RE: CH-3 Changes (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


Wootz -> RE: CH-3 Changes (3/21/2013 22:20:45)

I never used a focus build until the Infernal war. I used Physical blades back then and I was doing better then Tactical Mercenaries. I have pictures of it, aswell.

Static Charge's effect was balanced due to the lack of a passive, in this case: Plasma armor.




theholyfighter -> RE: CH-3 Changes (3/21/2013 22:20:47)

quote:

CH is NOT weak.

Stop with threads asking for an unneccessary buff.

If anyhting, SA needs a rework.


You all cry over TM getting a buff and spam balance subsection with selfish buffs to CH.

So you meant that every thread except buff TMs should be deleted?


quote:

Skill tree, mate, there can't be two of a kind.

Static Charge, hell no! Why does everyone like that idea. What is point of "Static" in Static Charge, when you're making it passive. For one it is a Bloodlust rip off. And the skill is the classes' signature. And thirdly, why is the skill "underperforming", it can still regen quite a lot. And, Trans knows this. Three passive on one class, how about no.

Plasma grenade, fine. Its not like anyone will use that thing.

?? It's two...

quote:

A passive which is hated, but still people don't want to let it go. Logic.

It got replaced in this suggestion...





Wootz -> RE: CH-3 Changes (3/21/2013 22:22:39)

^Shadow Arts is counted, because it is virtually impossible to have both Techinician and Plasma Armor on the same skill tree.




theholyfighter -> RE: CH-3 Changes (3/21/2013 22:45:35)

It doesn't matters, since the main idea is to get rid of a current passive and have Static Charge work as a passive; PA's not leaving, so Shadow Art is the one leaving. But yea, having Technician and Plasma Armor on the same skill tree does seem kind of overpowering CH's resistance.

Therefore, currently the issue is about an active skill replacement for Shadow Arts.




Exploding Penguin -> RE: CH-3 Changes (3/22/2013 0:40:46)

@Wootz: You didn't get my point. My point was not that it overpowered strength builds, my point was that static back then pretty much destroyed the entire class because no-strength builds couldn't function at all until they implemented the armor-ignoring properties. I wouldn't mind if SA got replaced by technician or whatever; SA itself is pretty much the skill which makes 20-30% of my fights lose the fun factor in it, and I have no idea why it was introduced in the first place.




Mother1 -> RE: CH-3 Changes (3/22/2013 0:51:17)

@ exploding penguin

So you are saying that Static was never balanced in the first place?




Exploding Penguin -> RE: CH-3 Changes (3/22/2013 0:56:46)

@mother1: Precisely. The skill's concept was interesting, but the way that it works is that it can only benefit (and typically to an extreme amount) a certain small amount of build types in particular. At one point it really OPed dex tanks with level 5-7 multi shot because it gave extremely high energy for no strength, and could be stacked with technician, multi shot, support-increasing malf, and shadow arts. Later, after it was changed, it became unusable by no-strength builds.




ansh0 -> RE: CH-3 Changes (3/22/2013 1:25:08)

The skill should not change.

CH is fine.


I hope devs leave this class alone.




Wootz -> RE: CH-3 Changes (3/22/2013 6:16:55)

Oki, lets take moderate Strenght, 16-20+34, round it up to 54, now: (54 x 0,80) x 0,55 = 23,76 = 24 EP on the original formula.
Now lets take a low ammount, 8-10+34, rounding it into 44, which is 20 EP.
So, a no-strenght build could funcion easily.
Was your point about that?




Striker44 -> RE: CH-3 Changes (3/22/2013 7:31:46)

quote:

Oki, lets take moderate Strenght, 16-20+34, round it up to 54, now: (54 x 0,80) x 0,55 = 23,76 = 24 EP on the original formula.
Now lets take a low ammount, 8-10+34, rounding it into 44, which is 20 EP.
So, a no-strenght build could funcion easily.
Was your point about that?

Original formula was changed because they say was OP giving a big amount of energy even to a nonstr builds ,i can't see how they change this back




theholyfighter -> RE: CH-3 Changes (3/22/2013 8:17:04)

quote:

Later, after it was changed, it became unusable by no-strength builds.

@Wootz,
Um, exploding added the bold parts already...

quote:


Field Medic----------Cheap Shot----------EMP Grenade
Plasma Armor------Static Charge------Defense Matrix
Multi-Shot-----------Malfunction-----------??????????
Plasma Grenade--Massacre-------------Venom Strike


Main Issue: ??????????
-Has to be an Active Skill
-Cannot be a debuff
-Cannot be a dot
-Cannot increase dex/tech or def/resis

^ Any suggestions for it?



Requirements review:
Field Medic: 43 Tech at MAX
Plasma Armor: 43 Tech at MAX
Static Charge: 42 Support at MAX
Malfunction: 37 Strength at MAX
Venom Strike: 37 Technology at MAX
Massacre: 42 Support at MAX




King Helios -> RE: CH-3 Changes (3/22/2013 8:50:05)

@theholyfighter

I was thinking, and it'd be cool to have an Energy-heal skill.




theholyfighter -> RE: CH-3 Changes (3/22/2013 8:51:00)

^Ah, as a replacement for the current Static Charge without changing other things?

btw, I can log in now




Ranloth -> RE: CH-3 Changes (3/22/2013 8:53:01)

@King Helios & theholyfighter
How about this: http://forums2.battleon.com/f/tm.asp?m=21179276

Focus more on the concept rather than the numbers (they are just to illustrate it). And for "??????????" skill - how about something along the lines of unblockable attack with some new effect? Skill Cores thread has many effects that people have suggested so it could deal some damage + apply ____ effect.




