RE: At Its Core - January 15 (Full Version)

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Drianx -> RE: At Its Core - January 15 (1/16/2013 10:06:40)

quote:

Rage build is the key to tanks and balance will be monitored, but I can say that defensive builds will be far more useable in Omega!

Beg you pardon, sir, but let me refresh your knowledge about current balance in the game, not on testing realms: 5 focus tanks are already too useable since dex and tech are the most useful stats to be abused right now. 'Far more useable' than that is overboard.




Hun Kingq -> RE: At Its Core - January 15 (1/16/2013 10:10:57)

Goony, Still with the + 1 gone that will hurt the non passive armor classes even more than the passive classes where if they choose to put all points on defense or resistance for the armor they would just have the base defense. For the Blood Mage that has no energy regain, reflex boost and energy shield cost energy and only last 4 rounds and after those protective barriers are gone as well as their energy the damage from weapons due to high defense and resistance will be too low for Blood Lust to be an effective skill. If we are going to be stuck with only defensive builds as the only effective build then why keep Plasma Cannon, Fire Ball, Bludgeon, Plasma Rain, Overload, and Super Charge in the Blood Mage skill tree when with the exception of one (Bludgeon) cost too much energy for little damage and don’t forget you guys are testing in different servers.

When Omega is lunch all these issues that I bring up will be brought to light.

Since every point of energy will be more so than ever before in Omega, what will be done about the high energy draining skill EMP more so than Atom Smasher because with the Blood Mage having no energy regain a hunter especially a Cyber Hunter launches the EMP taking away about all energy there goes your chance to defend yourself then they malfunction hit you with static charge getting back enough energy for massacre.

What about the equations that drives the stats?

Will we see having the amount of Dex, Tech, and Support make a difference?




Xendran -> RE: At Its Core - January 15 (1/16/2013 10:23:27)

As i've said before: In omega, it's the players fault if they choose not to bring any energy regen into battle with them.




Hun Kingq -> RE: At Its Core - January 15 (1/16/2013 10:45:22)

Xendran, In 2vs2 I was Emped 4 times using 2 energy boosters and in another match I was Emped and Atom Smashed 2 times using up two boosters. I as well as many other players that play the Blood Mage always have energy boosters in the match. The high energy drain skills have been a problem in Delta and with the change to the Blocking equation Atom smasher became as much as the problem so why should the players be faced with the same problem in Omega?




Xendran -> RE: At Its Core - January 15 (1/16/2013 10:48:12)

Skill cores and reworked energy costs.




Goony -> RE: At Its Core - January 15 (1/16/2013 10:51:32)

Yup, the rabid monkeys will be a good skill...

Back in my box until Omega launch now!




Hun Kingq -> RE: At Its Core - January 15 (1/16/2013 11:23:56)

Another thing that was not brought up was the damage from the weapons some Aux have 39 damage at level 34 and 35 will the damage be reduced to 35 when you level up those weapons or if you level them up to 35 will the damage increase to 39 or stop at 35?

With the Stun Gun sets being unique because they could stun will there be a stun skill core for the side arms and Aux to take away that uniqueness?

Deadly Aim will the percentage be adjusted for Level 9 and 10 so that level 8, 9, and 10 will not all be +10 but be Level 8 = +10, Level 9 = +11, and Level 10 = +12?

What about the Multis will the changes that made them weak be undone so they can be more usable and the stat progression be adjusted so that the battle damage will be equal on high resistance builds as high defense builds?

On the multis on the ones that does not improve with support be given a percentage chance of Critical Strike?




Lycan. -> RE: At Its Core - January 15 (1/16/2013 11:32:58)

@Hun Kingq
The devs/mods will answer most questions on DN.
You will see what happens to these skills in Omega, we don't want everything to be revealed yet.




vulkan -> RE: =ED= At Its Core - January 15, 2013 (1/16/2013 12:46:33)

quote:

and one that rains down a bunch of rabid monkeys


...they HAVE to make this now they have said it. XD




HydroMonk -> RE: =ED= At Its Core - January 15, 2013 (1/16/2013 13:28:48)

Bots with skill - hell yeah [;)]




Smackie El Frog -> RE: =ED= At Its Core - January 15, 2013 (1/16/2013 13:56:10)

quote:


ORIGINAL: Goony
Skill cores that were on weapons will be on those weapons in Omega, still being developed, but some will be rare and locked to a particular item. That means some existing skill cores will not be available in the skill core inventory to put onto other weapons. Rabblefroth is still crunching the numbers on pricing, but there will be a cost to place a skill core on an item and to replace the skill core.


Varium or credit costs for adding skills you already bought to be applied to items? So we lose the one time enhancement cost, but we gain a few new costs so far and this is without us knowing everything that will change. New ED in game costs - Upgrading weapons to your current level, buying new skill cores, applying skill cores and also looks like removing skill cores will have us digging into our pockets.

I guess I am the only one that was content with only paying once to upgrade a weapon since many many MANY people wanted enhancements to be removed.




Calogero -> RE: =ED= At Its Core - January 15, 2013 (1/16/2013 13:59:41)

Well Look at that, looks like we'll have to buy Varium after all....

with a bit of luck the price will be the same in total as the amount we pay for enhancements now and not
for instance 1500 varium more...




rene196 -> RE: =ED= At Its Core - January 15, 2013 (1/16/2013 14:20:36)

Funny stuff :P : Click here


So the new cores will be purchacable with credits?




