RE: Weapons - Read the first post! (Full Version)

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Scakk -> RE: Weapons - Read the first post! (7/4/2013 20:34:54)

quote:

Patriot Blade ∞

These are brand new weapons. has same blind status as the other patriot blades. Level 30 Patriot blade was not updated. - Dragoon23

Level	5	25	45	65	85	105	125	145
Type	-	-	-	-	-	-	-	G
PowLvl	5	25	45	65	85	105	125	148

Base	4	6	8	10	11	13	14	16
Rand	6	13	16	19	23	25	28	31
BtH	1	3	6	8	11	13	16	19

Proc	20	20	20	20	20	20	20	20
SBR	2.08	3.96	6.07	8.25	10.32	12.13	13.49	14.3
SLS	1.33	2.65	3.97	5.29	6.61	7.93	9.25	10.77
SBtH	3	11	19	28	36	44	50	53

MCPrice	35	81	451	3428	27439	221019	1781722	14364599
MCSell	17	40	225	1714	13719	110509	890861	7182299


Got this thanks - Dragoon23




Carandor -> RE: Weapons - Read the first post! (7/5/2013 7:42:51)

quote:

Trombone V2 needs a bow tag in the Ranged Weapons by Element and Level index


Got this thanks - Dragoon23




Bu Kek Siansu -> RE: Weapons - Read the first post! (7/5/2013 11:06:09)

quote:

Updated version (new name and level) of Patriot Blade XII series.




[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Patriot Blade

Level: 5
Power Level: 5, Mastercraft
Price: 35 Gold
Sellback: 17 Gold
Location: Limited Time Shop

Type: Melee
Element: Fire
Damage: 4-10
BTH: 1

SPECIAL
Hits: 2
Type: Magic
Element: Fire
Damage: 104% Base and Random each
Stats: No normal stats; 66.5% Lucky Strike damage each
BTH: +3 each
Rate: 20%

MASTERCRAFT BONUS
If at least one hit of the special connects, the monster can get afflicted with Blind* for 1*SpecialHitsConnected turns at -15 BtH. Fire monsters are immune*** to this, as are any immune to Blind intrisically**** The monster can resist this at a -20 save**:
    Level: 5 vs MonsterLevel
    Major: 25 vs MonsterEND
    Minor: YourLUK vs MonsterLUK
EFFECT
While the enemy is inflicted with a -15 BtH Blind, then the weapon no longer attempts Blind on the special, and all weapon attacks and specials from the weapon do *1.05 damage instead.

*Your magical fireworks Blind your foe!
**Your opponent endures your brilliant display.
***Fiery creatures cannot be blinded by your display!
****Your opponent cannot be blinded.

DESCRIPTION
This weapon will help you slay monsters for your country, and can also Blind your enemy with an impressive fireworks display!

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/PatriotBlade_zps345b8d65.jpg[/image]

Numbers thanks to Scakk. Pop-up messages thanks to Kamui. Basic stats thanks to Balu.



Analysis

Special starts out with 208% Base, 208% Random, and 133% Stats plus 3 BTH. Each hit does 50% damage since there are 2 hits.

All this has ALREADY been factored into the above numbers.






[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Patriot Blade

Level: 25
Power Level: 25, Mastercraft
Price: 81 Gold
Sellback: 40 Gold
Location: Limited Time Shop

Type: Melee
Element: Fire
Damage: 6-19
BTH: 3

SPECIAL
Hits: 2
Type: Magic
Element: Fire
Damage: 198% Base and Random each
Stats: No normal stats; 132.5% Lucky Strike damage each
BTH: +11 each
Rate: 20%

MASTERCRAFT BONUS
If at least one hit of the special connects, the monster can get afflicted with Blind* for 1*SpecialHitsConnected turns at -15 BtH. Fire monsters are immune*** to this, as are any immune to Blind intrisically**** The monster can resist this at a -20 save**:
    Level: 25 vs MonsterLevel
    Major: 65 vs MonsterEND
    Minor: YourLUK vs MonsterLUK
EFFECT
While the enemy is inflicted with a -15 BtH Blind, then the weapon no longer attempts Blind on the special, and all weapon attacks and specials from the weapon do *1.05 damage instead.

*Your magical fireworks Blind your foe!
**Your opponent endures your brilliant display.
***Fiery creatures cannot be blinded by your display!
****Your opponent cannot be blinded.

DESCRIPTION
This weapon will help you slay monsters for your country, and can also Blind your enemy with an impressive fireworks display!

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/PatriotBlade_zps345b8d65.jpg[/image]

Numbers thanks to Scakk. Pop-up messages thanks to Kamui. Basic stats thanks to Balu.



Analysis

Special starts out with 396% Base, 396% Random, and 265% Stats plus 11 BTH. Each hit does 50% damage since there are 2 hits.

All this has ALREADY been factored into the above numbers.






[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Patriot Blade

Level: 45
Power Level: 45, Mastercraft
Price: 451 Gold
Sellback: 225 Gold
Location: Limited Time Shop

Type: Melee
Element: Fire
Damage: 8-24
BTH: 6

SPECIAL
Hits: 2
Type: Magic
Element: Fire
Damage: 303.5% Base and Random each
Stats: No normal stats; 198.5% Lucky Strike damage each
BTH: +19 each
Rate: 20%

MASTERCRAFT BONUS
If at least one hit of the special connects, the monster can get afflicted with Blind* for 1*SpecialHitsConnected turns at -15 BtH. Fire monsters are immune*** to this, as are any immune to Blind intrisically**** The monster can resist this at a -20 save**:
    Level: 45 vs MonsterLevel
    Major: 110 vs MonsterEND
    Minor: YourLUK vs MonsterLUK
EFFECT
While the enemy is inflicted with a -15 BtH Blind, then the weapon no longer attempts Blind on the special, and all weapon attacks and specials from the weapon do *1.05 damage instead.

*Your magical fireworks Blind your foe!
**Your opponent endures your brilliant display.
***Fiery creatures cannot be blinded by your display!
****Your opponent cannot be blinded.

DESCRIPTION
This weapon will help you slay monsters for your country, and can also Blind your enemy with an impressive fireworks display!

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/PatriotBlade_zps345b8d65.jpg[/image]

Numbers thanks to Scakk. Pop-up messages thanks to Kamui. Basic stats thanks to Balu.



Analysis

Special starts out with 607% Base, 607% Random, and 397% Stats plus 19 BTH. Each hit does 50% damage since there are 2 hits.

All this has ALREADY been factored into the above numbers.






[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Patriot Blade

Level: 65
Power Level: 65, Mastercraft
Price: 3,428 Gold
Sellback: 1,714 Gold
Location: Limited Time Shop

Type: Melee
Element: Fire
Damage: 10-29
BTH: 8

SPECIAL
Hits: 2
Type: Magic
Element: Fire
Damage: 412.5% Base and Random each
Stats: No normal stats; 264.5% Lucky Strike damage each
BTH: +28 each
Rate: 20%

MASTERCRAFT BONUS
If at least one hit of the special connects, the monster can get afflicted with Blind* for 1*SpecialHitsConnected turns at -15 BtH. Fire monsters are immune*** to this, as are any immune to Blind intrisically**** The monster can resist this at a -20 save**:
    Level: 65 vs MonsterLevel
    Major: 150 vs MonsterEND
    Minor: YourLUK vs MonsterLUK
EFFECT
While the enemy is inflicted with a -15 BtH Blind, then the weapon no longer attempts Blind on the special, and all weapon attacks and specials from the weapon do *1.05 damage instead.

*Your magical fireworks Blind your foe!
**Your opponent endures your brilliant display.
***Fiery creatures cannot be blinded by your display!
****Your opponent cannot be blinded.

DESCRIPTION
This weapon will help you slay monsters for your country, and can also Blind your enemy with an impressive fireworks display!

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/PatriotBlade_zps345b8d65.jpg[/image]

Numbers thanks to Scakk. Pop-up messages thanks to Kamui. Basic stats thanks to Balu.



Analysis

Special starts out with 825% Base, 825% Random, and 529% Stats plus 28 BTH. Each hit does 50% damage since there are 2 hits.

All this has ALREADY been factored into the above numbers.






[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Patriot Blade

Level: 85
Power Level: 85, Mastercraft
Price: 27,439 Gold
Sellback: 13,719 Gold
Location: Limited Time Shop

Type: Melee
Element: Fire
Damage: 11-34
BTH: 11

SPECIAL
Hits: 2
Type: Magic
Element: Fire
Damage: 516% Base and Random each
Stats: No normal stats; 330.5% Lucky Strike damage each
BTH: +36 each
Rate: 20%

MASTERCRAFT BONUS
If at least one hit of the special connects, the monster can get afflicted with Blind* for 1*SpecialHitsConnected turns at -15 BtH. Fire monsters are immune*** to this, as are any immune to Blind intrisically**** The monster can resist this at a -20 save**:
    Level: 85 vs MonsterLevel
    Major: 195 vs MonsterEND
    Minor: YourLUK vs MonsterLUK
EFFECT
While the enemy is inflicted with a -15 BtH Blind, then the weapon no longer attempts Blind on the special, and all weapon attacks and specials from the weapon do *1.05 damage instead.

*Your magical fireworks Blind your foe!
**Your opponent endures your brilliant display.
***Fiery creatures cannot be blinded by your display!
****Your opponent cannot be blinded.

DESCRIPTION
This weapon will help you slay monsters for your country, and can also Blind your enemy with an impressive fireworks display!

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/PatriotBlade_zps345b8d65.jpg[/image]

Numbers thanks to Scakk. Pop-up messages thanks to Kamui. Basic stats thanks to Balu.



