RE: =OS= Beta Release Thread CV - READ THE FIRST POST (Full Version)

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Megadragonknight -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 13:15:00)

@everyone
Thx for the support! :) I will do my very best for my future and hopefully i will still continue to have a simple life even with my future family. Anyway, i will still definetely be with you guys even if i am busy with my future study and work. OS, AE games and AE forums are part of my daily live activity and i will continue to play so long as i live and have time. [:D] Once again, thx for the support, Vagaran, Kralos, Leader, Leprechuan, Mondez, Jmagician. I am glad to be able to meet and chat with many friendly forumites. [:D]




Jmagician -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 13:17:09)

@Mega: Just make sure you get everything together out in the real world! That is what is important, we, your cyber friends are supporting you! :D

@vagaran: That is the same thing ._. Mixed and Hybrid can be used interchangeably.




Vagaran -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 13:17:52)

I tried to farm a few levels for Orc Savager, I got bored pretty quickly [>:] I REALLY hope for gameplay updates soon...

@Mega
You aren't alone on the studying part ;)




suggsie -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 13:18:45)

I'd like card customization to work as

half the characters deck has to stay as is (you choose which cards to include in that half)

The other half can be made up of cards from other characters you possess

If customization was to be too free reign then everyone would use the same deck which would be boring

Also there would be loads of sheild/freeze/shatter decks, it would get very "spammy"





Mondez -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 13:19:26)

I'm hoping for CC this week though it is not possible, but who knows Nulgath might surprise us.

@snuggsie
Main problem, the characters starter deck cannot be modified meaning you cannot remove the cards the character already has so the rest of the modifications are adding and removing the cards you find or buy.




Jmagician -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 13:21:12)

quote:

everyone would use the same deck

An excellent reason why there should be more variety in terms of what cards we add and a little more strategy behind them.

Nulgath did mention he was very close to finishing CC and now that it is top priority, it should be here by next week at max, if not this week.

@below: Np!




Megadragonknight -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 13:23:31)

@Jmagician
Thx! [:)] Will do so as long as i stay focus on what i want to do.

@vagaran
Lol. True although in my country, education is abosolutely very important.

Anyway, time to get on-topic before Leader as the Alpha Wolf start snarling at me or ND as the Moose king will stomp me. Yeah, gameplay update is now very important for OS as we should start testing the CC, Elemental Resistance and many more so then once everything is completely balance and fix, OS will finally launch as a complete game and the Storyline will officially begin soon, i think.




Beck -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 13:25:14)

@Megaknight
I'm late to the party so you're probably sleeping, but good luck with your studies and future career! We'll miss you kill the forums.

@Leprechaun
*pokes back* I was busy doodling, and I just finished. Signature updated!

I'm hoping that if we don't get CC this week, Nulgath will still share his ideas for how CC will work. That way, we can see where he's going with this and be more ready to try out ideas for decks once CC does come out.




Mondez -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 13:27:53)

CC will need as much testing as it can get so there won't be any game breaking bugs and glitches because it is one of the features that would have a 60% chance of glitching seeing as the battle system and cards still have issues. ( Random freezing and Iron Hide is still glitched. -_-)




Leprechaun -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 13:28:26)

@Beck
Yay you reacted! Can I pm drawing idea to you?




Beck -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 13:31:09)

Well, I think the Team's gonna release that updated combat engine before releasing CC, so hopefully we'll avoid a massive, game-breaking wave of bugs once CC comes out.

@Leprechaun
Sure! The more I draw, the better I'll get.




Megadragonknight -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 13:32:42)

@Beck
Thx for the support as well, Beck! [:D] Oh, come on. Its not like i won't be around anymore. I love OS, the forum and the AE games. I swear to be around to at least post some comments and you will definetely see me around on weekend for nearly full week. [;)]




Leprechaun -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 13:32:58)

How many of my ideas will you illlustrare >o>




Jmagician -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 13:38:05)

@Mega: That is true xD

I hope there aren't any serious bugs to deal with when CC comes out. Cosoma was hard enough to handle on its own.




Beck -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 13:40:40)

@Jmagician
:D Cosoma will get even more serious when CC comes out!

At least I hope. Man, really wish Nulgath would share more details about his plans for CC. All we have to work on is old news.

@Megaknight
Oh good, there will still be someone to blame for a silent forum :D




Mondez -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 13:44:21)

Nulgath stated from the last DnS that Warlic was working on a stability fix, but I'm not sure if it was applied to last week's release.




Megadragonknight -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 13:53:01)

@Beck
Ok.

@Jmagician
I may not expect the CC to have bugs since everything won't turn out the way it expect at the begining but it will be fix and balance out for sure but it may took a while. [;)]

I am off now. Night guys.




Jmagician -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 14:09:28)

Reasons that justify why the team needs to hire more workers (especially coders) are growing faster than ever.

@Mega: Bye!




1st Horseman -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 14:38:10)

If CC is anything like I want it to be, all my cards will be red and vampire-ey.




Beck -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 14:40:27)

I just want the ability to add 1 Shield card to Fish Face. Just 1 card... >.<




1st Horseman -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 14:42:42)

Haha yeah, no shields on Fishy is a little aggravating.




Vagaran -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 14:43:50)

I would add an Ironhide on Orc Savager if that becomes possible...




Beck -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 14:46:54)

I hope Ironhide becomes one of those heavily controlled cards, like Freeze, when Card Customization comes out. So not literally everything can pull the Ironhide/Neutralize combo.




Jmagician -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 14:49:36)

I think Incinerate would also be a problem, seeing as how it costs nothing if memory serves me correctly.

@below: Are you sure? o.o




Mondez -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 14:50:41)

@Jmagician
Incinerate costs 6 plus to discard 1 card. O_o

*Edit: Yeah I'm sure it's 6 fire energy plus discard 1 card because wouldn't that overpower empower on levels plus that would be unbalanced.

I think the limit for special cards will be three like most universal card games.




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