Ianthe -> RE: Weapons - Read the first post! (1/29/2013 11:49:36)
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Updated weapons from the Defender Orb quest. All scale based on Level-5 (for Guardians) or Level-20 (for Adventurers), to a minimum of Level/2. Obligatory link to the Blade of Awe. Shadowoksen Melee Darkness axe. # 0.4 Base/Rand lean # 30 proc 30 proc means that you use (0.2*XSpecial + 0.1*XNormal)*(100 /0.3) *(Base + Rand/2) for Special BR. Normal player attacks take -1 BTH and deal *85/84 damage. The weapon Special takes -3 BTH and deals *85/82 damage. Permanent Version: Level 65
Type -
PLvl 65
Base 12
Rand 15
BtH 8
Proc 30
SBR 7.33
SLS 5.29
SBtH 28 Magical Twig of Carnage 100% proc Magic staff. Base element is Light, but that doesn't mean much. 0.5 BR lean. It randomly selects from four attacks. All attacks are one hit, do *1.1 damage for the weird elements, and do *1.02 damage for the lack of a real Special. Earth: -10 BTH, *85/75 damage. Water: +0 BTH. All the Random damage is shifted to Base (so you use Base+Rand/2 as your new Base damage, and 0 as your new Rand). Fire: -5 BTH, *85/80 damage. Half the Random damage is shifted to Base (so you use Base+Rand/4 as your new Base damage, and Rand/2 as your new Rand). Light: +0 BTH. All the Random damage is shifted to Base (so you use Base+Rand/2 as your new Base damage, and 0 as your new Rand). Defender Orb Guardian-only. 0.5 BR lean. 100% proc Ranged orb. Base element is Earth, but that doesn't mean much. 70% of the time, it does a "bow" attack. It does *0.8 damage total. Ranged Ice/Earth/Light. 15% of the time, it does a "bow" attack. It does *4.1/3 *85/90 damage total and gains +5 BTH. Ranged Ice/Earth/Light. 15% of the time, it does a proper Special. It does 100% damage. Melee Earth/Ice/Light. Due to the weird elements, all attacks with the weapon do *1.2325 damage. 15 Proc means that for the Special BR, you use (0.2*XSpecial - 0.05*XNormal)*(100 /0.15) *(Base + Rand/2). Done thanks! - Dragoon23
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