Bu Kek Siansu -> RE: Weapons - Read the first post! (7/11/2013 20:50:20)
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[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image] Alchemist's Nightmare «Darkness Ranged 100% proc weapon.» Level: 4, 26, 48 Power Level: 14, 33, 53 Price: ---,---,--- Gold Sellback: ---,---,--- Gold Location: Guardian Shop, Robina's Basic Shop Type: Ranged Element: Darkness Damage: ...-... BTH: ... NORMAL ATTACK Hits: 2 Type: Ranged Element: Darkness Damage: ---.---% Base and Random each Stats: No normal Stats; ---.---% Lucky Strike damage each BTH: ... plus Stats each SPECIAL None EFFECT All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In) DESCRIPTION No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of. [image]http://puu.sh/3AJvV.jpg[/image] Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Analysis Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH. Each hit does 50% damage since there are 2 hits. Calculated of effect: All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%. All this has ALREADY been factored into the above numbers.
[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image] Alchemist's Nightmare «Darkness Ranged 100% proc weapon.» Level: 70, 92, 114, 136, 147 Power Level: 73, 95, 117, 139, 150 Price: ---,---,--- Gold Sellback: ---,---,--- Gold Location: Guardian Shop, Robina's Advanced Shop Type: Ranged Element: Darkness Damage: ...-... BTH: ... NORMAL ATTACK Hits: 2 Type: Ranged Element: Darkness Damage: ---.---% Base and Random each Stats: No normal Stats; ---.---% Lucky Strike damage each BTH: ... plus Stats each SPECIAL None EFFECT All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In) DESCRIPTION No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of. [image]http://puu.sh/3AJvV.jpg[/image] Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Analysis Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH. Each hit does 50% damage since there are 2 hits. Calculated of effect: All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%. All this has ALREADY been factored into the above numbers.
Alchemist's Darkness «Darkness Ranged 100% proc weapon.» Level: 15, 37, 59 Power Level: 15, 37, 59 Price: ---,---,--- Gold Sellback: ---,---,--- Gold Location: Robina's Basic Shop Type: Ranged Element: Darkness Damage: ...-... BTH: ... NORMAL ATTACK Hits: 2 Type: Ranged Element: Darkness Damage: ---.---% Base and Random each Stats: No normal Stats; ---.---% Lucky Strike damage each BTH: ... plus Stats each SPECIAL None EFFECT All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In) DESCRIPTION This vial contains ordinary water that has been cohobated into a dangerous and explosive fluid. It makes a great grenade-like thrown weapon! [image]http://puu.sh/3AJwD.jpg[/image] Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Analysis Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH. Each hit does 50% damage since there are 2 hits. Calculated of effect: All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%. All this has ALREADY been factored into the above numbers.
Alchemist's Darkness «Darkness Ranged 100% proc weapon.» Level: 81, 103, 125, 135 Power Level: ... Price: ---,---,--- Gold Sellback: ---,---,--- Gold Location: Robina's Advanced Shop Type: Ranged Element: Darkness Damage: ...-... BTH: ... NORMAL ATTACK Hits: 2 Type: Ranged Element: Darkness Damage: ---.---% Base and Random each Stats: No normal Stats; ---.---% Lucky Strike damage each BTH: ... plus Stats each SPECIAL None EFFECT All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In) DESCRIPTION This vial contains ordinary water that has been cohobated into a dangerous and explosive fluid. It makes a great grenade-like thrown weapon! [image]http://puu.sh/3AJwD.jpg[/image] Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Analysis Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH. Each hit does 50% damage since there are 2 hits. Calculated of effect: All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%. All this has ALREADY been factored into the above numbers.