Analysis

Special starts out with 1032% Base, 1032% Random, and 661% Stats plus 36 BTH. Each hit does 50% damage since there are 2 hits.

All this has ALREADY been factored into the above numbers.






[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Patriot Blade

Level: 105
Power Level: 105, Mastercraft
Price: 221,019 Gold
Sellback: 110,509 Gold
Location: Limited Time Shop

Type: Melee
Element: Fire
Damage: 13-38
BTH: 13

SPECIAL
Hits: 2
Type: Magic
Element: Fire
Damage: 606.5% Base and Random each
Stats: No normal stats; 396.5% Lucky Strike damage each
BTH: +44 each
Rate: 20%

MASTERCRAFT BONUS
If at least one hit of the special connects, the monster can get afflicted with Blind* for 1*SpecialHitsConnected turns at -15 BtH. Fire monsters are immune*** to this, as are any immune to Blind intrisically**** The monster can resist this at a -20 save**:
    Level: 105 vs MonsterLevel
    Major: 200 vs MonsterEND
    Minor: YourLUK vs MonsterLUK
EFFECT
While the enemy is inflicted with a -15 BtH Blind, then the weapon no longer attempts Blind on the special, and all weapon attacks and specials from the weapon do *1.05 damage instead.

*Your magical fireworks Blind your foe!
**Your opponent endures your brilliant display.
***Fiery creatures cannot be blinded by your display!
****Your opponent cannot be blinded.

DESCRIPTION
This weapon will help you slay monsters for your country, and can also Blind your enemy with an impressive fireworks display!

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/PatriotBlade_zps345b8d65.jpg[/image]

Numbers thanks to Scakk. Pop-up messages thanks to Kamui. Basic stats thanks to Balu.



Analysis

Special starts out with 1213% Base, 1213% Random, and 793% Stats plus 44 BTH. Each hit does 50% damage since there are 2 hits.

All this has ALREADY been factored into the above numbers.






[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Patriot Blade

Level: 125
Power Level: 125, Mastercraft
Price: 1,781,722 Gold
Sellback: 890,861 Gold
Location: Limited Time Shop

Type: Melee
Element: Fire
Damage: 14-42
BTH: 16

SPECIAL
Hits: 2
Type: Magic
Element: Fire
Damage: 674.5% Base and Random each
Stats: No normal stats; 462.5% Lucky Strike damage each
BTH: +50 each
Rate: 20%

MASTERCRAFT BONUS
If at least one hit of the special connects, the monster can get afflicted with Blind* for 1*SpecialHitsConnected turns at -15 BtH. Fire monsters are immune*** to this, as are any immune to Blind intrisically**** The monster can resist this at a -20 save**:
    Level: 125 vs MonsterLevel
    Major: 200 vs MonsterEND
    Minor: YourLUK vs MonsterLUK
EFFECT
While the enemy is inflicted with a -15 BtH Blind, then the weapon no longer attempts Blind on the special, and all weapon attacks and specials from the weapon do *1.05 damage instead.

*Your magical fireworks Blind your foe!
**Your opponent endures your brilliant display.
***Fiery creatures cannot be blinded by your display!
****Your opponent cannot be blinded.

DESCRIPTION
This weapon will help you slay monsters for your country, and can also Blind your enemy with an impressive fireworks display!

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/PatriotBlade_zps345b8d65.jpg[/image]

Numbers thanks to Scakk. Pop-up messages thanks to Kamui. Basic stats thanks to Balu.



Analysis

Special starts out with 1349% Base, 1349% Random, and 925% Stats plus 50 BTH. Each hit does 50% damage since there are 2 hits.

All this has ALREADY been factored into the above numbers.






[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Patriot Blade

Level: 145
Power Level: 148, Mastercraft
Price: 14,364,599 Gold
Sellback: 7,182,299 Gold
Location: Limited Time Shop

Type: Melee
Element: Fire
Damage: 16-47
BTH: 19

SPECIAL
Hits: 2
Type: Magic
Element: Fire
Damage: 715% Base and Random each
Stats: No normal stats; 538.5% Lucky Strike damage each
BTH: +53 each
Rate: 20%

MASTERCRAFT BONUS
If at least one hit of the special connects, the monster can get afflicted with Blind* for 1*SpecialHitsConnected turns at -15 BtH. Fire monsters are immune*** to this, as are any immune to Blind intrisically**** The monster can resist this at a -20 save**:
    Level: 145 vs MonsterLevel
    Major: 200 vs MonsterEND
    Minor: YourLUK vs MonsterLUK
EFFECT
While the enemy is inflicted with a -15 BtH Blind, then the weapon no longer attempts Blind on the special, and all weapon attacks and specials from the weapon do *1.05 damage instead.

*Your magical fireworks Blind your foe!
**Your opponent endures your brilliant display.
***Fiery creatures cannot be blinded by your display!
****Your opponent cannot be blinded.

DESCRIPTION
This weapon will help you slay monsters for your country, and can also Blind your enemy with an impressive fireworks display!

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/PatriotBlade_zps345b8d65.jpg[/image]

Numbers thanks to Scakk. Pop-up messages thanks to Kamui. Basic stats thanks to Balu. Correction thanks to Atomos and Count Crimson Helx.



Analysis

Special starts out with 1430% Base, 1430% Random, and 1077% Stats plus 53 BTH. Each hit does 50% damage since there are 2 hits.

All this has ALREADY been factored into the above numbers.






Used write up but had picture already. Thanks - Dragoon23




Bolter -> RE: Weapons - Read the first post! (7/6/2013 2:31:36)

you got the random wrong for the Patriot Blade, the highest lv one is 16-47 not 16-43.




Bu Kek Siansu -> RE: Weapons - Read the first post! (7/6/2013 4:03:15)

^ Oops, fixed. Thanks Atomos for the correction. :)




Knightstar2001 -> RE: Weapons - Read the first post! (7/7/2013 4:38:19)

quote:

Patriot Katana

Location: Defeat Uncle Krenos to open Shop

Description: This fiery blade becomes stronger as it wielder grows in level! Happy 4th of July!

Stats are the same as Krenos Essence Katana Series.

Pic

Let me know if you want a pic of it on a Different background. Battle On!!

-K



Got this thanks - Dragoon23




Bu Kek Siansu -> RE: Weapons - Read the first post! (7/7/2013 10:38:19)

quote:

spoiler:

[hr] 

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image] 
[size=2][b]Midnight Dragon Blade[/b][/size] 

Level: 29 
Power Level: 54 
Price: 1,050 Z-Tokens 
Sellback: 945 Z-Tokens for the first 48 hours; 525 Z-Tokens afterwards 
Location: [link=http://forums2.battleon.com/f/tm.asp?m=21189538]Rare Item Hunts! » Reward from Rare Item Hunt IX[/link] 

Type: Melee 
Element: Darkness 
Damage: 9-27 
BTH: 7 

TRIGGER 
[*] Against Monster Category "Dragon", Light Element, The weapon deals 125.35% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Dragon", Non-light element, The weapon deals 117.175% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Drakel/Dragonkin", Light Element, The weapon deals 117.175% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Drakel/Dragonkin", Non-light element, The weapon deals 114.45% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against anything else, the weapon deals 103.55% Base, Random and Stat damage on all player attacks and player specials. 

NOTES 
[*] The [link=http://forums2.battleon.com/f/tm.asp?m=21022067]Sword Master Emblem[/link] works with this weapon. 
[*] [link=http://forums2.battleon.com/f/fb.asp?m=21346879]Click this[/link] if you want to see the original numbers of Midnight Dragon Blade series by BlackAces. 

DESCRIPTION 
[i]A copy of the Dragon Blade infused with powerful darkness ore, this lets it deal incredible damage to Light element Dragons and dragonkin![/i] 

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/MidnightDragonBladeUntriggeredTriggered_zpse71d3bca.jpg[/image] 

[i]Numbers thanks to BlackAces. Additional info on "darkness [b]ore[/b]" thanks to Koree.[/i] 

[hr][hr] 

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image] 
[size=2][b]Midnight Dragon Blade[/b][/size] 

Level: 59 
Power Level: 73 
Price: 2,750 Z-Tokens 
Sellback: 2,475 Z-Tokens for the first 48 hours; 1,375 Z-Tokens afterwards 
Location: [link=http://forums2.battleon.com/f/tm.asp?m=21189538]Rare Item Hunts! » Reward from Rare Item Hunt IX[/link] 

Type: Melee 
Element: Darkness 
Damage: 10-32 
BTH: 9 

TRIGGER 
[*] Against Monster Category "Dragon", Light Element, The weapon deals 125.35% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Dragon", Non-light element, The weapon deals 117.175% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Drakel/Dragonkin", Light Element, The weapon deals 117.175% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Drakel/Dragonkin", Non-light element, The weapon deals 114.45% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against anything else, the weapon deals 103.55% Base, Random and Stat damage on all player attacks and player specials. 

NOTES 
[*] The [link=http://forums2.battleon.com/f/tm.asp?m=21022067]Sword Master Emblem[/link] works with this weapon. 
[*] [link=http://forums2.battleon.com/f/fb.asp?m=21346879]Click this[/link] if you want to see the original numbers of Midnight Dragon Blade series by BlackAces. 

