theholyfighter -> RE: Thoughts on Static Charge (1/28/2013 3:55:08)
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quote:
You claimed that those who were saying static isn't UP and wouldn't agree to it needing to be changed was trying to destroy the class or hated the class since we don't agree on the change. I think you mean this: quote:
For those who said it's not UP, are you using a str build? Do you have those 110 stats? Have you calculated the energy regen from CHs that's not using a Str build? Have you considered the situation in Omega? Are you here just because you hate CHs? Or afraid of losing some guaranteed wins from a class? Of course they're not applying to everyone... They are just some of the reasons possible of why some of those are thinking Static is nice. I obviously didn't claim that " all those who said Static isn't UP needed to change or hated Cybers. If it's a problem with my English, I apologize, but if it's not, then please read it more carefully and don't put in self-perspectives when reading someone else's posts. --------------------------------------------------------------------------------------------------------------------------------------- quote:
However for the sake of your other ideas I will provide what I think of them. For turning it into a passive, I have seen that quite a few times, however a passive would need to go. What everyone wants to go is plasma armor and fill the blank spot with technician, however the staff said Plasma armor is hear to stay so that shoots that idea down. Plus even if they took out shadow arts and replaced it with this passive they would need to fill the slot with another move and technician on top of plasma armor spell OP. It wouldn't be a good idea and would open up a new can of worms for imbalance. As for choice number 3 this would make it almost the same as assimilation minus the energy drain and gaining half. My thoughts on this one could work if the number of energy gained isn't too high. Finally number one increase the percent gained back from actual damage. This one seems fair enough as long as the percent doesn't go too high. This is what I think is more of a constructive comment and on-topic. For the part of making it a Passive, I actually liked it more. And yes, the thing about 2 passives. Obviously with PA staying, Shadow Arts can go, and actually in my opinion I don't like it too much(doesn't mean I hate it) because it is overall 100% luck-based. What I'd like is it to be a "stats-buff" skill(Ex. Reflex Boost, Field/Blood Commander, Technician...), which all classes besides CHs have. At first I was thinking about a "support buff", but for now support isn't too usefull. These are obvious effects: Reflex-increases Def and skills. Technician- increases Resistance and skills. Field/Blood Commander-increases primary damage and effect of skills. However, a support-buff increases only aux damage(which you can only use once during the duration of the skill) and skills(which are shield, and they're already supporting skills). Therefore, I need some ideas about the replacement of Shadow Arts. AKs, don't lock this for off-topic when you see this plse... The replacement for Shadow Arts is needed in order for Static Charge to be a Passive which is on-topic still.
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