[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image] Profane Water «Darkness Magic 100% proc weapon.» Level: 4, 26, 48 Power Level: 14, 33, 53 Price: ---,---,--- Gold Sellback: ---,---,--- Gold Location: Guardian Shop, Warlic's Beginner Magic Shop Type: Magic Element: Darkness Damage: ...-... BTH: ... NORMAL ATTACK Hits: 2 Type: Magic Element: Darkness Damage: ---.---% Base and Random each Stats: No normal Stats; ---.---% Lucky Strike damage each BTH: ... plus Stats each SPECIAL None *The tainted waters have cursed your foe! EFFECT All Normal Player Attacks get +10 BTH and deal 80.526% damage. (Not Factored In) DESCRIPTION This highly-enchanted Darkness water is called so because your enemies will be swearing a lot after being cursed by it. [image]http://puu.sh/3AJx0.jpg[/image] Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Analysis Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH. Each hit does 50% damage since there are 2 hits. Calculated of effect: All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *0.90*85/95*100 = 80.526%. All this has ALREADY been factored into the above numbers.
[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image] Profane Water «Darkness Magic 100% proc weapon.» Level: 70, 92, 114, 136, 147 Power Level: 73, 95, 117, 139, 150 Price: ---,---,--- Gold Sellback: ---,---,--- Gold Location: Guardian Shop, Warlic's Advanced Magic Shop Type: Magic Element: Darkness Damage: ...-... BTH: ... NORMAL ATTACK Hits: 2 Type: Magic Element: Darkness Damage: ---.---% Base and Random each Stats: No normal Stats; ---.---% Lucky Strike damage each BTH: ... plus Stats each SPECIAL None *The tainted waters have cursed your foe! EFFECT All Normal Player Attacks get +10 BTH and deal 80.526% damage. (Not Factored In) DESCRIPTION This highly-enchanted Darkness water is called so because your enemies will be swearing a lot after being cursed by it. [image]http://puu.sh/3AJx0.jpg[/image] Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Analysis Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH. Each hit does 50% damage since there are 2 hits. Calculated of effect: All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *0.90*85/95*100 = 80.526%. All this has ALREADY been factored into the above numbers.
Unholy Water «Darkness Magic 100% proc weapon.» Level: 15, 37 Power Level: 15, 37 Price: ---,---,--- Gold Sellback: ---,---,--- Gold Location: Warlic's Beginner Magic Shop Type: Magic Element: Darkness Damage: ...-... BTH: ... NORMAL ATTACK Hits: 2 Type: Magic Element: Darkness Damage: ---.---% Base and Random each Stats: No normal Stats; ---.---% Lucky Strike damage each BTH: ... plus Stats each SPECIAL None *The tainted waters have cursed your foe! EFFECT All Normal Player Attacks get +10 BTH and deal 80.526% damage. (Not Factored In) DESCRIPTION This is water that has been enchanted to radiate Darkness. Dont worry, it's not really evil -- the name just kinda stuck, since it can curse your enemy. [image]http://i1297.photobucket.com/albums/ag34/hict98/UnholyWater_zpsd106e259.jpg[/image] Numbers thanks to In Media Res. Image thanks to hict98. Analysis Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH. Each hit does 50% damage since there are 2 hits. Calculated of effect: All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *0.90*85/95*100 = 80.526%. All this has ALREADY been factored into the above numbers.
Unholy Water «Darkness Magic 100% proc weapon.» Level: 59, 81, 103, 125, 135 Power Level: 59, 81, 103, 125, 135 Price: ---,---,--- Gold Sellback: ---,---,--- Gold Location: Warlic's Advanced Magic Shop Type: Magic Element: Darkness Damage: ...-... BTH: ... NORMAL ATTACK Hits: 2 Type: Magic Element: Darkness Damage: ---.---% Base and Random each Stats: No normal Stats; ---.---% Lucky Strike damage each BTH: ... plus Stats each SPECIAL None *The tainted waters have cursed your foe! EFFECT All Normal Player Attacks get +10 BTH and deal 80.526% damage. (Not Factored In) DESCRIPTION This is water that has been enchanted to radiate Darkness. Dont worry, it's not really evil -- the name just kinda stuck, since it can curse your enemy. [image]http://i1297.photobucket.com/albums/ag34/hict98/UnholyWater_zpsd106e259.jpg[/image] Numbers thanks to In Media Res. Image thanks to hict98. Analysis Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH. Each hit does 50% damage since there are 2 hits. Calculated of effect: All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *0.90*85/95*100 = 80.526%. All this has ALREADY been factored into the above numbers.
Got this thanks - Dragoon23
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