King Helios -> RE: CH-3 Changes (3/22/2013 8:53:24)

Perhaps.

Level 1: +10 EP
Level 2: +13 EP
Level 3: +16 EP
Level 4: +19 EP
Level 5: +22 EP
Level 6: +25 EP
Level 7: +28 EP
Level 8: +30 EP
Level 9: +32 EP
Level 10: +33 EP





theholyfighter -> RE: CH-3 Changes (3/22/2013 8:54:43)

@Trans
Any changes that can at least give Static the use of a signature for a CH is worth trying.

@Helios
That'll be fine! But perhaps make it work like Generator (does nothing except healing energy)

---------------------------------------------------------------------------------------------------------------
quote:

Modified King Helio's idea:

Energy heal~

Stat Requirement: 24~42 Support
It is used like Generator; use a turn for using this skill, without attacking.
quote:

Level 1: +10 EP
Level 2: +13 EP
Level 3: +16 EP
Level 4: +19 EP
Level 5: +22 EP
Level 6: +25 EP
Level 7: +28 EP
Level 8: +30 EP
Level 9: +32 EP
Level 10: +33 EP




Trifire -> RE: CH-3 Changes (3/22/2013 18:33:59)

I think that they should replace SA with a passive that increases Deflect chance instead of Block chance.




Midnightsoul -> RE: CH-3 Changes (3/22/2013 19:26:33)

Honestly, I'd have no problem if Static was passive if Shadow Arts is removed




theholyfighter -> RE: CH-3 Changes (3/23/2013 0:39:38)

quote:

Honestly, I'd have no problem if Static was passive if Shadow Arts is removed


Which is the idea of this suggestion.

quote:


All numbers can be discussed and modified.
Modified Skill Tree:

quote:

Field Medic----------Cheap Shot----------EMP Grenade
Plasma Armor------Static Charge------Defense Matrix
Multi-Shot-----------Malfunction-----------Technician
Plasma Grenade--Massacre-------------Venom Strike


Static Charge:
-Passive Skill
-Gives energy depending on how much damage you did.
-Adds a Support Requirement, 42 at MAX.

Calculation: 3+[(damage)*(lvl corresponding percentage)]
Basically, it means that you have a base energy regen amount of 3.


quote:

Lvl 1: 3%
Lvl 2: 5%
Lvl 3: 7%
Lvl 4: 10%
Lvl 5: 11%
Lvl 6: 12%
Lvl 7: 13%
Lvl 8: 14%
Lvl 9: 15%
Lvl10: 16%


Plasma Grenade:
-Base damage increases by 3.
-Energy cost decreases by 3.

Technician
-In place of Shadow Arts
-Adds synergy









ansh0 -> RE: CH-3 Changes (3/23/2013 1:14:34)

Why are you buffing CH?

Is it UP?




theholyfighter -> RE: CH-3 Changes (3/23/2013 1:24:30)

^ It has too less build variety and build stradegy. And yes, it is slightly UP now.

When a CH duels classes with Reroute (TM, TLM), ofc CHs can't resist long enough.

When a CH duels a BM, its DA cuts thought PA, which makes nearly no difference. Then the BL comes and adds more advantage.

When a CH duels a Merc, it's quite fair. No problem.

When a CH duels a BH, there comes the block rate thing. Both of them have SA, but there comes Smoke Screen, with Bloodlust following.

Replacing Shadow Arts with an active skill in exchange of Static as a Passive will then be withing the 2 Passives restriction. Energy, IMO, is a HUGE necessity for build variety and in possibilites for more stradegy.




theholyfighter -> RE: CH-3 Changes (3/23/2013 8:29:28)

Editted first post

Another idea:

quote:

quote:

Field Medic----------Cheap Shot----------EMP Grenade
Plasma Armor------Static Charge------Defense Matrix
Multi-Shot-----------Malfunction-----------Venom Strike
Plasma Grenade--Massacre-------------Bargain



Bargain:
Reduces your skill's energy cost by a %. Does not affect Massacre.
quote:


Lvl 1: 5%
Lvl 2: 8%
Lvl 3: 11%
Lvl 4: 14%
Lvl 5: 17%
Lvl 6: 20%
Lvl 7: 23%
Lvl 8: 26%
Lvl 9: 29%
Lvl10:32%


Plasma Grenade:
-Base damage increases by 3.
-Energy cost decreases by 3.




Midnightsoul -> RE: CH-3 Changes (3/23/2013 12:03:19)

^As long Bargain is an active skill (or skills u have to toggle on), then ok


I honestly would like to see Shadow Arts gone just to make Static Charge passive.
The new move I had in mind was the just a move that reduces a debuff by a certain % (Like probably up to 90% since it would cost energy to use)




AgaisntAllOdds -> RE: CH-3 Changes (4/4/2013 4:29:23)

They should change static charge into a better one like the passive version that that guy made, or bring back the old because CH is pretty weak now.. no more strategies cuz not enough energy taken with the nerf static charge




Soul of Shadow -> RE: CH-3 Changes (4/4/2013 11:19:03)

My idea: Make static charge a passive (like you all said), then replace SA with some form of lifesteal move.




Page: <<   < prev  1 [2] 3   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
7.800293E-02