Weapons - Read the first post! (Full Version)

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whackybeanz -> Weapons - Read the first post! (1/20/2013 3:58:32)

Please check previous entries to prevent bogging down the thread with old information. After checking and making sure that the information is new and relevant, please include whether it is for a new entry or an edit/addition to an old entry. Remember to check previous threads and Guides first. Remember, no sigs. For pictures, please refer to the Guide to Pedia Screenshots.

These threads are not meant for discussion in regards to any item. If you feel an item is imbalanced please make a thread about it in Game Balance Issues.

These threads are not meant for asking questions. Please use Questions/Answers for that. Only questions pertaining to crucial information that is missing or hasn`t been posted by the AQ staff by accident are allowed. For example missing SP costs for a misc or missing BtH numbers regarding a weapon etc.

Any posts that deviate from the AQ Encyclopedia Rules will be deleted and warnings given out as deemed necessary.




emorythebard -> RE: Weapons - Read the first post! (1/20/2013 4:09:07)

quote:

i think this is the right place to post this but if its not sorry ahead of time

isn't the entry for
http://forums2.battleon.com/f/tm.asp?m=21049042&mpage=1&key=�

in violation of rule number 5
5) The Encyclopedia only includes items that have been released to the public. Examples of items that will not be included:

Anything released prematurely
Staff/ArchKnight items
Personalized items given to one person
"Punishment" items given to cheaters

Rule number 8 states that
quote:

(8) Moderators and Encyclopedia AKs have the final say on what information will go into Encyclopedia.
Since we had the stats for the weapon, the owner of the weapon himself contributed, and there already are entries for contest rewards in the Encyclopedia, I didn't see any reason to not make the entry. ~Koree


This is what In Media Res said:
quote:

The intention behind #3 is that custom weapons given to that person because they're that one person (such as Draconis' Red Vengeance [a unique weapon given to Draconis since he met with the AQ staff at DragonCon] or Arzock's Chocolate Bar [a unique weapon given to Arzock for getting his suggestion implemented]) aren't included. The Shimmering Guando was available for everyone, but Uskius just happened to win it.

So contest prizes are acceptable entries since anyone could have gotten them. Things that entirely are unique to one person (ie only Draconis would have gotten Red Vengeance, no one else.) are not. - Dragoon23




Pink_Star -> RE: Weapons - Read the first post! (1/23/2013 5:02:33)

quote:

Location link for Lurid Malevolence is AntiGuardian Returns!.
Link added. ~whacky




Ianthe -> RE: Weapons - Read the first post! (1/23/2013 12:32:32)

quote:

Update to the Alternating Blade series: it now works properly with weapon category things like the Sword Master emblem.

Also, its stats while in axe form work a little differently. Now, instead of Base you use Base+Rand/4, and instead of Rand you use Rand/2. This means:
Level	15	35	55	70	75	95	115	135
Type	Z	Z	Z	-	Z	G	Z	Z
PLvl	47	57	70	70	86	98	125	145
Base	8	9	10	10	11	12	14	15
Rand	17	19	21	21	23	25	28	32
								
NewBase	12.25	13.75	15.25	15.25	16.75	18.25	21	23
NewRand	8.5	9.5	10.5	10.5	11.5	12.5	14	16
								
Dmg	12.25-20.75	13.75-23.25	15.25-25.75	15.25-25.75	16.75-28.25	18.25-30.75	21-35	23-39

With rounding, in case you want to make things look nicer:
Dmg	12-21	14-23	15-26	15-26	17-28	18-31	21-35	23-39


Got this thanks! - Dragoon23




Dreiko Shadrack -> RE: Weapons - Read the first post! (1/23/2013 12:54:08)

does it work with the zombie axe master shield while it's in blade form or only in axe form?

Only in axe form. Likewise, it works with the Sword Master Emblem only while in sword form. ~IMR




Ianthe -> RE: Weapons - Read the first post! (1/23/2013 13:15:31)

quote:

Update to Ballyhoo's temp items, so that they work with the Axe Master stuff.

