Ranloth -> RE: Azraels Will Nerf Ideas (2/26/2013 7:04:46)
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Because clearly, unblockable effect is worth nothing in terms of damage so penalty for it is meaningless. <.< So incentive to use the core is? I use Azrael's Will, force them to Strike me, they deal normal damage and then what? In 1v1, it's difference of blocking it or not blocking. If blocked, free stun for them really. If not blocked, good, you've just dealt 100% damage which may suck if you don't rely on Strength. So the core (in 1v1) relies on.. block to justify its usefulness. In 2v2, they are forced to Strike you which can save your partner and such but it relies on block again. Whilst if they deal 75% damage when using Will, they end up dealing 175% damage whilst you can easily deal 200%. Where's advantage in this, especially in 1v1? In 2v2, it's only good to save your partner or if you really know that you're gonna die (last resort skill). But if you get blocked, they deal 175% damage and you deal mere 100% thus they get 75% advantage in terms of damage. What I've suggested is give then 200% damage and you deal 175% instead (with 75% being unblockable). So they have guaranteed 25% damage advantage whilst with above suggestion, you have chance for 200% damage or 100% damage, whilst they deal 175% either way with attack + Will. Especially with blocks being unreliable, I still don't see how chance of dealing 100% and 200% damage is better than guaranteed 175% instead, with former dealing 150% on average. But yeah, let's screw logic. Dealing 100% damage + Will (100%) & you dealing 100% or 200% (blockable) < dealing 100% damage + Will (100%) & you dealing guaranteed 175% damage. So totally, this is not a nerf, more like a buff for them right? 25% damage difference but unblockable and average is 175% instead of 150%. Not mentioning SA + Block Core + high Dex altogether with the Gun. Yep. Bro, do you even lift balance? (200% damage and 175% damage is assumed by taking 2 turns worth of attack, including being forced to Strike)
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