RE: Gamma Bot Nerf (Full Version)

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Mondez -> RE: Gamma Bot Nerf (3/25/2013 19:01:34)

Gamma Bot just needs to be left alone because in itself is balanced because like I said it doesn't do anything special except attack with both sides of the coin: physical and energy.




Renegade Reaper -> RE: Gamma Bot Nerf (3/25/2013 19:07:50)

gamma bot doesnt need a buff OR nerf.




Bloodpact -> RE: Gamma Bot Nerf (3/25/2013 23:03:32)

If Gamma bots special is block able it's fine as is.

Because, basically you can then just simplify Gamma bots special as "it can hit in ether element"

In the event that it is not block able(I don't think it is, haven't ran into too many Gamma bots tho)
it should be delectable or block able if you get to use it over and over again. ( or you are just getting free hits)




Mother1 -> RE: Gamma Bot Nerf (3/25/2013 23:08:46)

@ bloodpact

The gamma bot is already like that. The normal attack is blockable and the special attack is deflectable.




Bloodpact -> RE: Gamma Bot Nerf (3/25/2013 23:10:02)

Very good then it is fine. Gamma is like perfectly balanced. OP is on acid.<---- joking




Blitzex/Sr. Zeph -> RE: Gamma Bot Nerf (3/26/2013 3:46:42)

This will be my last ‘’attempt'' to let you think this through since most of you are either getting me wrong or not even try to understand it.

You first need to think about this, before replying to my thread once again:
1.It hasn’t been touched for 2 year, but is this a valid reason to decide whether its OP or not?
2.All robots can be countered on a certain way, gamma however is an exception, only possibility is to reduce its damage, but that isnt a counter, isnt that a reason to call it OP?
3.All robots costed something else (except assualt bots and some yetis), but because something has costed you a promo or 2.2k varium it should just outcast all other robots out there, whilst not even being the most valuable robot because that is the Golden yeti?
4.It looks like a simple robot because it just has both damage types, yet no penaltys of any kind, that makes this robot unstoppable yet has good diversity, doesn’t that make this OP?

The Opness of this robot is caused by its diversity without having any kind of restriction/penalty.
It is the perfect robot with the perfect lay-out because it deals psysical melee damage and ranged energy damage, which has always been the best lay-out set, yet deals 100% without any kind of penaly, which all other robots have.

Note: Malf and Override are NOT a counter

Removed unnecessary content, watch your tone. ~Tanky




redclaw -> RE: Gamma Bot Nerf (3/26/2013 4:27:34)

So i'm gonna try clear a few things abt the gamma bot...

It's special cannot be changed and if it were then it wouldn't be the same....... and abt countering it... im not sure y u need to... cause in most of my batles against gamma bots i have never really given too much attention to the bot since it isn't actually a game changer... maybe it has something to do with my build... but they always use phy attacks on me and i know that they will since my def is lower than my res... so maybe like tht u should make it in such a way tht one, either ur def or res is higher than another so tht they only attack with one kind.. which is kind of a downfall for them...

And remeber... the gamma bot is supposed to be at its best when a person uses a shield cause then u would be falling right into their trap cause the best way to "counter" the gamma bot is by attacking and not being defensive..... As they say the best defense is a good offense [;)]

Removed unnecessary content. ~Tanky




Ranloth -> RE: Gamma Bot Nerf (3/26/2013 7:24:55)

In the end, all that Gamma Bot provides is additional Energy damage source that's deflectable and is like a Gun/Aux, as opposed to IA which deals more damage but is just once per battle. It doesn't matter that in the long run, Energy attack of Gamma will deal more total damage than IA. So how about if I have Override core on my Primary instead of Meteor Shower (Override = blockable) and use Gamma? Whilst someone else has IA and Shower. They get one more unblockable attack than me unless I use Gamma Bot three times.

It's just 100% damage. With good Tech and Focus 5, we're looking at maybe 58-62 damage (inc. Focus) before defences? That already requires spread-out stats to do so. Strike can do the same with +35 weapon and Strength abuse but Strike is unlimited and blockable. With good Strenght + DA, you can get there without the need of being forced to have Focus. Likewise with Support builds. Or you can use skills, depending on your build + Bot of your choice.