DESCRIPTION 
[i]A copy of the Dragon Blade infused with powerful darkness ore, this lets it deal incredible damage to Light element Dragons and dragonkin![/i] 

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/MidnightDragonBladeUntriggeredTriggered_zpse71d3bca.jpg[/image] 

[i]Numbers thanks to BlackAces. Additional info on "darkness [b]ore[/b]" thanks to Koree.[/i] 

[hr][hr] 

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image] 
[size=2][b]Midnight Dragon Blade[/b][/size] 

Level: 83 
Power Level: 93 
Price: 6,850 Z-Tokens 
Sellback: 6,165 Z-Tokens for the first 48 hours; 3,425 Z-Tokens afterwards 
Location: [link=http://forums2.battleon.com/f/tm.asp?m=21189538]Rare Item Hunts! » Reward from Rare Item Hunt IX[/link] 

Type: Melee 
Element: Darkness 
Damage: 12-35 
BTH: 12 

TRIGGER 
[*] Against Monster Category "Dragon", Light Element, The weapon deals 125.35% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Dragon", Non-light element, The weapon deals 117.175% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Drakel/Dragonkin", Light Element, The weapon deals 117.175% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Drakel/Dragonkin", Non-light element, The weapon deals 114.45% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against anything else, the weapon deals 103.55% Base, Random and Stat damage on all player attacks and player specials. 

NOTES 
[*] The [link=http://forums2.battleon.com/f/tm.asp?m=21022067]Sword Master Emblem[/link] works with this weapon. 
[*] [link=http://forums2.battleon.com/f/fb.asp?m=21346879]Click this[/link] if you want to see the original numbers of Midnight Dragon Blade series by BlackAces. 

DESCRIPTION 
[i]A copy of the Dragon Blade infused with powerful darkness ore, this lets it deal incredible damage to Light element Dragons and dragonkin![/i] 

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/MidnightDragonBladeUntriggeredTriggered_zpse71d3bca.jpg[/image] 

[i]Numbers thanks to BlackAces. Additional info on "darkness [b]ore[/b]" thanks to Koree.[/i] 

[hr][hr] 

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image] 
[size=2][b]Midnight Dragon Blade[/b][/size] 

Level: 103 
Power Level: 113 
Price: 8,400 Z-Tokens 
Sellback: 7,560 Z-Tokens for the first 48 hours; 4,200 Z-Tokens afterwards 
Location: [link=http://forums2.battleon.com/f/tm.asp?m=21189538]Rare Item Hunts! » Reward from Rare Item Hunt IX[/link] 

Type: Melee 
Element: Darkness 
Damage: 13-40 
BTH: 14 

TRIGGER 
[*] Against Monster Category "Dragon", Light Element, The weapon deals 125.35% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Dragon", Non-light element, The weapon deals 117.175% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Drakel/Dragonkin", Light Element, The weapon deals 117.175% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Drakel/Dragonkin", Non-light element, The weapon deals 114.45% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against anything else, the weapon deals 103.55% Base, Random and Stat damage on all player attacks and player specials. 

NOTES 
[*] The [link=http://forums2.battleon.com/f/tm.asp?m=21022067]Sword Master Emblem[/link] works with this weapon. 
[*] [link=http://forums2.battleon.com/f/fb.asp?m=21346879]Click this[/link] if you want to see the original numbers of Midnight Dragon Blade series by BlackAces. 

DESCRIPTION 
[i]A copy of the Dragon Blade infused with powerful darkness ore, this lets it deal incredible damage to Light element Dragons and dragonkin![/i] 

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/MidnightDragonBladeUntriggeredTriggered_zpse71d3bca.jpg[/image] 

[i]Numbers thanks to BlackAces. Additional info on "darkness [b]ore[/b]" thanks to Koree.[/i] 

[hr][hr] 

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image] 
[size=2][b]Midnight Dragon Blade[/b][/size] 

Level: 123 
Power Level: 133 
Price: 10,300 Z-Tokens 
Sellback: 9,270 Z-Tokens for the first 48 hours; 5,150 Z-Tokens afterwards 
Location: [link=http://forums2.battleon.com/f/tm.asp?m=21189538]Rare Item Hunts! » Reward from Rare Item Hunt IX[/link] 

Type: Melee 
Element: Darkness 
Damage: 15-44 
BTH: 17 

TRIGGER 
[*] Against Monster Category "Dragon", Light Element, The weapon deals 125.35% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Dragon", Non-light element, The weapon deals 117.175% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Drakel/Dragonkin", Light Element, The weapon deals 117.175% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Drakel/Dragonkin", Non-light element, The weapon deals 114.45% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against anything else, the weapon deals 103.55% Base, Random and Stat damage on all player attacks and player specials. 

NOTES 
[*] The [link=http://forums2.battleon.com/f/tm.asp?m=21022067]Sword Master Emblem[/link] works with this weapon. 
[*] [link=http://forums2.battleon.com/f/fb.asp?m=21346879]Click this[/link] if you want to see the original numbers of Midnight Dragon Blade series by BlackAces. 

DESCRIPTION 
[i]A copy of the Dragon Blade infused with powerful darkness ore, this lets it deal incredible damage to Light element Dragons and dragonkin![/i] 

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/MidnightDragonBladeUntriggeredTriggered_zpse71d3bca.jpg[/image] 

[i]Numbers thanks to BlackAces. Additional info on "darkness [b]ore[/b]" thanks to Koree.[/i] 

[hr][hr] 

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image] 
[size=2][b]Midnight Dragon Blade[/b][/size] 

Level: 143 
Power Level: 153 
Price: 12,600 Z-Tokens 
Sellback: 11,340 Z-Tokens for the first 48 hours; 6,300 Z-Tokens afterwards 
Location: [link=http://forums2.battleon.com/f/tm.asp?m=21189538]Rare Item Hunts! » Reward from Rare Item Hunt IX[/link] 

Type: Melee 
Element: Darkness 
Damage: 16-48 
BTH: 19 

TRIGGER 
[*] Against Monster Category "Dragon", Light Element, The weapon deals 125.35% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Dragon", Non-light element, The weapon deals 117.175% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Drakel/Dragonkin", Light Element, The weapon deals 117.175% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against Monster Category "Drakel/Dragonkin", Non-light element, The weapon deals 114.45% Base, Random and Stat damage on all player attacks and player specials. 
[*] Against anything else, the weapon deals 103.55% Base, Random and Stat damage on all player attacks and player specials. 

NOTES 
[*] The [link=http://forums2.battleon.com/f/tm.asp?m=21022067]Sword Master Emblem[/link] works with this weapon. 
[*] [link=http://forums2.battleon.com/f/fb.asp?m=21346879]Click this[/link] if you want to see the original numbers of Midnight Dragon Blade series by BlackAces. 

DESCRIPTION 
[i]A copy of the Dragon Blade infused with powerful darkness ore, this lets it deal incredible damage to Light element Dragons and dragonkin![/i] 

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/MidnightDragonBladeUntriggeredTriggered_zpse71d3bca.jpg[/image] 

[i]Numbers thanks to BlackAces. Additional info on "darkness [b]ore[/b]" thanks to Koree.[/i] 

[hr][hr] 


Got this thanks - Dragoon23




Ianthe -> RE: Weapons - Read the first post! (7/7/2013 19:11:21)

quote:

Uh, yeah. Patriot Katana is a Fire version of Krenos' Katana

Level	10	30	50	70	90	110	130
Type	Z	Z	Z	Z	Z	Z	Z
PowLvl	44	54	66	81	100	120	140

Base	8	9	10	11	12	14	15
Rand	16	18	19	22	26	27	31
BtH	6	7	8	10	13	15	18

MCPrice	660	1155	2090	4620	8140	9955	12155
MCSell	Z	Z	Z	Z	Z	Z	Z


Got this thanks - Dragoon23




Bu Kek Siansu -> RE: Weapons - Read the first post! (7/8/2013 2:59:32)

quote:

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Patriot Katana

«0% Proc Fire Melee Sword. Scales with you.»

Level: 10
Power Level: 44
Price: 660 Z-Tokens
Sellback: 594 Z-Tokens for the first 48 hours; 330 Z-Tokens afterwards
Location: Battleon » Battle Monster button » Reward from Monster Hunt (Defeat Uncle Krenos to open Shop)

Element: Fire
Type: Melee
Damage: 8 - 24
BTH: 6

SPECIAL
None.

EFFECTS
  • Gets +4 BTH and deals 104.10% damage. (Not Factored in)
  • Scales with you using the below formulas (See Appendix below for numbers):
      For each two levels you gain, the "NewBuyLevel" increases by one:

      New Buy Level: BuyLvl + (YourLvl-BuyLvl)/2, rounded down

      You then apply the Z-Token boost:

      New Power Level: If NewBuyLvl <= 80, then NewPowLvl= ROUND(39.98605457*1.01019365^NewBuyLvl)
      Otherwise, NewPowLvl= NewBuyLvl +10

      The weapon then scales its stats based on the new power level:
      Base: =ROUND(2 * (1 - 0.5) * (0.00375 * (NewPowLvl^2) + 0.5625 * NewPowLvl+ 5.25) / 2 / (1 + 0.03 *NewPowLvl)*1)
      Rand: =ROUND(2 * ((0.0075 * (NewPowLvl^ 2) + 1.125 * NewPowLvl+ 10.5) / 2 / (1 + 0.03 * NewPowLvl)-Base))
      BTH =ROUND(NewPowLvl/8)
    DESCRIPTION
    This fiery blade becomes stronger as it wielder grows in level! Happy 4th of July!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/PatriotKatana_zps8c3d1410.jpg[/image]
    Alternate Image 1
    Alternate Image 2

    Numbers and scaling Formulas thanks to In Media Res. Basic stats thanks to Dragoon23. Description, image and additional info thanks to Knightstar2001.



    Appendix
    YourLvl	PowLvl	Dmg	BTH	
    10	44	8-24	6	
    20	47	8-25	6	
    30	49	8-26	6	
    40	52	9-26	7	
    50	54	9-27	7	
    60	57	9-28	7	
    70	60	9-29	8	
    80	63	10-28	8	
    90	66	10-29	8	
    100	70	10-31	9	
    110	73	10-32	9	
    120	77	11-32	10	
    130	81	11-33	10	
    140	86	11-34	11	
    150	90	12-35	11

    NOTES
  • The Sword Master Emblem works with this weapon.
  • Click this if you want to see the original numbers of Patriot Katana series by In Media Res.