They scale based on Level-20 (for adventurers) or Level-5 (for Guardians), to a minimum of Level/2.


Great Forest Axe

20 proc

Takes -5 BTH and deals *85/80 damage on all normal player attacks. Takes -10 BTH and deals *85/75 damage on its own Special.

MC bonus: its Special deals *71/60 damage.

Base/Rand lean of 0.25.
PowLvl	Dmg	BTH	Proc	SBR	SLS	SBTH
0	4-7	0	20	167	100	1
5	5-9	1	20	208	133	3
10	6-11	1	20	252	166	5
15	8-12	2	20	298	199	7
20	8-15	3	20	346	232	9
25	9-16	3	20	396	265	11
30	10-17	4	20	448	298	13
35	11-18	4	20	500	331	15
40	12-19	5	20	553	364	17
45	12-20	6	20	607	397	19
50	13-21	6	20	662	430	21
55	13-23	7	20	716	463	23
60	14-24	8	20	771	496	26
65	15-24	8	20	825	529	28
70	15-26	9	20	878	562	30
75	16-26	9	20	931	595	32
80	16-28	10	20	982	628	34
85	17-28	11	20	1032	661	36
90	17-30	11	20	1081	694	38
95	18-30	12	20	1127	727	40
100	19-31	13	20	1171	760	42
105	19-32	13	20	1213	793	44
110	20-32	14	20	1252	826	46
115	20-34	14	20	1287	859	48
120	21-34	15	20	1320	892	50
125	21-35	16	20	1349	925	50
130	22-36	16	20	1374	958	51
135	22-37	17	20	1396	991	51
140	23-38	18	20	1413	1024	52
145	23-39	18	20	1425	1057	53


Flaxe

50 proc

The element is randomly chosen from the eight standard when you receive the weapon.

Takes -3 BTH and deals *85/82 damage on all normal player attacks.

Its special gets stat bonuses, like a bow attack. It's Ranged, and deals *1.2 damage to bring it up to proper Special levels.

MC bonus: all attacks dealt to you take -3 BTH.

Base/Rand lean of 0.4.
PowLvl	Dmg	BTH	Proc	BowBR	BowStat	SBTH
0	3-8	0	50	120	120	0
5	4-10	1	50	138	159.6	0
10	5-12	1	50	156	199.2	1
15	6-14	2	50	174	238.8	1
20	7-16	3	50	192	278.4	2
25	7-18	3	50	210	318	3
30	8-19	4	50	228	357.6	3
35	9-20	4	50	246	397.2	4
40	9-22	5	50	264	436.8	5
45	10-22	6	50	282	476.4	5
50	10-24	6	50	300	516	6
55	11-25	7	50	318	555.6	6
60	11-27	8	50	336	595.2	7
65	12-27	8	50	354	634.8	8
70	12-29	9	50	372	674.4	8
75	13-29	9	50	390	714	9
80	13-31	10	50	408	753.6	10
85	14-31	11	50	426	793.2	10
90	14-33	11	50	444	832.8	11
95	14-34	12	50	462	872.4	11
100	15-35	13	50	480	912	12
105	15-36	13	50	498	951.6	13
110	16-36	14	50	516	991.2	13
115	16-38	14	50	534	1030.8	14
120	17-38	15	50	552	1070.4	15
125	17-39	16	50	570	1110	15
130	17-41	16	50	588	1149.6	16
135	18-41	17	50	606	1189.2	16
140	18-43	18	50	624	1228.8	17
145	19-43	18	50	642	1268.4	18


Got this thanks! - Dragoon23




Epsilon2012 -> RE: Weapons - Read the first post! (1/24/2013 15:28:57)

quote:

MC bonus: all attacks dealt to you take -3 BTH.

Is there a damage boost to go along with this...or is it in the special...?
...Or is it supposed to be a +3?


