Stun (Full Version)

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Message


theholyfighter -> Stun (2/4/2013 22:59:45)

TLM:
Change Stun Grenade to Maul

CH:
Make Plasma Grenade improve with dex





Mother1 -> RE: Stun (2/4/2013 23:09:18)

@ theholyfighter

Didn't they change maul to stun grenade about a year ago? I am not sure they will change it back to be honest with you. as for your changing plasma grenade to dex supported.




Giras Wolfe -> RE: Stun (2/4/2013 23:52:42)

I also support changing plasma grenade to dex. This would work much better with Plasma Armor.




the final hour -> RE: Stun (2/5/2013 0:14:14)

supported maul makes more sence for a tlm . and stun grenade makes more sence for a ch .

really all their is to it




theholyfighter -> RE: Stun (2/5/2013 0:27:55)

I think they replaced Maul with Stun Grenade along with the nerf When TLMs are Oped. (With Smoke Screen and Technician). At that time Maul can do a lot more damage than Stun Grenade.




Remorse -> RE: Stun (2/5/2013 3:00:03)

quote:

Change Stun Grenade to Maul


DEFINITELY not supported.

Maul is a broken skill IMO and being on a class which can spam a powerful low cost stun attack with an energy regain is far too oped.


Maul being removed was one of the smartest balance decisions they made for that class IMO.

Stunning attacks should be more of a last resort or at the very least a one time powerful attack which can turn the tides of battles if it stuns.

But TLMs stun chance with maul would often go over 50% chance with the amount they used it in a single battle making the luck factor extremely abused, because recovering from a stun is hard enough, if you have to verse TLMs which half of them stun you in battle is outrageous.

Not to mention maul alone without the stun is easily worth the low cost it has even if it doesn't stun, being just as good if not better then enhanced strike based attack skills (bludgeon, double strike)


I do however support plasma grenade improve with Dex.




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