Remove luck factor limits (Full Version)

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sky222 -> Remove luck factor limits (2/10/2013 9:17:10)

However, if going past current minimums it takes twice as much of a stat. So someone will have a 0% chance to block if you have 20 more dex than them, and you get a 75% chance to block if you chose to invest 190 points or something into dex, and you are unstunnable if you somehow have 240 more support than them




Raffillia -> RE: Remove luck factor limits (2/10/2013 9:36:48)

Is this a joke?




Stabilis -> RE: Remove luck factor limits (2/10/2013 10:18:05)

What is the logic backing these numbers?




Giras Wolfe -> RE: Remove luck factor limits (2/10/2013 10:56:02)

You'll have to explain why this is a good idea.

Do you want mercs with 140+32 support to have a literal 50% crit rate?




Dimentic -> RE: Remove luck factor limits (2/10/2013 13:13:42)

And be "unstunnable". Lol, hilarious.




Mother1 -> RE: Remove luck factor limits (2/10/2013 14:50:21)

Oh sure lets buff the classes that can smoke and malf you to the point where you can't block and deflect. Let's give strength builds even more power when we know they are OP by removing these. In other words not supported.

Besides even if you removed those guess what with the cores that increase these equipped to players even if you did there would still be that chance to do it anyways. Plus with shadow arts hunters will have block chance anyways.




sky222 -> RE: Remove luck factor limits (2/10/2013 23:36:38)

I don't think I'm the only one who hates people that block with 50 dex less, or not being able to block with 100 more dex
Also, chances can go into negatives, so even cores wont help
@Giras
That would actually be around 20%. And if they have 170 support then your normal attacks will do as much damage as their crits

If you think about it, this is a nerf to str builds because it buffs all the stats that involve luck, meaning str isn't buffed




Mother1 -> RE: Remove luck factor limits (2/10/2013 23:48:22)

When you say remove the limits it works both ways meaning removing mins and max's. So if someone had a ton of support they would have a much higher chance to crit then 20 percent because the limit wouldn't be there. This would also help debuff builds like I said because if you remove the luck factor which mean for mins as well then if they debuff you hard enough you won't deflect or block unless you have a core on that add the chance to do so. In other works this would OP support builds since their chance to crit you would be high, as well as op debuff builds if luck mins don't exist.

If a tech strength BH came with this idea in play and they smoke you hard enough you are toast since you won't be able to block and they will have the strength to beat you up badly. If a strength support TM or CH comes at you with there debuffs you won't be able to deflect and you will take heavy damage as well. It will be a disaster big time.




sky222 -> RE: Remove luck factor limits (2/10/2013 23:54:59)

Well, if you wanted a 50% chance to crit, since crits take lots of support you would need 400 support
Go ahead, take a screenshot of your 400 support build
As for debuffs? Blocks and deflects don't happen anyway, except for that one stupidly lucky guy who beats you cause of that unfair block. It really annoys people...




Killer666 -> RE: Remove luck factor limits (2/12/2013 12:32:05)

Sky, your idea is ridiculous and ignorant. Im sorry but i have 48+10 dex (considered low) and i block alot. this game is luck+skill = win is seems as though you have got neither. If you have skill you can still win without an ounce of luck. Or at least i am able to and so are many people.




sky222 -> RE: Remove luck factor limits (2/12/2013 15:33:02)

Please take a video of you winning a lvl 35 opponent that had at least
1 stun
2 blocks
2 crits
3 deflects
went first
Oh wait...




DeathiZClarity -> RE: Remove luck factor limits (2/12/2013 15:38:48)

^ lmao.




Blitzex/Sr. Zeph -> RE: Remove luck factor limits (2/12/2013 15:52:13)

Supported.

It nerfs the str spammers ALOT and thats what we need, dont we?
This is a good idea!

A merc now has a 80% (can be reduced by sa and ninja reflexes) to berzerker you to the ground, and you want them to keep that?
NO WAY!
Mercs already get way to low blocks, they need to be punished for spamming, not still have a 80% to berz someone




the final hour -> RE: Remove luck factor limits (2/12/2013 16:03:08)

in a sence i see the point the OP is making but i dont entirely agree

i think if u abuse strengh you should get a survere penalty on your chance to block and hit (i mean it makes sence since u likely have lol support and defence cause uve maxed out your hp and strengh) yet they dont seem to get blocked or deflected nearly enuff

same for support you should get a severe penalty to your strengh so even with malf regardless of your dedly aim you cant hit above 3 . yada yada you get my point

if your going to put all your points into health and support/strengh you should be punished not rewarded because this should be a stupid move .

the best builds should be the jacks of all trades not pile into to hp and one other stat abuse builds.




Mother1 -> RE: Remove luck factor limits (2/12/2013 16:47:58)

@ sr zeph

This will OP debuff builds especially BH CH, and TM since they can destroy you tech and dex. Plus in two vs two this will be even worse especially if a merc get's paired with a BH TM or CH. Strength builds in two vs two will have a field day with what OP wants under these conditions.

