RE: Botanical Battlegear (Full Version)

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Jekyll -> RE: Botanical Battlegear (3/20/2013 3:09:54)

^He is speaking in the context of the Omega weapons, the passive core being the +1 damage to your Yeti.




Blitzex/Sr. Zeph -> RE: Botanical Battlegear (3/20/2013 3:44:22)

quote:

So is Technician and Reflex Boost, yet players use them. Difference? Former requires training and costs EP to use, latter just depends on Support and costs nothing.

Nope, technician and reflex can be used multiple times in battle.
Are also not based on base dex/tech.
And also, support cannot be weakened except by Curse or in some cases Omega Override, which not much people actually use.
While dex and tech can be weakened by Smoke/Malf and Omega-Override. And as we all now, smoke and malf is much more common then Curse.
Also, reflex gives 15% energy drain, and lasts for 5 turns, where Growth Serum only lasts 3 turns and no energy drain (same as technician)
AND also, technician and reflex can be improved alot by a different stats and by skill lvl, where growth serum is only based on base support

AKA: Growth serum is much weaker then technician and reflex
Only advantage it has is -> No energy cost




King Helios -> RE: Botanical Battlegear (3/20/2013 14:28:56)

How about Botanical+Azrael aux special? Discuss.




AQWorldsFarmer -> RE: Botanical Battlegear (3/20/2013 15:11:42)

Batonical + Aux special= normal damage with core. Nothing much to it. oh and also don't forget to divide that my 2 turns. ;) xDD




King Helios -> RE: Botanical Battlegear (3/20/2013 17:25:58)

Yes…^

And added chance to crit, etc.




The Astral Fury -> RE: Botanical Battlegear (3/20/2013 21:13:36)

How about 15% chance to activate the effect, like honestly just make it a passive like the delta knight curse.




TRizZzCENTRINO -> RE: Botanical Battlegear (3/20/2013 21:20:17)

@above then it has to be on a armor in-order for it to work, if it is turned into a passive on the weapon then it wouldn't make sense, i mean how would hitting someone and your size increases at the same time makes sense.




King Helios -> RE: Botanical Battlegear (3/20/2013 21:42:30)

@trizzz;
It could show you absorbing their energy into the weapon, increasing in size?

@astral;
15% on all attacks, 25% if melee-based only, and 35% for just normal strikes (all separate options) sounds nice.




Exploding Penguin -> RE: Botanical Battlegear (3/23/2013 1:00:22)

I just verified that this core is near useless. I got the promo since I wanted var quite badly, and I used it with 145 base support. Artillery strike's damage only went up by 8, and my aux's minimal damage only went up by 5. If the buff were prolonged to be 1 turn longer, it would vastly increase its effectiveness as it opens up enough turns for 2 artillery strikes.




TRizZzCENTRINO -> RE: Botanical Battlegear (3/23/2013 1:25:33)

@king helios its called a growth serum not a energy absorber




The Astral Fury -> RE: Botanical Battlegear (3/23/2013 14:17:03)

Sigh honestly we get an UP core we ask for a little buff and all I here (not the people on this page, but in the last ones) your just used to everything being OP blah blah no this is a weak core and we want a buff we dont want it to be OP just be something decent.




King Helios -> RE: Botanical Battlegear (3/26/2013 14:37:43)

Someone please buff this!




nico0las -> RE: Botanical Battlegear (3/26/2013 15:59:00)

I just have to say that with Omega, there is quite literally no purpose at all in purchasing any promotional items. It's nice that we get a bonus for buying varium, but it's not really needed.




King Helios -> RE: Botanical Battlegear (3/26/2013 17:15:37)

^ Yes. However, Growth Serum is a lockd, active core that takes up space for Meteor Shower, Plasma Meteor, Energy Storm.




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