    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Patriot Katana

    «0% Proc Fire Melee Sword. Scales with you.»

    Level: 30
    Power Level: 54
    Price: 1,155 Z-Tokens
    Sellback: 1,039 Z-Tokens for the first 48 hours; 577 Z-Tokens afterwards
    Location: Battleon » Battle Monster button » Reward from Monster Hunt (Defeat Uncle Krenos to open Shop)

    Element: Fire
    Type: Melee
    Damage: 9 - 27
    BTH: 7

    SPECIAL
    None.

    EFFECTS
  • Gets +4 BTH and deals 104.10% damage. (Not Factored in)
  • Scales with you using the below formulas (See Appendix below for numbers):
      For each two levels you gain, the "NewBuyLevel" increases by one:

      New Buy Level: BuyLvl + (YourLvl-BuyLvl)/2, rounded down

      You then apply the Z-Token boost:

      New Power Level: If NewBuyLvl <= 80, then NewPowLvl= ROUND(39.98605457*1.01019365^NewBuyLvl)
      Otherwise, NewPowLvl= NewBuyLvl +10

      The weapon then scales its stats based on the new power level:
      Base: =ROUND(2 * (1 - 0.5) * (0.00375 * (NewPowLvl^2) + 0.5625 * NewPowLvl+ 5.25) / 2 / (1 + 0.03 *NewPowLvl)*1)
      Rand: =ROUND(2 * ((0.0075 * (NewPowLvl^ 2) + 1.125 * NewPowLvl+ 10.5) / 2 / (1 + 0.03 * NewPowLvl)-Base))
      BTH =ROUND(NewPowLvl/8)
    DESCRIPTION
    This fiery blade becomes stronger as it wielder grows in level! Happy 4th of July!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/PatriotKatana_zps8c3d1410.jpg[/image]
    Alternate Image 1
    Alternate Image 2

    Numbers and scaling Formulas thanks to In Media Res. Basic stats thanks to Dragoon23. Description, image and additional info thanks to Knightstar2001.



    Appendix
    YourLvl	PowLvl	Dmg	BTH	
    30	54	9-27	7	
    40	57	9-28	7	
    50	60	9-29	8	
    60	63	10-28	8	
    70	66	10-29	8	
    80	70	10-31	9	
    90	73	10-32	9	
    100	77	11-32	10	
    110	81	11-33	10	
    120	86	11-34	11	
    130	90	12-35	11	
    140	95	12-36	12	
    150	100	12-38	13

    NOTES
  • The Sword Master Emblem works with this weapon.
  • Click this if you want to see the original numbers of Patriot Katana series by In Media Res.







    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Patriot Katana

    «0% Proc Fire Melee Sword. Scales with you.»

    Level: 50
    Power Level: 66
    Price: 2,090 Z-Tokens
    Sellback: 1,881 Z-Tokens for the first 48 hours; 1,045 Z-Tokens afterwards
    Location: Battleon » Battle Monster button » Reward from Monster Hunt (Defeat Uncle Krenos to open Shop)

    Element: Fire
    Type: Melee
    Damage: 10 - 29
    BTH: 8

    SPECIAL
    None.

    EFFECTS
  • Gets +4 BTH and deals 104.10% damage. (Not Factored in)
  • Scales with you using the below formulas (See Appendix below for numbers):
      For each two levels you gain, the "NewBuyLevel" increases by one:

      New Buy Level: BuyLvl + (YourLvl-BuyLvl)/2, rounded down

      You then apply the Z-Token boost:

      New Power Level: If NewBuyLvl <= 80, then NewPowLvl= ROUND(39.98605457*1.01019365^NewBuyLvl)
      Otherwise, NewPowLvl= NewBuyLvl +10

      The weapon then scales its stats based on the new power level:
      Base: =ROUND(2 * (1 - 0.5) * (0.00375 * (NewPowLvl^2) + 0.5625 * NewPowLvl+ 5.25) / 2 / (1 + 0.03 *NewPowLvl)*1)
      Rand: =ROUND(2 * ((0.0075 * (NewPowLvl^ 2) + 1.125 * NewPowLvl+ 10.5) / 2 / (1 + 0.03 * NewPowLvl)-Base))
      BTH =ROUND(NewPowLvl/8)
    DESCRIPTION
    This fiery blade becomes stronger as it wielder grows in level! Happy 4th of July!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/PatriotKatana_zps8c3d1410.jpg[/image]
    Alternate Image 1
    Alternate Image 2

    Numbers and scaling Formulas thanks to In Media Res. Basic stats thanks to Dragoon23. Description, image and additional info thanks to Knightstar2001.



    Appendix
    YourLvl	PowLvl	Dmg	BTH	
    50	66	10-29	8	
    60	70	10-31	9	
    70	73	10-32	9	
    80	77	11-32	10	
    90	81	11-33	10	
    100	86	11-34	11	
    110	90	12-35	11	
    120	95	12-36	12	
    130	100	12-38	13	
    140	105	13-38	13	
    150	110	13-39	14

    NOTES
  • The Sword Master Emblem works with this weapon.
  • Click this if you want to see the original numbers of Patriot Katana series by In Media Res.







    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Patriot Katana

    «0% Proc Fire Melee Sword. Scales with you.»
    Level: 70
    Power Level: 81
    Price: 4,620 Z-Tokens
    Sellback: 4,158 Z-Tokens for the first 48 hours; 2,310 Z-Tokens afterwards
    Location: Battleon » Battle Monster button » Reward from Monster Hunt (Defeat Uncle Krenos to open Shop)

    Element: Fire
    Type: Melee
    Damage: 11 - 33
    BTH: 10

    SPECIAL
    None.

    EFFECTS
  • Gets +4 BTH and deals 104.10% damage. (Not Factored in)
  • Scales with you using the below formulas (See Appendix below for numbers):
      For each two levels you gain, the "NewBuyLevel" increases by one:

      New Buy Level: BuyLvl + (YourLvl-BuyLvl)/2, rounded down

      You then apply the Z-Token boost:

      New Power Level: If NewBuyLvl <= 80, then NewPowLvl= ROUND(39.98605457*1.01019365^NewBuyLvl)
      Otherwise, NewPowLvl= NewBuyLvl +10

      The weapon then scales its stats based on the new power level:
      Base: =ROUND(2 * (1 - 0.5) * (0.00375 * (NewPowLvl^2) + 0.5625 * NewPowLvl+ 5.25) / 2 / (1 + 0.03 *NewPowLvl)*1)
      Rand: =ROUND(2 * ((0.0075 * (NewPowLvl^ 2) + 1.125 * NewPowLvl+ 10.5) / 2 / (1 + 0.03 * NewPowLvl)-Base))
      BTH =ROUND(NewPowLvl/8)
    DESCRIPTION
    This fiery blade becomes stronger as it wielder grows in level! Happy 4th of July!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/PatriotKatana_zps8c3d1410.jpg[/image]
    Alternate Image 1
    Alternate Image 2

    Numbers and scaling Formulas thanks to In Media Res. Basic stats thanks to Dragoon23. Description, image and additional info thanks to Knightstar2001.



    Appendix
    YourLvl	PowLvl	Dmg	BTH	
    70	81	11-33	10	
    80	86	11-34	11	
    90	90	12-35	11	
    100	95	12-36	12	
    110	100	12-38	13	
    120	105	13-38	13	
    130	110	13-39	14	
    140	115	13-41	14	
    150	120	14-41	15

    NOTES
  • The Sword Master Emblem works with this weapon.
  • Click this if you want to see the original numbers of Patriot Katana series by In Media Res.







    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Patriot Katana

    «0% Proc Fire Melee Sword. Scales with you.»

    Level: 90
    Power Level: 100
    Price: 8,140 Z-Tokens
    Sellback: 7,326 Z-Tokens for the first 48 hours; 4,070 Z-Tokens afterwards
    Location: Battleon » Battle Monster button » Reward from Monster Hunt (Defeat Uncle Krenos to open Shop)

    Element: Fire
    Type: Melee
    Damage: 12 - 38
    BTH: 13

    SPECIAL
    None.

    EFFECTS
  • Gets +4 BTH and deals 104.10% damage. (Not Factored in)
  • Scales with you using the below formulas (See Appendix below for numbers):
      For each two levels you gain, the "NewBuyLevel" increases by one:

      New Buy Level: BuyLvl + (YourLvl-BuyLvl)/2, rounded down

      You then apply the Z-Token boost:

      New Power Level: If NewBuyLvl <= 80, then NewPowLvl= ROUND(39.98605457*1.01019365^NewBuyLvl)
      Otherwise, NewPowLvl= NewBuyLvl +10

      The weapon then scales its stats based on the new power level:
      Base: =ROUND(2 * (1 - 0.5) * (0.00375 * (NewPowLvl^2) + 0.5625 * NewPowLvl+ 5.25) / 2 / (1 + 0.03 *NewPowLvl)*1)
      Rand: =ROUND(2 * ((0.0075 * (NewPowLvl^ 2) + 1.125 * NewPowLvl+ 10.5) / 2 / (1 + 0.03 * NewPowLvl)-Base))
      BTH =ROUND(NewPowLvl/8)
    DESCRIPTION
    This fiery blade becomes stronger as it wielder grows in level! Happy 4th of July!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/PatriotKatana_zps8c3d1410.jpg[/image]
    Alternate Image 1
    Alternate Image 2

    Numbers and scaling Formulas thanks to In Media Res. Basic stats thanks to Dragoon23. Description, image and additional info thanks to Knightstar2001.