EDIT: that t makes a lot of difference...lol:)
Thanks Below:)




Avalonmerlin -> RE: Weapons - Read the first post! (1/24/2013 17:42:17)

^
Reread that.




BlackAces -> RE: Weapons - Read the first post! (1/24/2013 23:02:10)

quote:

Witch Waster. Melee Water, Rapier, has a +2 BtH lean and *85/87 damage. Gets *1.09 for being a no-special weapon as well. MC effect is a trigger on anything with INT higher than 0, does *1.1 damage and has blue flames, no downtrigger.
Level	3	24	45	66	87	108	129	150
Type	-	G	-	G	-	G	-	G
PLvl	3	31	45	69	87	111	129	153

Base	2	4	5	6	7	8	9	10
Rand	9	19	22	28	32	37	40	44
BtH	0	4	6	9	11	14	16	19

MCPrice	34	75	451	3802	33801	302262	2704765	24205166
MCSell	17	37	225	1901	16900	151131	1352382	12102583


Koree is working on this - Dragoon23
Added, thanks! ~Koree




ArchMagus Orodalf -> RE: Weapons - Read the first post! (1/24/2013 23:14:46)

quote:

Image:

[image]http://img507.imageshack.us/img507/8434/witchwaster.jpg[/image]
The triggered appearance was changed and I also needed the untriggered look, so I got my own image. Thanks anyway. ~Koree




Bu Kek Siansu -> RE: Weapons - Read the first post! (1/25/2013 0:54:49)

quote:

Witch Waster

Location: Limited Time Shop

Element: Water
Type: Melee

DESCRIPTION
This nimble blade will deliver fluid strikes to your enemies, doing even more damage to any creatures with magical natures!
Added, thanks! ~Koree




Pink_Star -> RE: Weapons - Read the first post! (1/28/2013 8:23:19)

quote:

In History of AQ Weapons Release, link for Sharp Axe is broken. There're 2 versions of Sharp Axe ( Magic Sharp Axe and Melee Sharp Axe)

In Weapons Index, Telescoping Sword should be tagged Guardian. Treevolu Apex Z, Treevolu Crown Z, Treevolu Pinnacle Z, Treevolu Prime Z, Treevolu Summit Z, Wrayth Blade Z, Rockin' Zard Guitar Z and Multiplying Reevolu Z should be tagged Z-Token.

A tiny typo for Telescoping Fang Z: "1,810 Z-Tokens for hte first 48 hours"
All fixed, thanks! ~Koree




Ianthe -> RE: Weapons - Read the first post! (1/28/2013 8:38:35)

quote:

Um, so this is kinda awkward. The Magical Twig of Carnage is a little inaccruate.

First, it's a 50% proc rate, not 2/3.

Second, each attack uses the same stats: 5-30 damage, with BTH set at 0, and no stats. The attacks are treated as "other" attacks.

Fortunately, I'll be updating the item "soon" (so that it's properly tagged as a staff), so you might want to hold off on updating it for now?


Done thanks! - Dragoon23




Ianthe -> RE: Weapons - Read the first post! (1/29/2013 11:49:36)

quote:

Updated weapons from the Defender Orb quest.

All scale based on Level-5 (for Guardians) or Level-20 (for Adventurers), to a minimum of Level/2.

Obligatory link to the Blade of Awe.


Shadowoksen

Melee Darkness axe.

# 0.4 Base/Rand lean
# 30 proc

30 proc means that you use (0.2*XSpecial + 0.1*XNormal)*(100 /0.3) *(Base + Rand/2) for Special BR.

Normal player attacks take -1 BTH and deal *85/84 damage. The weapon Special takes -3 BTH and deals *85/82 damage.

Permanent Version:
Level	65
Type	-
PLvl	65
Base	12
Rand	15
BtH	8
Proc	30
SBR	7.33
SLS	5.29
SBtH	28

Magical Twig of Carnage

100% proc Magic staff. Base element is Light, but that doesn't mean much.

