Ranloth -> Cores (3/11/2013 15:03:12)
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There's a lot of discussion about them, perhaps too much? xD Main concern is cores being too strong - not overpowered - and could use minimal adjusting to make them balanced, without making them completely useless in one way or another. I will list the existing cores and proposed changes, since it's much easier to explain it in detail. Also this part is about Active Cores, I will cover Passive ones in the 2nd part. If I haven't listed certain cores then they seem fine, in my opinion. The %'s shown here do NOT reflect the actual change, these would be adjusted by Devs if implemented! For the full list of cores and their effects, press the link: Skill Cores Active Cores: Azrael's Torment - working fine after the adjustment (85% damage). Azrael's Will - working fine but when you're forced to Strike and have full Rage bar, you should Strike but without using the Rage. Chairman's Fury - should deal 85% damage, cannot be raged. Energy Shot - burns energy based on 25% of opponent's EP max capacity. Energy Storm - 25% on single targets ; 20% on multiple targets. FrostBite - %-based EP drain instead; more efficient on those who have high EP as opposed to low EP; not too big % either to prevent overpowering it. Jack-O-Fire - cannot be raged. Meteor Shower - cannot be raged. Plasma Meteor - cannot be raged. Thorn Assault - cannot be raged. Reason behind damage cores being non-rageable is simply abuse. It's a free unblockable attack that, yes is only once per battle, but it gets a boost over normal attacks and costs you nothing to use. Simple fact that you cannot block it *unlike Melee-based attacks* nor deflected *such as Gun/Aux* is already quite an advantage. Passive Cores: Auxiliary/Primary/Sidearm Mastery - it has flat % chance but if there's big difference in Support, the % chance should be able to be negated to that of base % chance to Crit. Baby/Dark Yeti Charge - could be +2 damage to Omega Baby/Dark Yeti and +1 to Warrior (nothing to base Yeti). Deflection Shield - exactly like <Weapon> Mastery but for deflections. Lucky Strike (2%/7%) - exactly like <Weapon> Mastery but for connect. Mark of Azrael - exactly like <Weapon> Mastery; they are the same Cores but Mark has higher %. Ninja Reflexes - exactly like <Weapon> Mastery but for blocks. Stun Blast - as it is now and it's flat 3%, cannot be affected by anything. Stun Shot - as it is now and it's flat 5%, cannot be affected by anything. Changes to Masteries and Block/Deflection Cores would definitely reduce the luck impact. There may be an "issue" that Cores would be rendered useless but to make someone's deflections/blocks/crits reach base value, there has to be quite a big difference (temporarily achieveable if you use buffers only). So they'd be applied as normal with exception of Cores not rising the base % for given effect. Actually, looking at Shadow Arts (BHs/CHs), it could work in similar way to Ninja Reflexes; still raises blocking chance above the cap (45% max with SA), but if there's a massive Dex difference - so it can reach base % with pure Dex - then SA would be negated and base % chance to block would be used instead. Reduces luck & as I've said above, there'd have to be a massive differenc in Dex to achieve that; base is 2%, max with SA is 45% -> 1% requires 2.5 Dex so 43% would require 108 Dex difference which is possible with very good Reflex Boost and either, enemy having low Dex or the player having high Dex. Any feedback is welcome! Probably missed bits out so even better if someone can post it. Suggestions are very much welcome! Remember, this is for the existing cores in-game, not suggesting new ones which belong here instead.
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