    Appendix
    YourLvl	PowLvl	Dmg	BTH	
    90	100	12-38	13	
    100	105	13-38	13	
    110	110	13-39	14	
    120	115	13-41	14	
    130	120	14-41	15	
    140	125	14-42	16	
    150	130	14-44	16

    NOTES
  • The Sword Master Emblem works with this weapon.
  • Click this if you want to see the original numbers of Patriot Katana series by In Media Res.







    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Patriot Katana

    «0% Proc Fire Melee Sword. Scales with you.»

    Level: 110
    Power Level: 120
    Price: 9,955 Z-Tokens
    Sellback: 8,959 Z-Tokens for the first 48 hours; 4,977 Z-Tokens afterwards
    Location: Battleon » Battle Monster button » Reward from Monster Hunt (Defeat Uncle Krenos to open Shop)

    Element: Fire
    Type: Melee
    Damage: 14 - 41
    BTH: 15

    SPECIAL
    None.

    EFFECTS
  • Gets +4 BTH and deals 104.10% damage. (Not Factored in)
  • Scales with you using the below formulas (See Appendix below for numbers):
      For each two levels you gain, the "NewBuyLevel" increases by one:

      New Buy Level: BuyLvl + (YourLvl-BuyLvl)/2, rounded down

      You then apply the Z-Token boost:

      New Power Level: If NewBuyLvl <= 80, then NewPowLvl= ROUND(39.98605457*1.01019365^NewBuyLvl)
      Otherwise, NewPowLvl= NewBuyLvl +10

      The weapon then scales its stats based on the new power level:
      Base: =ROUND(2 * (1 - 0.5) * (0.00375 * (NewPowLvl^2) + 0.5625 * NewPowLvl+ 5.25) / 2 / (1 + 0.03 *NewPowLvl)*1)
      Rand: =ROUND(2 * ((0.0075 * (NewPowLvl^ 2) + 1.125 * NewPowLvl+ 10.5) / 2 / (1 + 0.03 * NewPowLvl)-Base))
      BTH =ROUND(NewPowLvl/8)
    DESCRIPTION
    This fiery blade becomes stronger as it wielder grows in level! Happy 4th of July!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/PatriotKatana_zps8c3d1410.jpg[/image]
    Alternate Image 1
    Alternate Image 2

    Numbers and scaling Formulas thanks to In Media Res. Basic stats thanks to Dragoon23. Description, image and additional info thanks to Knightstar2001.



    Appendix
    YourLvl	PowLvl	Dmg	BTH	
    110	120	14-41	15	
    120	125	14-42	16	
    130	130	14-44	16	
    140	135	15-44	17	
    150	140	15-46	18

    NOTES
  • The Sword Master Emblem works with this weapon.
  • Click this if you want to see the original numbers of Patriot Katana series by In Media Res.







    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Patriot Katana

    «0% Proc Fire Melee Sword. Scales with you.»

    Level: 130
    Power Level: 140
    Price: 12,155 Z-Tokens
    Sellback: 10,939 Z-Tokens for the first 48 hours; 6,077 Z-Tokens afterwards
    Location: Battleon » Battle Monster button » Reward from Monster Hunt (Defeat Uncle Krenos to open Shop)

    Element: Fire
    Type: Melee
    Damage: 15 - 46
    BTH: 18

    SPECIAL
    None.

    EFFECTS
  • Gets +4 BTH and deals 104.10% damage. (Not Factored in)
  • Scales with you using the below formulas (See Appendix below for numbers):
      For each two levels you gain, the "NewBuyLevel" increases by one:

      New Buy Level: BuyLvl + (YourLvl-BuyLvl)/2, rounded down

      You then apply the Z-Token boost:

      New Power Level: If NewBuyLvl <= 80, then NewPowLvl= ROUND(39.98605457*1.01019365^NewBuyLvl)
      Otherwise, NewPowLvl= NewBuyLvl +10

      The weapon then scales its stats based on the new power level:
      Base: =ROUND(2 * (1 - 0.5) * (0.00375 * (NewPowLvl^2) + 0.5625 * NewPowLvl+ 5.25) / 2 / (1 + 0.03 *NewPowLvl)*1)
      Rand: =ROUND(2 * ((0.0075 * (NewPowLvl^ 2) + 1.125 * NewPowLvl+ 10.5) / 2 / (1 + 0.03 * NewPowLvl)-Base))
      BTH =ROUND(NewPowLvl/8)
    DESCRIPTION
    This fiery blade becomes stronger as it wielder grows in level! Happy 4th of July!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/PatriotKatana_zps8c3d1410.jpg[/image]
    Alternate Image 1
    Alternate Image 2

    Numbers and scaling Formulas thanks to In Media Res. Basic stats thanks to Dragoon23. Description, image and additional info thanks to Knightstar2001.



    Appendix
    YourLvl	PowLvl	Dmg	BTH	
    130	140	15-46	18	
    140	145	15-47	18	
    150	150	16-47	19

    NOTES
  • The Sword Master Emblem works with this weapon.
  • Click this if you want to see the original numbers of Patriot Katana series by In Media Res.







  • Got this thanks - Dragoon23




    Rafiq von den Vielen -> RE: Weapons - Read the first post! (7/8/2013 6:25:02)

    quote:

    Random misplacements:

    Solar Storm Blade series is listed in the MAGIC weapons by element and level list, despite being Melee.
    Same goes for Nerf DiZpatcher, just that it's Ranged. Still not Magic.


    Got this thanks - Dragoon23




    doomknight powa -> RE: Weapons - Read the first post! (7/8/2013 12:43:37)

    quote:

    Black Wartexx and Dark Wartexx seem to be missing images.


    Got this thanks - Dragoon23




    Bu Kek Siansu -> RE: Weapons - Read the first post! (7/8/2013 23:43:12)

    quote:

    Airenal's Lance series need Rare tags. :)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]


    Got this thanks - Dragoon23




    Count Crimson Helx -> RE: Weapons - Read the first post! (7/10/2013 5:34:14)

    @Bu Kek Siansu:
    Higest level Patriot Blade should have Power Level at 148 and not 145 as it is 145G.




    Demirbaykus -> RE: Weapons - Read the first post! (7/11/2013 8:06:02)

    quote:

    Cyclone Aerodu Shortbow

    It's element should be wind :)


    NORMAL ATTACK #1
    Hits: 1
    Element: Earth
    Type: Ranged
    Damage: 333.00% Base, 333.00% Random, and 624.60% Stats
    BTH: +11 plus Stats
    Rate: 80%

    NORMAL ATTACK #2
    Hits: 2
    Element: Earth
    Type: Ranged
    Damage: 277.50% Base, 277.50% Random, and 520.50% Stats each
    BTH: +11 plus Stats each
    Rate: 20%


    Fixing thanks - Dragoon23




    Ianthe -> RE: Weapons - Read the first post! (7/11/2013 15:15:22)

    quote:

    Alchemist's Darkness / Alchemist's Nightmare

    Ranged Darkness 100% proc weapon.

    +10 BTH ~ *85/95 damage. *1.02 damage for no Special.

    Level	15	37	59	81	103	125	135
    Type	-	-	-	-	-	-	-
    PowLvl	15	37	59	81	103	125	135
    
    Base	3	5	6	7	8	9	10
    Rand	14	20	25	30	34	38	39
    BtH	2	5	7	10	13	16	17
    
    BowBR	145	211	277	343	409	475	505
    BowStat	199	344.2	489.4	634.6	779.8	925	991
    BowBTH	1	4	7	10	12	15	16
    
    Price	43	193	1679	16441	163082	1619748	4599098
    Sell	21	96	839	8220	81541	809874	2299549

    Level	4	26	48	70	92	114	136	147
    Type	G	G	G	G	G	G	G	G
    PowLvl	14	33	53	73	95	117	139	150
    
    Base	3	5	6	7	8	9	10	11
    Rand	14	18	23	28	32	36	40	41
    BtH	2	4	7	9	12	15	17	19
    
    BowBR	142	199	259	319	385	451	517	550
    BowStat	192.4	317.8	449.8	581.8	727	872.2	1017.4	1090
    BowBTH	1	4	6	9	11	14	17	18
    
    Price	32	79	551	5235	51761	513937	5104996	16089652
    Sell	16	39	275	2617	25880	256968	2552498	8044826



    Unholy Water/Profane Water

    +10 BTH ~ *85/95 damage.

    It curses the monster with a LUK penalty. It does 90% damage and the monster takes -30.5*HITS CONNECTED LUK for one turn. -10 penalty to the save (INT/LUK vs INT/LUK).

    Level	15	37	59	81	103	125	135
    Type	-	-	-	-	-	-	-
    PowLvl	15	37	59	81	103	125	135
    
    Base	3	4	5	5	6	7	7
    Rand	9	14	18	23	26	28	30
    BtH	2	5	7	10	13	16	17
    
    BowBR	145	211	277	343	409	475	505
    BowStat	199	344.2	489.4	634.6	779.8	925	991
    BowBTH	1	4	7	10	12	15	16
    
    Price	43	193	1679	16441	163082	1619748	4599098
    Sell	21	96	839	8220	81541	809874	2299549

    Level	4	26	48	70	92	114	136	147
    Type	G	G	G	G	G	G	G	G
    PowLvl	14	33	53	73	95	117	139	150
    
    Base	2	4	4	5	6	7	8	8
    Rand	11	13	18	21	24	27	29	31
    BtH	2	4	7	9	12	15	17	19
    
    BowBR	142	199	259	319	385	451	517	550
    BowStat	192.4	317.8	449.8	581.8	727	872.2	1017.4	1090
    BowBTH	1	4	6	9	11	14	17	18
    
    Price	32	79	551	5235	51761	513937	5104996	16089652
    Sell	16	39	275	2617	25880	256968	2552498	8044826


    Eye of the Sphinx

    Wind Magic sword.

