rayniedays56 -> RE: Thoughts on Static Charge (1/28/2013 7:24:42)
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quote:
Replacement for Shadow Arts: I like your idea with "Engineer", but I have this question: What will happen when you click on "Engineer" (activate it) in battle? Do you simply click on it and your turn ends? Does the "3 turns" start counting the round AFTER activated or ON the round activated? A little bit more forward here :D It acts like Field Commander and Blood Commander, in which it is activated and lasts 4 turns. When it is activated, purple electricity goes around your character, letting you know that it has been activated. quote:
Static as a Passive: Not a bad idea, but still got a few questions: Will energy be gained when blocked? I was thinking about this, but I decided, no it should not. I was initially going to design it where SC was at 10% max with same ideas here, but I buffed it a tiny bit. It now works the same as Blood Lust initially, except you gain ONLY on melee strikes. So, in a nut shell, no EP regain is not given on blocks. quote:
However the passive idea for static charge I do not like so much based on the fact that to be effective you need to strike constantly, which means you would probably have to be a STR build thus leaving us with the same variety problem. Ahh but contrar, here is where you have been mistaken. I use raw damage calculations, eliminating where strength builds greatly benefit from SC. If you have too much strength, you will be blocked a lot, not gaining EP. For this to be effective, you need a good amount of dex. Formulas again to show how strength doesn't influence this AS MUCH: 21-26+35 damage with maxed SC. 56-61 raw damage 9-10 EP per strike but this means less dex, which means small block rate VERSUS 14-17+36 damage with maxed SC 50-53 raw damage 8 EP per strike, however, your dex is HIGH, meaning you are more likely to strike.
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