button33 -> The Problems with Every Class (2/18/2013 16:28:32)
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So its been a week or two since the release, and with all the balance changes, everything is still unbalanced. Here are problems with each class, and how it could be fixed. Feel free to post your own ideas. Blood Mage I currently see nothing wrong with Blood Mage. The class seems to be pretty well Balanced. But however, this class can use some tweaking. How to Fix 1. Fireball should have the same energy cost as Plasma Bolt, as they are similar. So the energy for a Max fireball should be only 29 Energy. 2. Food For Though. What about giving Blood Mages Smoke Screen? After all, Mages have Malfunction. Tech Mage People running around with 130+ tech builds with plasma bolt and supercharge. The problem here is that plasma bolts does a lot of damage for little energy cost. Supercharge comes back with a additional health. How to Fix 1. Reduce the damage on Plasma Bolt and make it 33 energy at max, like it used to be. 2. Lower the scale of the damage of Plasma Bolt. Its way TOO HIGH. 3. Add a requirement to Plasma Bolt, preferably a strength requirement. 2. Make supercharge increase with Dexterity and Plasma rain improve with Technology. 4. Here's a thought. Make Malfunction improve with Dexterity. After all, Smoke Screen improves with Technology. 5. Since everyone has large energy pools now, decrease the energy gained from reroute to 25%. Mercenary Strength builds are the biggest problem here. This class can only rely on strength to win. Nerf Strength Build. How to Fix 1. Put a technology requirement on Bezerker. 2. Additional Cooldown for Double Strike, along with a slightly higher energy cost. 3. Food For Thought. Add a Warmup for Double Strike? 4. Hybrid Armor has support requirement. Tactical Mercenary Just ran into one with a godlike build. Tanking is the biggest problem here. TLM are getting 100 hp along with nearly 40 defense and resistance, which makes killing them impossible. They have unlimited energy because of reroute... and Poison Grenade just helps tank builds too much. Tactical Mercs seem to thrive fine. But a few changes couldn't hurt. How to Fix 1. Change Poison. Add a support requirement or scale down the damage. 2.Place a requirement on their passive armor. 2. Change Mineral Armor to Plasma Armor. Tactical Mercs usually have high tech because of Surgical Strike. This way, it forces them to invest them more into dexterity, for they will have lower defense. (They get Bonus Resistance, even though they don't need any more due to high tech. Cyber Hunter Cyber Hunters get high Damage. They have malfunction and Massacre, along with Cheap Shot. This class turns into a damage machine with High Str. How to Fix 1. Decrease the Damage of Massacre. 2. Give CH Mineral Armor. The core of CH is strength, and high str benefits from high Dex. So giving them extra resistance helps them, as they need to focus less in technology. But by giving them extra defense, CH have to worry about energy damage. This way, they need to invest less into str, or suffer very low resistance. Bounty Hunter Arguably one of the best classes in the game. The fact that they have SmokeScreen and Massacre makes them powerful, as they can reduce opponents ability to block. How to Fix 1. Decrease the damage done by Massacre. 2. Both Massacre and SmokeScreen have a support requirement. There should be some other requirement for the skill. Giving them both a support requirement is redundant.... Feel Free to Post any other thoughts.
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