    Special is Wind/Energy/Light/Fire. Instead of a multi-elemental boost to damage, it gets a multi-elemental boost to BTH. Its Special gets a free +13 BTH.
    Level	6	28	50	72	94	116	138	149
    Type	-	-	-	-	-	-	G	G
    PLvl	6	28	50	72	94	116	141	152
    
    Base	3	6	8	9	11	12	14	14
    Rand	5	8	10	13	14	17	18	20
    BtH	1	4	6	9	12	15	18	19
    
    Proc	20	20	20	20	20	20	20	20
    SBR	2.17	4.27	6.62	9	11.18	12.94	14.16	14.34
    SLS	1.4	2.85	4.3	5.75	7.2	8.66	10.31	11.03
    SBtH	3	12	21	31	40	48	52	54
    
    Price	33	92	672	6443	63769	633216	6289860	19824054
    Sell	16	46	336	3221	31884	316608	3144930	9912027
    



    DragonSlayer Axe

    Melee Darkness 0% proc weapon that triggers on Dragons.

    This one gets a BTH trigger instead of a damage trigger:
    +12 BTH on Light Dragons
    +6 BTH on non-Light Dragons and Light Drakel/Dragonkin
    +4 BTH on non-Light Drakel/Dragonkin
    -4 BTH downtrigger

    *1.09 for no Special.

    -3 BTH ~ *85/82 damage on all attacks.
    Level	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	G
    PowLvl	30	50	70	90	110	130	153
    
    Base	4	6	7	8	9	10	11
    Rand	19	22	27	31	34	38	42
    BtH	4	6	9	11	14	16	19
    
    Price	107	672	5235	42016	338555	2729352	22004697
    Sell	53	336	2617	21008	169277	1364676	11002348




    Lionidas' Sword

    -2 BTH ~85/83 damage on normal attacks. No mod on the Special.

    Instead of a Guardian boost, it gets +10 Fear Resistance as a free MC.
    Level	20	40	60	85	105	125	145
    Type	-	-	-	-	-	-	-
    PLvl	20	40	60	85	105	125	145
    
    Base	6	8	9	11	13	14	15
    Rand	5	7	10	12	12	14	16
    BtH	3	5	8	11	13	16	18
    
    Proc	15	15	15	15	15	15	15
    SBR	3.85	6.17	8.57	11.39	13.49	15.03	15.78
    SLS	2.32	3.64	4.96	6.61	7.93	9.25	10.57
    SBtH	9	17	26	36	44	50	53
    
    Price	55	254	1861	24945	200927	1619748	13058727
    Sell	27	127	930	12472	100463	809874	6529363



    Aqvarius

    MC. Scales like Krenos' Katana.

    +2 BTH ~ *85/87 damage on normal player attacks. +7 BTH ~ *85/92 damage on the Special.

    Level	5	35	65	95	125	145
    Type	-	-	-	-	-	G
    PLvl	5	35	65	95	125	148
    
    Base	3	5	7	9	11	12
    Rand	5	12	15	18	20	23
    BtH	1	4	8	12	16	19
    
    Proc	30	30	30	30	30	30
    SBR	1.85	4.42	7.34	10.06	11.95	12.78
    SLS	1.33	3.31	5.29	7.27	9.25	10.77
    SBtH	3	15	28	40	50	53
    
    A-MCP	70	356	6857	155718	3563446	28729199
    A-MCS	35	178	3428	77859	1781723	14364599



    Golden Wing

    Completely standard Light Melee sword.

    The Z versions got a level boost, so that they match the gold ones.
    OldLvl	-	-	-	-	-	-	-	-	-	42Z	75Z
    Level	11	29	55	55	70	92	114	136	147	55	82
    Type	-	-	-	G	-	-	-	G	G	Z	Z
    PowLvl	11	29	55	59	70	92	114	139	150	70	92
    
    Base	4	7	9	9	10	12	13	15	16	10	12
    Rand	10	12	18	19	21	23	27	30	31	21	23
    BtH	1	4	7	7	9	12	14	17	19	9	12
    
    Proc	25	25	25	25	25	25	25	25	25	25	25
    SBR	2.44	4.08	6.68	7.08	8.19	10.3	11.93	13.16	13.43	8.19	10.3
    SLS	1.73	2.91	4.63	4.89	5.62	7.07	8.52	10.17	10.9	5.62	7.07
    SBtH	5	12	23	25	30	39	47	52	53	30	39
    
    Price	38	99	1115	1115	5235	51761	513937	5104996	16089652	2350	6800
    Sell	19	49	557	557	2617	25880	256968	2552498	8044826	Z	Z

    Done Thanks - Dragoon23




    hict98 -> RE: Weapons - Read the first post! (7/11/2013 17:41:54)

    DragonSlayer Axe
    [image]http://i1297.photobucket.com/albums/ag34/hict98/DragonslayerAxe_zps9ae31b75.png[/image]

    Alchemist's Nightmare
    [image]http://i1297.photobucket.com/albums/ag34/hict98/AlchemistsNightmare_zps2bd9f3e4.png[/image]

    Alchemist's Darkness
    [image]http://i1297.photobucket.com/albums/ag34/hict98/AlchemistsDarkness_zps5ea32d11.png[/image]

    Profane Water
    [image]http://i1297.photobucket.com/albums/ag34/hict98/ProfaneWater_zps817bbab2.png[/image]

    Eye of the Sphinx
    [image]http://i1297.photobucket.com/albums/ag34/hict98/EyeoftheSphinx_zps0d614646.png[/image]

    Lionidas' Machete
    [image]http://i1297.photobucket.com/albums/ag34/hict98/LionidasMachete_zps4e51ab00.png[/image]

    Aqvarius
    [image]http://i1297.photobucket.com/albums/ag34/hict98/Aqvarius_zpsba4d12c1.png[/image]

    Golden Wing
    [image]http://i1297.photobucket.com/albums/ag34/hict98/GoldenWing_zps699b8047.png[/image]


    I couldn't find Unholy water in Robina's shop


    Can't use any of these images. All images must be either Gif or Jpeg formats. For further information, see AQ Encyclopedia Standards and Guidelines - Dragoon23




    Bu Kek Siansu -> RE: Weapons - Read the first post! (7/11/2013 20:50:20)

    quote:

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Alchemist's Nightmare

    «Darkness Ranged 100% proc weapon.»

    Level: 4, 26, 48
    Power Level: 14, 33, 53
    Price: ---,---,--- Gold
    Sellback: ---,---,--- Gold
    Location: Guardian Shop, Robina's Basic Shop

    Type: Ranged
    Element: Darkness
    Damage: ...-...
    BTH: ...

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: ---.---% Base and Random each
    Stats: No normal Stats; ---.---% Lucky Strike damage each
    BTH: ... plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

    [image]http://puu.sh/3AJvV.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Alchemist's Nightmare

    «Darkness Ranged 100% proc weapon.»

    Level: 70, 92, 114, 136, 147
    Power Level: 73, 95, 117, 139, 150
    Price: ---,---,--- Gold
    Sellback: ---,---,--- Gold
    Location: Guardian Shop, Robina's Advanced Shop

    Type: Ranged
    Element: Darkness
    Damage: ...-...
    BTH: ...

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: ---.---% Base and Random each
    Stats: No normal Stats; ---.---% Lucky Strike damage each
    BTH: ... plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

    [image]http://puu.sh/3AJvV.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.








    Alchemist's Darkness

    «Darkness Ranged 100% proc weapon.»

    Level: 15, 37, 59
    Power Level: 15, 37, 59
    Price: ---,---,--- Gold
    Sellback: ---,---,--- Gold
    Location: Robina's Basic Shop

    Type: Ranged
    Element: Darkness
    Damage: ...-...
    BTH: ...

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: ---.---% Base and Random each
    Stats: No normal Stats; ---.---% Lucky Strike damage each
    BTH: ... plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    This vial contains ordinary water that has been cohobated into a dangerous and explosive fluid. It makes a great grenade-like thrown weapon!

    [image]http://puu.sh/3AJwD.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.






    Alchemist's Darkness

    «Darkness Ranged 100% proc weapon.»

    Level: 81, 103, 125, 135
    Power Level: ...
    Price: ---,---,--- Gold
    Sellback: ---,---,--- Gold
    Location: Robina's Advanced Shop

    Type: Ranged
    Element: Darkness
    Damage: ...-...
    BTH: ...

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: ---.---% Base and Random each
    Stats: No normal Stats; ---.---% Lucky Strike damage each
    BTH: ... plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    This vial contains ordinary water that has been cohobated into a dangerous and explosive fluid. It makes a great grenade-like thrown weapon!

    [image]http://puu.sh/3AJwD.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.








    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Profane Water

    «Darkness Magic 100% proc weapon.»

    Level: 4, 26, 48
    Power Level: 14, 33, 53
    Price: ---,---,--- Gold
    Sellback: ---,---,--- Gold
    Location: Guardian Shop, Warlic's Beginner Magic Shop

    Type: Magic
    Element: Darkness
    Damage: ...-...
    BTH: ...

    NORMAL ATTACK
    Hits: 2
    Type: Magic
    Element: Darkness
    Damage: ---.---% Base and Random each
    Stats: No normal Stats; ---.---% Lucky Strike damage each
    BTH: ... plus Stats each

    SPECIAL
    None

    *The tainted waters have cursed your foe!

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 80.526% damage. (Not Factored In)

    DESCRIPTION
    This highly-enchanted Darkness water is called so because your enemies will be swearing a lot after being cursed by it.

