Blood Lust nerfed (Full Version)

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RetroReactive -> Blood Lust nerfed (1/22/2013 18:08:07)

Hi guys. I think that Blood Lust should be nerfed because it gives BM and BH an unfair advantage in battle because every time they attack it gives them health! To be fair, I think that Blood Lust should give the player 1 hp each time it is upgraded. So, if its maxed, its 10 hp. Please support if you agree!




Blaze The Aion Ender -> RE: Blood Lust nerfed (1/22/2013 18:27:47)

If it were changed to be every time they attack, they gain 10 hp, it would make extreme tank builds OP...




RetroReactive -> RE: Blood Lust nerfed (1/22/2013 19:09:42)

What do you mean if "it were changed to be every time they attack"? Its already when you attack you gain hp.. but its still good, because, of course, people block sometimes.




ND Mallet -> RE: Blood Lust nerfed (1/22/2013 19:13:51)

What Blaze means is that if it stays how it is where each attack gives health back then it would be OPd because they'd always get 10 back even if they hit like 3.




RetroReactive -> RE: Blood Lust nerfed (1/22/2013 19:14:45)

Oh then how about 10% divided by the amount of damage the person does?




ND Mallet -> RE: Blood Lust nerfed (1/22/2013 19:18:36)

Then it only helps out builds that deal high damage and only them. A 100 damage would only get you 10 health which isn't much. But now that I think of it, health will be more vital in Omega along with energy so they will be needing fixed soon lest it causes problems.




Xendran -> RE: Blood Lust nerfed (1/22/2013 19:19:32)

quote:

Oh then how about 10% divided by the amount of damage the person does?



...This makes no sense. You would gain 0.1 hp back every time.




Ranloth -> RE: Blood Lust nerfed (1/22/2013 19:19:36)

It's fine as it is right now.. Likelyhood of BL getting changed in Omega is high due to change in stats (1 HP/stat). Likewise with Reroute in my opinion. Balance will be shifted in Omega, greatly.




RetroReactive -> RE: Blood Lust nerfed (1/22/2013 19:20:43)

quote:

This makes no sense. You would gain 0.1 hp back every time. I meant to put down 40%.




Xendran -> RE: Blood Lust nerfed (1/22/2013 19:25:22)

quote:

I meant to put down 40%.


0.4hp every time then. You can't just divide the number by itself like you did.




Ranloth -> RE: Blood Lust nerfed (1/22/2013 19:26:37)

Xendran, ED's system rounds numbers up so 0.1 would be 1 HP, 1.1 would be 2 HP, etc. I still say, wait until Omega. Only week at most left.




hijinks -> RE: Blood Lust nerfed (1/22/2013 19:28:32)

What they need to change is strength not bloodlust itself.




Xendran -> RE: Blood Lust nerfed (1/22/2013 19:29:55)

quote:

Xendran, ED's system rounds numbers up so 0.1 would be 1 HP, 1.1 would be 2 HP, etc. I still say, wait until Omega. Only week at most left.


That's got nothing to do with it. It would literally be .01 (or 0.4 in the case of 40%) hp every time regardless of how much damage is dealt, because his formula has a number dividing by itself.




Mother1 -> RE: Blood Lust nerfed (1/22/2013 19:31:52)

Not supported. just because one build is using it better then the rest you want to nerf it for all of them? Why not find a solution that would deal with that one build instead of trying to hurt all builds that use it?




Stabilis -> RE: Blood Lust nerfed (1/22/2013 19:34:49)

If you divide a number by another number equal to or greater than 3 the quotient is always going to be less than the value of the first number.




Blaze The Aion Ender -> RE: Blood Lust nerfed (1/22/2013 19:41:57)

@Mother1
He never complained about a specific build
I myself would like it nerfed for both focus and strength, because honestly, with the Android which 90% of focus builds use, it heals too much health, and not to mention BM's bludgeon and gun as well

@Below
Don't get me wrong, I don't support this either
I just think it needs a nerf




Mother1 -> RE: Blood Lust nerfed (1/22/2013 19:45:12)

@ Blaze

Now that I am looking at it again I still don't support this idea. To be honest this isn't even a nerf it is a buff. Because most moves don't even heal you for 10 health with the exceptions of massacre at a high level, infernal android close to fully powered, and possible rage. This would OP the lower levels.




Remorse -> RE: Blood Lust nerfed (1/23/2013 10:11:37)

Blood lust is fine,

If its gotta be changed it would be a lowering of the lifesteal %'s and not changed to give a fixed amount each time which would cause devastating effects on balance.

For example a BH that spams defenses has low attacks yet gets 10hp back every time.... Way too overpowered.






TRizZzCENTRINO -> RE: Blood Lust nerfed (1/24/2013 4:50:10)

bloodlust is fine as it is, its the strength spamming with enhancements that caused the problem in the first place.




13891389aaaaa -> RE: Blood Lust nerfed (1/24/2013 7:12:34)

Its over damaged items ( such as IA) and 120+ stat builds that cause the problem - fixed in Omega.
But if you want a change so badly then leave BL as it is, and add max hp gain that is equal to the skills level.
It basically how it works anyway until you get 70dmg massacre or 60dmg IA- bludgeon.




theholyfighter -> RE: Blood Lust nerfed (1/24/2013 8:59:20)

Perhaps a lowering on its percentages.




Emptiness -> RE: Blood Lust nerfed (1/24/2013 20:58:50)

You should change the title to bloodlust nerf, seeing as how bloodlust nerfed is past tense, which would indicate that bloodlust has already been nerfed and to my knowledge it has not been nerfed.




sleddyboy3 -> RE: Blood Lust nerfed (1/24/2013 21:42:37)

I suggest raising the percentage, but making it like Shock Charge, a 1 hit that gains hp back, but with a max of 35-40%?




Remorse -> RE: Blood Lust nerfed (1/25/2013 1:23:55)

^

And destroy any other build that isnt str??


No thank you....


anyway I agree with trizz its the enhancements that make bloodlust over the top, but since its going so should any problem you guys have with Bloodlust.




theholyfighter -> RE: Blood Lust nerfed (1/25/2013 1:34:40)

^That kind of meant that some CH builds are ruined due to the way Static Charge works...




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