:29:19)

does the minotaur cost sg to evolve




Vagaran -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/13/2013 14:30:10)

Accoriding to the OS wiki, yes.




dragonkingwarlord -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/13/2013 14:31:35)

how much os gems is needed





VentureTime -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/13/2013 14:34:01)

Earth Nomads = Zubats that beat you up. XP and Gold increase...?




Axel459 -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/13/2013 14:34:20)

It's currently unknown since no one has gotten to lvl 20 with him yet
~Axel




RedFlame -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/13/2013 15:18:09)

Although I like the challenge of the AI improvement, gameplay and leveling rate has dropped extremely.

Thus, the xp rate/gold should increase (as stated previously) or based on an AI's rank (apprentice, veteran, etc.) the difficulty should be set to different standards.




Seijuurou -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/14/2013 19:20:28)

Beat Minotaur on first try with blood fiend o.o




jamonco -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/14/2013 20:23:52)

How do you beat the Earth Nomads, Wizards, Adepts? They have an unblockable 5 damage card that is just like super broken.
First turn, they always hit you first for like 2-8 damage.
Meaning you already start with less health than the opponent.
Then they just charge up and randomly hit you for like 4-5 damage each time by dropping those rocks on you with the 2 turn count down.
Then when you put up shield, they hit through it with 5 unblockable damage...




RedFlame -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/14/2013 20:32:41)

@jamonco

Choose your cards wisely and try to conserve a decent amount of energy.

I'm currently farming TC in the labyrinth with my Founder Knight and fairing pretty decently (usually have anywhere from 5-20 health remaining as a lvl. 12)
I have also used other characters such as the minotaur.

I would take it into consideration to find a good water character to use as it seems to be the best way to defeat the Earth element (due to card alignment).

Don't let the AI out smart you...

Signature removed. Please don't use your signature more than once per page. For more information, please read the =AE= Comprehensive Forum Rules > Signatures ~Balu ArchKnight




jamonco -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/14/2013 20:44:49)

I think it's my character. I'm using Victor and his cards are just bleh... There's only 1 iron hide and 2 shields which aren't even that good at blocking damage.
Only 2 unblockable damage cards that hit for only 1 damage each... I can't wait till we can do deck creation.
I would gladly remove all my low 1d, or 1 unblockable damage cards and just put like 2 5d cards, 5 shield cards, 2 iron hides, 1 cat reflex and 3 power strikes.




RedFlame -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/14/2013 21:15:39)

I think Iron Hide is glitched right now which might be problematic in your situation.

I agree though, deck customizations is a feature that I'm looking forward to and might improve your Victor.

Good luck!

Signature removed. Please don't use your signature more than once per page. For more information, please read the =AE= Comprehensive Forum Rules > Signatures ~Balu ArchKnight




Tally -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/14/2013 22:53:20)

Yeah, Iron hide's been glitched with the desyncs for a little while now. Hope that'll get fixed soon, could've saved my Poison Drake's hide more than once x.x




*Nova* -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/16/2013 8:05:45)

When I see this. I don't see a cool and well thought-out dungeon. In my opinion, I found the whole thing- an annoyance.




Misty_kitty -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/16/2013 10:50:48)

I find equipping a strong character or a water element can be useful inside the labyrinth. Water elements can heal ^_^




Slayer Hades -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/16/2013 17:26:55)

@Nova
I really hope you're new. Cuz, if you were here since Alpha, this whole game would be annoying to you, and you would've quit already.
Also, they don't have an army of Devs like AQW does. Progress will be slow. I find it cool (the dungeon) sheerly because it's now no longer mind-numbing to farm for characters. I have at least a mild objective.




Lord Athor -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/16/2013 17:46:14)

Actually the dungeon reminds me a bit of the Maze in AQ, though not as hazardous to navigate, and I like it. It's a good start from where to develop further quests, perhaps where you have to find one place in order to get a clue then you go to another and another and so on in order to complete the objective of the quest.




*Nova* -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/17/2013 0:00:36)

quote:

@Nova
I really hope you're new. Cuz, if you were here since Alpha, this whole game would be annoying to you, and you would've quit already.
Also, they don't have an army of Devs like AQW does. Progress will be slow. I find it cool (the dungeon) sheerly because it's now no longer mind-numbing to farm for characters. I have at least a mild objective.

I'm sorry if my opinion on the new update, for some reasons, makes you assure that I have to be new to make sense.
To answer your question- no, I'm not. I play the game occasionally.
I understand the progress and team will be somewhat slow but I still find the maze incredibly dull in gameplay and enjoyment.




WarMongerRave -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/17/2013 19:24:44)

were do you find the dungeon at




DarkLore -> RE: =OS= Design Notes January 11, 2013: Oversoul's First Dungeon is LIVE! (1/17/2013 19:48:43)

Go to the right of the lobby screen until you see a woman wearing brown. She'll help you from there. Next time posting in the questions and answers section would be better.[;)]




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