0.5 BR lean.

It randomly selects from four attacks. All attacks are one hit, do *1.1 damage for the weird elements, and do *1.02 damage for the lack of a real Special.

Earth: -10 BTH, *85/75 damage.
Water: +0 BTH. All the Random damage is shifted to Base (so you use Base+Rand/2 as your new Base damage, and 0 as your new Rand).
Fire: -5 BTH, *85/80 damage. Half the Random damage is shifted to Base (so you use Base+Rand/4 as your new Base damage, and Rand/2 as your new Rand).
Light: +0 BTH. All the Random damage is shifted to Base (so you use Base+Rand/2 as your new Base damage, and 0 as your new Rand).

Defender Orb

Guardian-only. 0.5 BR lean.

100% proc Ranged orb. Base element is Earth, but that doesn't mean much.

70% of the time, it does a "bow" attack. It does *0.8 damage total. Ranged Ice/Earth/Light.
15% of the time, it does a "bow" attack. It does *4.1/3 *85/90 damage total and gains +5 BTH. Ranged Ice/Earth/Light.
15% of the time, it does a proper Special. It does 100% damage. Melee Earth/Ice/Light.

Due to the weird elements, all attacks with the weapon do *1.2325 damage.

15 Proc means that for the Special BR, you use (0.2*XSpecial - 0.05*XNormal)*(100 /0.15) *(Base + Rand/2).


Done thanks! - Dragoon23




GRDN -> RE: Weapons - Read the first post! (1/30/2013 4:42:27)

I think the Zombie Nightmare Blade deserves a rare tag.

Unless we receive confirmation from Staff that it's rare, we won't mark it rare. - Dragoon23




Ianthe -> RE: Weapons - Read the first post! (1/30/2013 22:55:51)

quote:

Hey, remember how when the NightHunter class was released we said that it'd get a new weapon in a few weeks? Well, it's finally here!

Stalking Paw

Darkness Melee dagger (punching dagger). +5 BTH on normal attacks; +10 BTH on its Special.

Triggers against vamps/weres. Your attacks gain +4 BTH and element-seek, and you gain +100 initiative.

Has a lesser trigger against skeletons/zombies/humans. Your attacks gain +2 BTH and element-seek, and you gain +50 initiative.

Against anything else, you take +0 BTH (if you're in NH class armour) or -4 BTH (if you're in anything else).

Level	30	50	70	90	110	130	150
Type	-	-	-	-	-	-	G
PLvl	30	50	70	90	110	130	153

Base	9	11	14	16	17	19	21
Rand	9	12	13	15	18	20	22
BtH	4	6	9	11	14	16	19

Proc	20	20	20	20	20	20	20
SBR	4.48	6.62	8.78	10.81	12.52	13.74	14.35
SLS	2.98	4.3	5.62	6.94	8.26	9.58	11.1
SBtH	13	21	30	38	46	51	54

Price	107	672	5235	42016	338555	2729352	22004697
Sell	53	336	2617	21008	169277	1364676	11002348


Done thanks! Located in NightHunter Class Shop. - Dragoon23




Ianthe -> RE: Weapons - Read the first post! (1/31/2013 18:55:51)

quote:

Small correction: Lion's Roar and friends also trigger on zombies.

Thanks to Golden Emperor for pointing out the typo in the entry.


Got this thanks! - Dragoon23




SW7951 -> RE: Weapons - Read the first post! (2/1/2013 8:08:33)

quote:

quote:

Guardian Spirit Hunter Scythe can be purchased at Warlic's Advanced Magic Shop, not Beginner.


You are correct, fixed, thanks! ~Suikoman444

Second post too plz :)
-- SW7951




Rafiq von den Vielen -> RE: Weapons - Read the first post! (2/2/2013 5:22:44)

quote:

Onroth's Rage series have been moved from the LTS shop to Adder's Forge. (All versions.)

Edit:
Trispear series too. From LTS to Adder's. (All versions.)