A BH hits you with heavy smoke, and your dex goes down by 40-50 points and if it is 10 dex lower then everyone elses then they won't be able to block. Image if you are in 2 vs 2 and you lose your ability to block due to this rule good luck protecting yourself against a strength merc if you can't block. Or another situation a merc is partner with a support TM or CH who debuffs you for 50 Tech due to support abuse. Then that means you can't deflect and last I checked a strength Merc's sidearm works with strength. Without the debuff you would take heavy damage unless you deflect, but with this? No thank you.

Off topic

Remember when I said we should nerf strength itself sometime ago due to this exact problem with strength builds back in delta and you told me that strength merc wasn't a problem? Well what do you think of my idea of nerfing strength itself now? Thanks to the changes in omega not only are the old strength builds that were abused still OP but now we can add strength Merc to it as well as strength Cyber hunter.




the final hour -> RE: Remove luck factor limits (2/12/2013 16:57:13)

^ saying i told you so is fun aint it ?




ED Prince of Shadows -> RE: Remove luck factor limits (2/12/2013 17:46:05)

Not to be disrespectful, but this suggestion needs much more logic or a solid explanation. I can't take it seriously, especially when 10 dex more than another person means you can't be blocked.




Scyze -> RE: Remove luck factor limits (2/12/2013 18:16:25)

So strength builds are OP? When I used the same build, no one complained.
Neither did anyone think luck has changed when I made a post in the GD.




Exploding Penguin -> RE: Remove luck factor limits (2/12/2013 20:16:43)

The minimums should stay the same (except for stun chance), but the caps could stand an increase by at max 5% each. And, for a 50% crit rate (given your gun/aux with a +4% core), you'd need 312 support against an opponent with 18 support. Anyways, I don't think that the max should be removed. I totally abused dex, max shadow arts, and the +4% block core on CH with pure resistance armor, and my resistance and defense were still equal afterwards, which is insane because I was getting 48-49% block chance EVERY fight against all non-tank builds. If the cap was removed, I could easily peak past 60% block chance against those no-dex builds, and I have a yeti with an unblockable attack which takes away the opponent's gun and aux to boot. Stun chance should definitely have a lowered max and/or increase with support scaling far more effectively, because support builds are getting stunned like 20% of the time against those level 7-max strength mercs.




Giras Wolfe -> RE: Remove luck factor limits (2/12/2013 22:58:10)

It's called exaggeration, but I do apologize for using the word "literal." However you've yet to provide a good explanation for how this change will benefit the game.




sky222 -> RE: Remove luck factor limits (2/12/2013 23:12:05)

It's a nerf to str since str doesn't improve luck but all other stats do. It's also really annoying being blocked by someone with 50 dex less.
Though,I'm thinking of putting something similar to diminishing returns, where once you go beyond previous caps it takes twice as much of a stat. Only ten dex is starting to seem a lil OP




Mother1 -> RE: Remove luck factor limits (2/12/2013 23:26:40)

@ sky

Strength builds are make for one purpose. To destroy everything with muscles for brains. So explain to me again how this would be a nerf for them? Even if they didn't block deflect or even stun you they are still beating your brains out with raw offensive power.

Plus it doesn't matter if they can't do any of those if they still defeat you now does it?





Exploding Penguin -> RE: Remove luck factor limits (2/12/2013 23:34:13)

Yes, 10 dex would definitely be OP. If lucky strike negated the minimum block chance, then it would be possible to make all strike attacks unblockable on dex builds if they had the lucky strike core. Otherwise, in order to get a 0% block chance considering the current system (and considering that you can go past the 2% minimum), you'd have to have a mere 20 more dex than your opponent.




sky222 -> RE: Remove luck factor limits (2/12/2013 23:54:59)

@mother
They will have a harder time stunning you. That is a gigantic leap in of itself. This also makes it more reliable to pile massive heaps of dex to block or tech to deflect. Both of which destroy strength builds.




Blitzex/Sr. Zeph -> RE: Remove luck factor limits (2/13/2013 0:27:22)

quote:

A BH hits you with heavy smoke, and your dex goes down by 40-50 points and if it is 10 dex lower then everyone elses then they won't be able to block. Image if you are in 2 vs 2 and you lose your ability to block due to this rule good luck protecting yourself against a strength merc if you can't block. Or another situation a merc is partner with a support TM or CH who debuffs you for 50 Tech due to support abuse. Then that means you can't deflect and last I checked a strength Merc's sidearm works with strength. Without the debuff you would take heavy damage unless you deflect, but with this? No thank you.

Ever heard of these skills:
Def matrix
Energy Shield
Reflex Boost
Technician
Blood Shield
?

Blocking and deflecting can be easily avoided by
Skills
Robots
Specials (Cores nowadays)
and using guns when smoked
and using primary when malfed

NOw you only see str builds, why you ask?
BECAUSE THEY DONT GET BLOCKED OF DEFLECTED!

This is way more easy to counter then str builds that go berz you without you having any good block chance




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