Hun Kingq -> RE: =ED= Omega Play-By-Play - Feb. 5, 2013 (2/6/2013 14:06:38)
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These are the pitifully weak skills of the blood mage Fireball Plasma Cannon, extremely weak at higher tech compared to bunker buster at lower tech Plasma Rain Overload, stun less often than maul, stun grenade, and Plasma Grenade Super Charge, the warm up is too long for the amount of energy you use for the little damage. I only got to use it once because by the time I got to use it in majority of matches the match was over. Bludgeon is the only skill that deals decent damage but I got blocked over and over again while double strike, cheap shot, and berzerker, no blocks not even with max reflex boost on and with max intimidation on the opponent. Blood Lust does not make a difference when you are locked 3 or 4 times. Infernal android before the fifth round players are getting 60+ damage while the extra damage for the Omega Yetis does not make a difference unless you have smoke or malfunction. Two more skills that will be a problem is Atom Smasher due to basically no blocks and shadow arts that gives an unfair block chance to the Hunter Classes that has the unblockable skill, massacre. Because so many of the Blood Mages skills are too weak at their energy consumption the player of the Blood Mage is forced into two Builds, strength bludgeon build or a 5 focus tech build. With no way to increase damage and too many low damage skills more players will most likely do a class change probably back to being a tech mage because the tech mage has bludgeon and malfunction. Losing match after match due to weak skills is no fun and makes the first mission of getting 150 wins take too long due to so many losses for such a small reward.
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