Got this thanks - Dragoon23




bszoke88 -> RE: Weapons - Read the first post! (2/2/2013 17:27:49)

Custom Staff
http://forums2.battleon.com/f/tm.asp?m=20985478&mpage=1&key=�

Glowing gem is said to be for Paralyze, but in-game it is said to be burn.
please check.

edit: shining is for Paralyze




Pink_Star -> RE: Weapons - Read the first post! (2/3/2013 5:53:43)

quote:

In AQ History for Weapons, Pumpkin Carver (28/10/2003) is invalid. Correct link is here.

Got this thanks! - Dragoon23




Bolter -> RE: Weapons - Read the first post! (2/6/2013 6:07:51)

quote:

Iconoclast Spear's location needs to be updated, it still states that its in the Limited Time Shop but its not there anymore


Handled - Dragoon23




Ianthe -> RE: Weapons - Read the first post! (2/6/2013 12:28:19)

quote:

Bonethrill Staff

I added the low-level versions to Warlic's.

The Special is two hits, Melee Darkness. They gain +10 BTH and deal *85/95 damage.
Level	1	21	41	61	81	101	121	131	141
Type	-	-	-	-	-	-	-	-	G
PLvl	1	21	41	61	81	101	121	131	144

Base	2	4	6	7	8	9	10	11	12
Rand	4	9	11	14	17	19	22	22	22
BtH	0	3	5	8	10	13	15	16	18

Proc	25	25	25	25	25	25	25	25	25
SBR	1.64	3.32	5.26	7.29	9.3	11.02	12.34	12.84	13.3
SLS	1.07	2.39	3.71	5.03	6.35	7.67	8.99	9.65	10.5
SBtH	1	9	17	26	35	42	50	51	53

Price	30	58	279	2062	16441	132366	1066987	3029577	8602197
Sell	15	29	139	1031	8220	66183	533493	1514788	4301098


Holy Bow

I added the low-level versions to Yulgar's Paladin Storeroom.

Triggers on undead (but not zombies):
  • On undead, it deals *1.1 damage. The attack is one hit.
  • On anything else, it deals *0.95 damage. The attack is two hits.

    In addition to the above, it's a crossbow, so its attacks have +3 BTH ~ *85/88 damage. No special, so its attacks deal *1.02 damage.
    Level	1	21	41	61	81	101	121	131	141
    Type	-	-	-	-	-	-	-	-	G
    PLvl	1	21	41	61	81	101	121	131	144
    
    Base	3	6	8	9	11	12	14	15	15
    Rand	5	11	15	20	22	26	27	28	32
    BtH	0	3	5	8	10	13	15	16	18
    
    BowBR	103	163	223	283	343	403	463	493	532
    BowStat	106.6	238.6	370.6	502.6	634.6	766.6	898.6	964.6	1050.4
    BowBTH	0	2	5	7	10	12	15	16	18
    
    Price	30	58	279	2062	16441	132366	1066987	3029577	8602197
    Sell	15	29	139	1031	8220	66183	533493	1514788	4301098
    


  • Done thanks! - Dragoon23




    Ianthe -> RE: Weapons - Read the first post! (2/6/2013 13:24:03)

    quote:

    Minor balalnce issue fix: The Magical Twig of Carnage now has *1.155 elemental compensation instead of *1.1.

    'Pedia AKs: Kaelin convinced me to do this. He's the one that's making you do more work! GET HIM!

    *shakes fists at Kaelin* Got this thanks! - Dragoon23

    quote:


    quote:

    Iconoclast Spear's location needs to be updated, it still states that its in the Limited Time Shop but its not there anymore
    It's now in the Sea Fiend shop.


    Got this thanks! - Dragoon23




    Thyrnor -> RE: Weapons - Read the first post! (2/6/2013 22:05:48)

    quote:

    Omelyhis' Rule and Omelyhis' Reign are no longer in the Limited-Time Shop. I have no idea whether they have been moved to a new location or removed from the game though.


    Handled - Dragoon23




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