    [image]http://puu.sh/3AJx0.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *0.90*85/95*100 = 80.526%.

    All this has ALREADY been factored into the above numbers.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Profane Water

    «Darkness Magic 100% proc weapon.»

    Level: 70, 92, 114, 136, 147
    Power Level: 73, 95, 117, 139, 150
    Price: ---,---,--- Gold
    Sellback: ---,---,--- Gold
    Location: Guardian Shop, Warlic's Advanced Magic Shop

    Type: Magic
    Element: Darkness
    Damage: ...-...
    BTH: ...

    NORMAL ATTACK
    Hits: 2
    Type: Magic
    Element: Darkness
    Damage: ---.---% Base and Random each
    Stats: No normal Stats; ---.---% Lucky Strike damage each
    BTH: ... plus Stats each

    SPECIAL
    None

    *The tainted waters have cursed your foe!

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 80.526% damage. (Not Factored In)

    DESCRIPTION
    This highly-enchanted Darkness water is called so because your enemies will be swearing a lot after being cursed by it.

    [image]http://puu.sh/3AJx0.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *0.90*85/95*100 = 80.526%.

    All this has ALREADY been factored into the above numbers.








    Unholy Water

    «Darkness Magic 100% proc weapon.»

    Level: 15, 37
    Power Level: 15, 37
    Price: ---,---,--- Gold
    Sellback: ---,---,--- Gold
    Location: Warlic's Beginner Magic Shop

    Type: Magic
    Element: Darkness
    Damage: ...-...
    BTH: ...

    NORMAL ATTACK
    Hits: 2
    Type: Magic
    Element: Darkness
    Damage: ---.---% Base and Random each
    Stats: No normal Stats; ---.---% Lucky Strike damage each
    BTH: ... plus Stats each

    SPECIAL
    None

    *The tainted waters have cursed your foe!

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 80.526% damage. (Not Factored In)

    DESCRIPTION
    This is water that has been enchanted to radiate Darkness. Dont worry, it's not really evil -- the name just kinda stuck, since it can curse your enemy.

    [image]http://i1297.photobucket.com/albums/ag34/hict98/UnholyWater_zpsd106e259.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98.



    Analysis

  • Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *0.90*85/95*100 = 80.526%.

    All this has ALREADY been factored into the above numbers.






    Unholy Water

    «Darkness Magic 100% proc weapon.»

    Level: 59, 81, 103, 125, 135
    Power Level: 59, 81, 103, 125, 135
    Price: ---,---,--- Gold
    Sellback: ---,---,--- Gold
    Location: Warlic's Advanced Magic Shop

    Type: Magic
    Element: Darkness
    Damage: ...-...
    BTH: ...

    NORMAL ATTACK
    Hits: 2
    Type: Magic
    Element: Darkness
    Damage: ---.---% Base and Random each
    Stats: No normal Stats; ---.---% Lucky Strike damage each
    BTH: ... plus Stats each

    SPECIAL
    None

    *The tainted waters have cursed your foe!

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 80.526% damage. (Not Factored In)

    DESCRIPTION
    This is water that has been enchanted to radiate Darkness. Dont worry, it's not really evil -- the name just kinda stuck, since it can curse your enemy.

    [image]http://i1297.photobucket.com/albums/ag34/hict98/UnholyWater_zpsd106e259.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98.



    Analysis

  • Normal attack starts out with ...% Base, ...% Random, and ...% Stats plus ... BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *0.90*85/95*100 = 80.526%.

    All this has ALREADY been factored into the above numbers.






  • Got this thanks - Dragoon23




    Celidion -> RE: Weapons - Read the first post! (7/11/2013 20:57:32)

    quote:

    Converted hict98's pictures to jpg:


    DragonSlayer Axe
    [image]http://puu.sh/3AJqP.jpg[/image]

    Alchemist's Nightmare
    [image]http://puu.sh/3AJvV.jpg[/image]

    Alchemist's Darkness
    [image]http://puu.sh/3AJwD.jpg[/image]

    Profane Water
    [image]http://puu.sh/3AJx0.jpg[/image]

    Eye of the Sphinx
    [image]http://puu.sh/3AJxl.jpg[/image]

    Lionidas' Machete
    [image]http://puu.sh/3AJy0.jpg[/image]

    Aqvarius
    [image]http://puu.sh/3AJyi.jpg[/image]

    Golden Wing
    [image]http://puu.sh/3AJyB.jpg[/image]


    Got this thanks - Dragoon23




    hict98 -> RE: Weapons - Read the first post! (7/11/2013 22:08:46)

    quote:

    Forgot to have untriggered version of Axe. Combined both into one picture in jpg format.
    [image]http://i1297.photobucket.com/albums/ag34/hict98/DragonslayerAxeUntriggered_zps1f0cbb65.jpg[/image]
    Also here is Unholy Water
    [image]http://i1297.photobucket.com/albums/ag34/hict98/UnholyWater_zpsd106e259.jpg[/image]


    Got this thanks - Dragoon23




    lh47 -> RE: Weapons - Read the first post! (7/12/2013 0:00:08)

    quote:

    Scales like Krenos' Katana.

    So how exactly does it scale, since it has completely different level tiers?




    dragonfire1423 -> RE: Weapons - Read the first post! (7/12/2013 0:13:15)

    ^
    quote:

    For each two levels you gain, the "buy level" increases by one:

    NewBuyLevel = BuyLevel + (YourLevel-BuyLevel)/2, rounded down

    The weapon then scales its stats based on the new power level:

    Base: =ROUND(2 * (1 - 0.5) * (0.00375 * (NewPowLvl^2) + 0.5625 * NewPowLvl+ 5.25) / 2 / (1 + 0.03 *NewPowLvl)*1)
    Rand: =ROUND(2 * ((0.0075 * (NewPowLvl^ 2) + 1.125 * NewPowLvl+ 10.5) / 2 / (1 + 0.03 * NewPowLvl)-Base))
    BTH =ROUND(NewPowLvl/8)

    I can't math at 12:12 A.M., but this is apparently the formula for both (*_*)




    lh47 -> RE: Weapons - Read the first post! (7/12/2013 4:45:31)

    quote:

    Yeah....but there is a level 145 tier, so there isn't really much room for scaling?
    You're looking at Patriot's Blade. What we're referring to, is Patriot's Katana. These two are completely different weapons.

    O.o Seems like a typo. I'll leave it there for now and will poke IMR about it. ~whacky




    KlawdStrife -> RE: Weapons - Read the first post! (7/12/2013 6:31:02)

    i think it still uses the same formula just that you have to change the new power level to +0 for the lower versions and +3 for the G version.




    Ianthe -> RE: Weapons - Read the first post! (7/12/2013 7:17:21)

    quote:

    What dragonfire1423 and KlawdStrife said.

      For each two levels you gain, the "buy level" increases by one:

      # NewBuyLevel = BuyLevel + (YourLevel-BuyLevel)/2, rounded down

      Adjust the weapon's new power level based on its buy type. For simplicity sake,
      # NewPowLvl = NewBuyLevel for adventurer versions
      # NewPowLvl = NewBuyLevel+3 for that one Guardian version

      The weapon then scales its stats based on the new power level:

      # Base: =ROUND(2 *0.75 * (1 - 0.5) * (0.00375 * (NewPowLvl^2) + 0.5625 * NewPowLvl+ 5.25) / 2 / (1 + 0.03 *NewPowLvl)*1)
      # Rand: =ROUND(2 * ((0.0075 * (NewPowLvl^ 2) + 1.125 * NewPowLvl+ 10.5) / 2 / (1 + 0.03 * NewPowLvl) *0.75 -Base))
      # BTH =ROUND(NewPowLvl/8)
    Yes, the Lv145 version doesn't get much scaling. But it does get some.

    I just realised that there's a Special, so let's see how much I can steal off the Staff of Awe:

      The weapon special starts off as:
      Base & Rand: (0.2*XSpecial + 0.1*XNormal)*100/0.3 / (Base + Rand/2)
      Lucky Strike: (100 + 6.6*PowerLevel) %

      Where:

      XNormal:= ((Base + Rand/2)*(100 + 3*PowLvl) + 0.75*XStat/8*(100 + 6.6*PowLvl)/2) / 100.
      XSpecial:= (-0.00000349*PowLvl^3 + 0.000552*PowLvl^2 + 0.0801*PowLvl + 1.67) * (Base + Rand/2)
      XStat:= 2.1462*PowLvl + 10.399, rounded to the nearest 5, to a minimum of 10 and a maximum of 200.

      The BTH is
    • If Power Level is below 90: (min(2.1462*PowLvl + 10.399, 200) / 8 + max(0.7123*PowLvl - 19.111, 0)/20 + PowLvl/8) rounded down
    • If Power Level is above 90: (200/8 + min(5*PowLvl - 400, 200) / 20 + PowLvl/8) rounded down


    Got this thanks - Dragoon23




    Bu Kek Siansu -> RE: Weapons - Read the first post! (7/12/2013 8:27:58)

    quote:

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Alchemist's Nightmare

    «Darkness Ranged 100% proc weapon.»

    Level: 4
    Power Level: 14
    Price: 32 Gold
    Sellback: 16 Gold
    Location: Guardian Shop, Robina's Basic Shop

    Type: Ranged
    Element: Darkness
    Damage: 3-17
    BTH: 2

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: 71% Base and Random each
    Stats: No normal Stats; 96.2% Lucky Strike damage each
    BTH: 1 plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

    [image]http://puu.sh/3AJvV.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with 142% Base, 142% Random, and 192.4% Stats plus 1 BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Alchemist's Nightmare

    «Darkness Ranged 100% proc weapon.»

