Raffillia -> Berzerker is OP. (2/9/2013 10:47:36)
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Alright, to start with, it's terribly OP. That and it's spelled Berserker, with an 's'. Let's check out a common build: HP: 100 Dam: 25-30 + 35 (60-65) Def: 20-24 +6 +6 (32-36) Res: 23-27 +4 +4 (31-35) Max Double Strike: 60-65 + 33% = 79.8-86.45 (80-87) Max Berzerker: 60-65 + 90% = 104 - 123.5 (104-124) Total Damage in two turns: 184-210.45 (184-211) You can say that it's blockable, however, it isn't blocked enough. You can say "But x skill is OP" but this is over the top. Matrix or Shields won't help and 35-42 Def/Res won't even help if they hit 60-65 the turns AFTER your probable chance of surviving. Nerf to make it a 50/50 block chance or something else. quote:
Well Raffilia, I can help you here then :) the damage calculation: A mercenary has 25-30+35 energy primary damage with a maxed berzerker. A tm has 30-36+5 resistance and casts technician, effectively gaining 41-50+5 resistance. The mercenary then uses berzerker. The damage calculated is: (25-30+35(90%))-(41-50+5) 25-30+35+32 60-65+32 92-97 Energy Damage (92-97)-(46-55) 42-46 Energy damage ^ ^ ^this is the version I see. The version you suggested is thus: (25-30+35)(90%)-(46-55) 60-65(90%) 60-65+54-59 114-124 energy damage 59-78 energy damage. Weapons damage only (42-46) Strength added in with (59-78) While berzerker is rather OP, I highly doubt that it can do 59-78 damage when my resistance is still high. Son't get me wrong, 42-46 damage is still WAY to high when someones defenses are high, while also costing only 45 EP at max. I was too lazy to recalculate.
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