Oba -> RE: =ED= At Its Core - January 15, 2013 (1/16/2013 14:33:28)

quote:

ORIGINAL: G00NY
Skill cores that were on weapons will be on those weapons in Omega, still being developed, but some will be rare and locked to a particular item. That means some existing skill cores will not be available in the skill core inventory to put onto other weapons. Rabblefroth is still crunching the numbers on pricing, but there will be a cost to place a skill core on an item and to replace the skill core.


quote:

Varium or credit costs for adding skills you already bought to be applied to items? So we lose the one time enhancement cost, but we gain a few new costs so far and this is without us knowing everything that will change. New ED in game costs - Upgrading weapons to your current level, buying new skill cores, applying skill cores and also looks like removing skill cores will also have us digging into our pockets.


Omg I totally didnt see this coming! :O... O_O




Hun Kingq -> RE: =ED= At Its Core - January 15, 2013 (1/16/2013 14:41:59)

Lycan., Which would you rather have limited information being caught off guard because something is not covered or be well prepared in as much detail as possible before going into battle. This a new phase and everything is changing and whatever changes need to be discussed.

Like the cost will the cost of changing the stats be one time cost or do we have to pay every time we change the stats on weapons will the cost of changing the skill cores be one time or will we have to pay every time and how much. They want players to do more battle mores than NPC but if the cost is high credit wish then players would have no choice other than buying Varium to farm NPCs just to change the stats or skill cores of the weapons.

If things are not brought up then something might be missed in the design notes and I gave them a whole list of things.




Lycan. -> RE: =ED= At Its Core - January 15, 2013 (1/16/2013 16:26:51)

@GOONY
quote:

Rabblefroth is still crunching the numbers on pricing, but there will be cost to place a skill core on an item and to replace the skill core.

If we replace Chairman's Fury with a skill core can we still use it later on, since it will not be available in the skill core inventory.
There will be a cost for adding skills you already have

I completely agree with Smackie El Frog there.
I just bought Platinum's Pride a week ago just for the skill so i can use it in Omega, seems i have to pay another ammount of var/creds to just use it.
I think this idea is ridiculous, I wont be buying var anymore if they continue to use these lame ideas, they are forcing me to buy specials i already have.




Lord Machaar -> RE: =ED= At Its Core - January 15, 2013 (1/16/2013 16:44:33)

come on guys you aren't turning ED into a 3D game, assassin creed's DLC didn't take that much time...




Stabilis -> RE: =ED= At Its Core - January 15, 2013 (1/16/2013 17:24:15)

There is a game where monkeys rain from the sky in a certain map, a game I mentioned here in the past. Coincidence?




Goony -> RE: =ED= At Its Core - January 15, 2013 (1/16/2013 20:09:32)

Hiya, will say this in response to a few posts "Skill cores that were on weapons will be on those weapons in Omega" and you won't need to purchase them again!
In regard to the locked skill cores I'll semi quote a discussion with Titan about this.

“Take a weapon with Exoskeleton on it. That’s a skill that is completely useless right now. When we go live with Omega, Exoskeleton will be locked on the item/s. However, that’s not to say we won’t unlock that slot later on. You could replace it (with another core).”
“Which means we can create ‘event cores’ and then allow the user to replace them if they choose. Plenty of options here.”

@Drianx
quote:

"5 focus tanks are already too useable since dex and tech are the most useful stats to be abused right now. 'Far more useable' than that is overboard."


The changes such as removing enhancements and revised HP/MP levelling cost has taken a lot of sting out of 5 focus builds, they are now no longer able to get 100+ HP and then stack massive amounts of stats into say technology thus improving resistance and robot power... Might surprise you when you see the difference it makes!

Skill cores will be availiable for credits or varium (some conditions may apply) and the cost at this stage is lower that the current enhancement system (can't give any further details other than to say cost is "under development")

The cost to reset weapon stats is very reasonable considering that 1 2v2 victory will yeild 50+ credits.

I'll try to answer questions, but only if you guys don't twist my answers too much ;)





Remorse -> RE: =ED= At Its Core - January 15, 2013 (1/17/2013 4:19:15)

I'm hoping that this question would please be answered.


Can we see our opponents skill cores that they have equipped in battle??

I would really like to know so players can give their opinion on this matter before it is released and thus making it much harder to change.

Thanks, Remorse Less.




Scyze -> RE: =ED= At Its Core - January 15, 2013 (1/17/2013 4:20:57)

Less, I really want the same. It will be hard to try to defeat your opponents if they had hidden powers.




SouL Prisoner -> RE: =ED= At Its Core - January 15, 2013 (1/17/2013 4:24:24)

^Things will get even worst when they r ur opponent of low level :/ , like juggernaut.




Hun Kingq -> RE: =ED= At Its Core - January 15, 2013 (1/17/2013 4:32:15)

The nerfs to the skills that was done in Delta and since Omega is a new phase:

Will the Nerfs be removed from the skills that was nerfed?

Will the the changes that was done to the multis be undone since they are too weak to consider using wasting energy in 2vs2 and 2vs1?




Drianx -> RE: =ED= At Its Core - January 15, 2013 (1/17/2013 4:37:22)

quote:

Will the Nerfs be removed from the skills that was nerfed?

It's not only nerfs that have been appplied, but also stat requirements.




Remorse -> RE: =ED= At Its Core - January 15, 2013 (1/17/2013 4:45:02)

We don't after all want another tactical merc disaster which could of been avoided if they let players see the skill tree the classes had before releasing them. Cause I'm pretty sure any player level capped could tell that the old tactical merc was outrageously oped.

But because it was released people complained about the nerfs extremely hard hence why tactical mercs stayed far too OP for too long, unfair to anyone who had to verse them.


All I ask is that the devs give an extra forum opinion instead of just testers on some things which,may be game breaking.




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