RE: =OS= Beta Release Thread CV - READ THE FIRST POST (Full Version)

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Vagaran -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 14:51:05)

Various elements could use some re-work. Apperantly Freeze only cost 7 Energy, stuns enemy for 2 turns AND you can get attacked without getting free from the Stun. Combine this with shields spamming and Shatter and Artifacts that makes Energy goes past the limit and it's a nightmare to beat an experienced Ice Character owner.




Jmagician -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 14:54:41)

@Mondez: I just tested it, it doesn't require any energy at all. And there is always this

You're right, it will render Empower completely useless when CC comes out.




Mondez -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 14:54:45)

I've faced inexperienced ice players which they make me facepalm when they use Freeze and then charge for two turns. O_o

@Jmagician
Wow they need to fix Incinerate because it beats empower if it costs 0. I guess I never noticed when I use Incinerate.




Andlu -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 14:56:57)

I think Incinerate just works when you discard FIRE cards. So that may be the reason why it gets more "attack"




Beck -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 14:58:09)

@Mondez
I sometimes use Freeze like that on Ice Beetle, when I get horrible cards the first turn, so as to buy me an extra turn to charge to 5 energy.
Freeze is a very good defensive card.




Jmagician -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 14:59:22)

Well Shadow characters always did have an advantage in their own way through poisons and reflections so Empower is just a nice addition to that advantage, but in CC, no one will use it seeing as how Incinerate is way better. This is stuff we shouldn't worry about though o.o I hope these kinds of issues have been brought up and addressed this whole time they were working on CC.

@Andlu: That is either the case, if not, they will probably fix it to have that effect XD




Andlu -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 15:00:46)

I just hope we don't get anything like Shadowlize. Lol.




Mondez -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 15:01:22)

@Beck
Main problem was that they would charge when they capped their stack rate for no reason. I know you are an experienced ice player.

@Andlu
And empower gives a +3 and Incinerate a +6 sooo big difference.


Why is my iPad so slow in typing. [:D]




1st Horseman -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 15:04:49)

Incinerate combined with certain attacks could be extremely overpowered. Even off the top of my head, A base level like Power strike would do 13 damage, then stacking other things like a sacrifice on to would be an 18 damage attack chain. And those are just basic combos.




Beck -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 15:05:11)

@Mondez
lol at that point I assume my opponent has rage-quit and that it's the AI fighting.

They should really make it easier to tell when the AI takes over in the future.




Mondez -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 15:07:08)

@Beck
Good point, but though I don't see a reason when the opponent was 5 levels higher than me, then again I was using a level 4 FC and he was using a level 9 JF.




Vagaran -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 15:26:12)

quote:

And empower gives a +3 and Incinerate a +6 sooo big difference.

Lol yeah, I made a post about this a while back. I think giving Incinerate a energy cost on 3-4 would be fair, because Fire can be considerably OP right now with Incinerate having that +6 bonus dmg. Either an energy cost on Incinerate or lower the bonus dmg it gives.




Jmagician -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 15:32:39)

@Vagaran: Here is a request even better, rename Incinerate and give it to those Water types. There is no need to underpower the card nor is there any need to give Fire types a boost in damage output.




Beck -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 15:34:11)

That might actually happen one day. We are getting new cards in the future, and what's easier than copying a existing card's effects and just give it a different element affiliation?




Combat dummy -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 15:34:22)

@Vagaran: Fire Characters Have No Shields (1) Thus In Higher Leveled Battles, They Are Easilly Beatable because A normal Character Can Get around 2 Shields per deck restock. They Need 2 turns to reuse an incerate fireball combo. Ice characters at a high level can easily wreck a fire character.




Vagaran -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 15:38:29)

@Combat
Lol.

2x Fire Ball = 20 dmg for 16 Energy.
Add 5 dmg card boosted by Incinerate (20 energy total) that's 11 extra dmg. Considering that Ice in most occasion only seem to put up around 10-15 shields it will mean they would take 16 dmg. And how about the other elements? Shouldn't they also have a fair chance vs Fire? The game should be balanced so atleast 4 elements can beat a specific elements, not just 1. Also, when E.Resistance is out, Fire will literally destroy Ice Characters.




Mondez -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 15:41:04)

@Combat
Take for example HH, I can do massive damage plus destroy opponents shields very easily I can probably do 20+ damage in one turn with fireball with incinerate.

Anyways Incinerate needs the energy costs for it to be controlled




Jmagician -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 15:41:09)

I had my time playing with Ice types, I only ever lost when I fought against a Fire type ._. This was before Freeze got nerfed; this should really say something.




bei4 -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 16:01:02)

where are you guys in what lobby or solace?
i am at solace-91 but no one in there
i think i conna chance my name to my name in oversoul benjasaurus1 that is easier to regognice me or how you typ that xd




Redingard -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 16:01:38)

Back from school, time to grind as FC and Minotaur! Maybe some Bill the Assassin as well...

I agree, Incinerate should be nerfed. Energy is supposed to be really offensive as well, and it can't even compare to Fire. I think Fire is the most OP element right now, not Ice. Ice isn't even that strong, compared to a Light or Shadow Master.




bei4 -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 16:05:27)

i saw mondez bevore i can say something he was gone ;(




Leprechaun -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 16:08:42)

@Ben
Wait we are friends in OS aren't we? :o




bei4 -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 16:09:21)

yeah we are little cat *meeow*




Labyth -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 16:09:50)

Consider incinerate is master lvl card i don't think anybody could just be able to use incinirate and aslo the fact that it actaully do believe it need fixing like it should cost 2 or 3 energy to use.




Leprechaun -> RE: =OS= Beta Release Thread CV - READ THE FIRST POST (3/20/2013 16:10:51)

@Ben
Hehe... MEOOOOOOOOOOOOW!

So excited for release! Oooh Friday, come here kitty :D




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