    Level: 26
    Power Level: 33
    Price: 79 Gold
    Sellback: 39 Gold
    Location: Guardian Shop, Robina's Basic Shop

    Type: Ranged
    Element: Darkness
    Damage: 5-23
    BTH: 4

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: 99.5% Base and Random each
    Stats: No normal Stats; 158.9% Lucky Strike damage each
    BTH: 4 plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

    [image]http://puu.sh/3AJvV.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with 199% Base, 199% Random, and 317.8% Stats plus 4 BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Alchemist's Nightmare

    «Darkness Ranged 100% proc weapon.»

    Level: 48
    Power Level: 53
    Price: 551 Gold
    Sellback: 275 Gold
    Location: Guardian Shop, Robina's Basic Shop

    Type: Ranged
    Element: Darkness
    Damage: 6-29
    BTH: 7

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: 129.5% Base and Random each
    Stats: No normal Stats; 224.9% Lucky Strike damage each
    BTH: 6 plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

    [image]http://puu.sh/3AJvV.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with 259% Base, 259% Random, and 449.8% Stats plus 6 BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Alchemist's Nightmare

    «Darkness Ranged 100% proc weapon.»

    Level: 70
    Power Level: 73
    Price: 5,235 Gold
    Sellback: 2,617 Gold
    Location: Guardian Shop, Robina's Advanced Shop

    Type: Ranged
    Element: Darkness
    Damage: 7-35
    BTH: 9

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: 159.5% Base and Random each
    Stats: No normal Stats; 290.9% Lucky Strike damage each
    BTH: 9 plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

    [image]http://puu.sh/3AJvV.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with 319% Base, 319% Random, and 581.8% Stats plus 9 BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Alchemist's Nightmare

    «Darkness Ranged 100% proc weapon.»

    Level: 92
    Power Level: 95
    Price: 51,761 Gold
    Sellback: 25,880 Gold
    Location: Guardian Shop, Robina's Advanced Shop

    Type: Ranged
    Element: Darkness
    Damage: 8-40
    BTH: 12

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: 192.5% Base and Random each
    Stats: No normal Stats; 363.5% Lucky Strike damage each
    BTH: 11 plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

    [image]http://puu.sh/3AJvV.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with 385% Base, 385% Random, and 727% Stats plus 11 BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Alchemist's Nightmare

    «Darkness Ranged 100% proc weapon.»

    Level: 114
    Power Level: 117
    Price: 513,937 Gold
    Sellback: 256,968 Gold
    Location: Guardian Shop, Robina's Advanced Shop

    Type: Ranged
    Element: Darkness
    Damage: 9-45
    BTH: 15

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: 225.5% Base and Random each
    Stats: No normal Stats; 436.1% Lucky Strike damage each
    BTH: 14 plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

    [image]http://puu.sh/3AJvV.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with 451% Base, 451% Random, and 872.2% Stats plus 14 BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Alchemist's Nightmare

    «Darkness Ranged 100% proc weapon.»

    Level: 136
    Power Level: 139
    Price: 5,104,996 Gold
    Sellback: 2,552,498 Gold
    Location: Guardian Shop, Robina's Advanced Shop

    Type: Ranged
    Element: Darkness
    Damage: 10-50
    BTH: 17

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: 258.5% Base and Random each
    Stats: No normal Stats; 508.7% Lucky Strike damage each
    BTH: 17 plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

    [image]http://puu.sh/3AJvV.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with 517% Base, 517% Random, and 1017.4% Stats plus 17 BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Alchemist's Nightmare

    «Darkness Ranged 100% proc weapon.»

    Level: 147
    Power Level: 150
    Price: 16,089,652 Gold
    Sellback: 8,044,826 Gold
    Location: Guardian Shop, Robina's Advanced Shop

    Type: Ranged
    Element: Darkness
    Damage: 11-52
    BTH: 19

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: 275% Base and Random each
    Stats: No normal Stats; 545% Lucky Strike damage each
    BTH: 18 plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

    [image]http://puu.sh/3AJvV.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with 550% Base, 550% Random, and 1090% Stats plus 18 BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.








    Alchemist's Darkness

    «Darkness Ranged 100% proc weapon.»

    Level: 15
    Power Level: 15
    Price: 43 Gold
    Sellback: 21 Gold
    Location: Robina's Basic Shop

    Alchemist's Darkness

    «Darkness Ranged 100% proc weapon.»

    Type: Ranged
    Element: Darkness
    Damage: 3-17
    BTH: 2

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: 72.5% Base and Random each
    Stats: No normal Stats; 99.5% Lucky Strike damage each
    BTH: 1 plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    This vial contains ordinary water that has been cohobated into a dangerous and explosive fluid. It makes a great grenade-like thrown weapon!

    [image]http://puu.sh/3AJwD.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with 145% Base, 145% Random, and 199% Stats plus 1 BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.






    Alchemist's Darkness

    «Darkness Ranged 100% proc weapon.»

    Level: 37
    Power Level: 37
    Price: 193 Gold
    Sellback: 96 Gold
    Location: Robina's Basic Shop

    Alchemist's Darkness

    «Darkness Ranged 100% proc weapon.»

    Type: Ranged
    Element: Darkness
    Damage: 5-25
    BTH: 5

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: 105.5% Base and Random each
    Stats: No normal Stats; 172.1% Lucky Strike damage each
    BTH: 4 plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    This vial contains ordinary water that has been cohobated into a dangerous and explosive fluid. It makes a great grenade-like thrown weapon!

    [image]http://puu.sh/3AJwD.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with 211% Base, 211% Random, and 344.2% Stats plus 4 BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.






    Alchemist's Darkness

    «Darkness Ranged 100% proc weapon.»

    Level: 59
    Power Level: 59
    Price: 1,679 Gold
    Sellback: 839 Gold
    Location: Robina's Basic Shop

    Alchemist's Darkness

    «Darkness Ranged 100% proc weapon.»

    Type: Ranged
    Element: Darkness
    Damage: 6-31
    BTH: 7

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: 138.5% Base and Random each
    Stats: No normal Stats; 244.7% Lucky Strike damage each
    BTH: 7 plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    This vial contains ordinary water that has been cohobated into a dangerous and explosive fluid. It makes a great grenade-like thrown weapon!

    [image]http://puu.sh/3AJwD.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with 277% Base, 277% Random, and 489.4% Stats plus 7 BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.






    Alchemist's Darkness

    «Darkness Ranged 100% proc weapon.»

    Level: 81
    Power Level: 81
    Price: 16,441 Gold
    Sellback: 8,220 Gold
    Location: Robina's Advanced Shop

    Type: Ranged
    Element: Darkness
    Damage: 7-37
    BTH: 10

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: 171.5% Base and Random each
    Stats: No normal Stats; 317.3% Lucky Strike damage each
    BTH: 10 plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    This vial contains ordinary water that has been cohobated into a dangerous and explosive fluid. It makes a great grenade-like thrown weapon!

    [image]http://puu.sh/3AJwD.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with 343% Base, 343% Random, and 634.6% Stats plus 10 BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.






    Alchemist's Darkness

    «Darkness Ranged 100% proc weapon.»

    Level: 103
    Power Level: 103
    Price: 163,082 Gold
    Sellback: 81,541 Gold
    Location: Robina's Advanced Shop

    Type: Ranged
    Element: Darkness
    Damage: 8-42
    BTH: 13

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: 204.5% Base and Random each
    Stats: No normal Stats; 389.9% Lucky Strike damage each
    BTH: 12 plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    This vial contains ordinary water that has been cohobated into a dangerous and explosive fluid. It makes a great grenade-like thrown weapon!

    [image]http://puu.sh/3AJwD.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with 409% Base, 409% Random, and 779.8% Stats plus 12 BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.






    Alchemist's Darkness

    «Darkness Ranged 100% proc weapon.»

    Level: 125
    Power Level: 125
    Price: 1,619,748 Gold
    Sellback: 809,874 Gold
    Location: Robina's Advanced Shop

    Type: Ranged
    Element: Darkness
    Damage: 9-47
    BTH: 16

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: 237.5% Base and Random each
    Stats: No normal Stats; 462.5% Lucky Strike damage each
    BTH: 15 plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    This vial contains ordinary water that has been cohobated into a dangerous and explosive fluid. It makes a great grenade-like thrown weapon!

    [image]http://puu.sh/3AJwD.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with 475% Base, 475% Random, and 925% Stats plus 15 BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.






    Alchemist's Darkness

    «Darkness Ranged 100% proc weapon.»

    Level: 135
    Power Level: 135
    Price: 4,599,098 Gold
    Sellback: 2,299,549 Gold
    Location: Robina's Advanced Shop

    Type: Ranged
    Element: Darkness
    Damage: 10-49
    BTH: 17

    NORMAL ATTACK
    Hits: 2
    Type: Ranged
    Element: Darkness
    Damage: 252.5% Base and Random each
    Stats: No normal Stats; 495.5% Lucky Strike damage each
    BTH: 16 plus Stats each

    SPECIAL
    None

    EFFECT
  • All Normal Player Attacks get +10 BTH and deal 91.263% damage. (Not Factored In)

    DESCRIPTION
    This vial contains ordinary water that has been cohobated into a dangerous and explosive fluid. It makes a great grenade-like thrown weapon!

    [image]http://puu.sh/3AJwD.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion.



    Analysis

  • Normal attack starts out with 505% Base, 505% Random, and 991% Stats plus 16 BTH.

    Each hit does 50% damage since there are 2 hits.

    Calculated of effect:
  • All normal Player attacks get +10 BTH and deal *85/95 damage. In addition, due to lack of special, all normal Player attacks deal *1.02*85/95*100 = 91.263%.

    All this has ALREADY been factored into the above numbers.






  • Got this thanks - Dragoon23




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