Hun Kingq -> RE: At Its Core - January 15 (1/16/2013 10:10:57)
|
Goony, Still with the + 1 gone that will hurt the non passive armor classes even more than the passive classes where if they choose to put all points on defense or resistance for the armor they would just have the base defense. For the Blood Mage that has no energy regain, reflex boost and energy shield cost energy and only last 4 rounds and after those protective barriers are gone as well as their energy the damage from weapons due to high defense and resistance will be too low for Blood Lust to be an effective skill. If we are going to be stuck with only defensive builds as the only effective build then why keep Plasma Cannon, Fire Ball, Bludgeon, Plasma Rain, Overload, and Super Charge in the Blood Mage skill tree when with the exception of one (Bludgeon) cost too much energy for little damage and don’t forget you guys are testing in different servers. When Omega is lunch all these issues that I bring up will be brought to light. Since every point of energy will be more so than ever before in Omega, what will be done about the high energy draining skill EMP more so than Atom Smasher because with the Blood Mage having no energy regain a hunter especially a Cyber Hunter launches the EMP taking away about all energy there goes your chance to defend yourself then they malfunction hit you with static charge getting back enough energy for massacre. What about the equations that drives the stats? Will we see having the amount of Dex, Tech, and Support make a difference?
|
|
|
|