Visible Rage Meter (Full Version)

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Giras Wolfe -> Visible Rage Meter (2/22/2013 3:29:40)

Just throwing this one out there. Should the rage meter be visible? Its important to know if your opponent will be able to rage you, and with builds that gain rage slowly it is very hard to predict when their rage will finally come. Also, if the rage meter was visual it would help to see the effects of Surgical Strike or Chairman's Fury. Is this something that should remain a "surprise" or be known so it can be accounted for in your strategy?

Here's another idea - should a passive skill core be implemented that lets players with it see rage levels?




Stabilis -> RE: Visible Rage Meter (2/22/2013 8:07:50)

Yes, there are some things we do not need to see, such as the damage type of the Auxiliary. But rage is special, a turn of rage is unlike any other turn. A rage turn can kill you more likely than a normal turn, and a rage turn will treat a tank like a normal player without hitting 3 damage. It is the apex moment of change, and although difficult to explain, the players should be able to plan around rage instead of being oblivious to it.




Remorse -> RE: Visible Rage Meter (2/22/2013 10:35:30)

I like the passive core idea.


I also prefer being just able to view it but rage is not as bad as not seeing skill cores when their are 100's to chose from.

So I wouldn't mind as much rage staying un-viewable.




ED Prince of Shadows -> RE: Visible Rage Meter (2/22/2013 12:24:57)

I think that the passive core idea is excellent!




King FrostLich -> RE: Visible Rage Meter (2/22/2013 20:28:24)

Just one problem, where do you place it when it's the opponent's turn?




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