It's just another unblockable deflectable source of damage. Aux and Gun do it as well, and all of them do it. Bots are useful in different situations.

quote:

4.It looks like a simple robot because it just has both damage types, yet no penaltys of any kind, that makes this robot unstoppable yet has good diversity, doesn’t that make this OP?

I have high Strength and DA, doesn't that make my Gun and Strike OP? Strike can be used non-stop and Gun is deflectable and has a cooldown. The Bot has 3 turns for either of the attacks. Damage achieved by Bot can match that of Strike and Gun easily. Do these have penalty as well? No.
By nerfing Gamma, you will make adjusted version of IA with different effect, for no reason. If IA wasn't changed to the way it is, surely someone would complain because its special has an effect and no restriction? Oh, they did.
Furthermore, when ALL the Bots with abilities were restricted to once-per-battle, Gamma has remained as it is and no one has found it a problem as more Bots were created. But once OP'ness of IA goes away (since it was copy of Gamma but better), then it's a problem because you lost unlimited source of 130% (back then 140%) damage at no penalty. Perhaps battles don't last long enough to take advantage of Gamma Bot as much as you can with IA? In short battles, IA will pull ahead on 4th turn (roughly) and max out on the 9th, so if you use Gamma Bot once in the battle (Energy attack) and other items to kill your enemy, which is better - IA or Gamma? Both used once, IA dealt 130% damage. In short battles, IA pulls ahead. In long battles, Gamma pulls ahead. Likewise with other Bots and their advantages.

As we've already said, only because one person is claiming that something is OP and no one has seen it as a problem, kinda shows it isn't really an issue, even for Devs. No, IA wasn't hindering Gamma's OP'ness because Gamma stayed as it is prior to IA's release (and after the release, IA was OP so everyone made the switch for sake of power). Gamma's 'nerf' was making other attack go to cooldown when used but it was for sake of balance too. The way in which Res scales isn't really what made Gamma OP because it has affected IA just as much. It scales slower but so does your Res so any Energy Bot can do the same. Lower amount of stats isn't to blame either since less can be put in Tech than before without a penalty, and Focus 5 has less HP than any other build can due to spread-out stats. Likewise with Energy being kept at base.




Blitzex/Sr. Zeph -> RE: Gamma Bot Nerf (3/26/2013 8:17:32)


quote:

In the end, all that Gamma Bot provides is additional Energy damage source that's deflectable and is like a Gun/Aux, as opposed to IA which deals more damage but is just once per battle. It doesn't matter that in the long run, Energy attack of Gamma will deal more total damage than IA. So how about if I have Override core on my Primary instead of Meteor Shower (Override = blockable) and use Gamma? Whilst someone else has IA and Shower. They get one more unblockable attack than me unless I use Gamma Bot three times.

Where is this good for exactly?
And its about the robot itself, you are now taking random other factors with it..
quote:

It's just 100% damage. With good Tech and Focus 5, we're looking at maybe 58-62 damage (inc. Focus) before defences? That already requires spread-out stats to do so. Strike can do the same with +35 weapon and Strength abuse but Strike is unlimited and blockable. With good Strenght + DA, you can get there without the need of being forced to have Focus. Likewise with Support builds. Or you can use skills, depending on your build + Bot of your choice.

Tell me something i dont know yet..
quote:

I have high Strength and DA, doesn't that make my Gun and Strike OP? Strike can be used non-stop and Gun is deflectable and has a cooldown.

Nope, because that are 2 seperate weapons.
The primary itself can be countered by a dex/def buff and then gun by a tech/res buff so no.
Gamma is only 1 weapon..

quote:

In short battles, IA pulls ahead. In long battles, Gamma pulls ahead. Likewise with other Bots and their advantages.

This is not true, IA first needs to survive till the 9th turn to get max damage, normal battles only last 9 turns, even long ones.
Gammas special can be used 2 times already so dealing 200%...




Ranloth -> RE: Gamma Bot Nerf (3/26/2013 8:23:02)

You need Primary to enter PvP either way. So what's with the 200% damage in two turns? Sometimes raged 100% damage isn't enough, and 130% will make the difference. Don't compare simple numbers. Also, Gamma is a Bot not a weapon. >_>

I included other factors because.. you should have other items? You aren't gonna Strike endlessly until you can re-use the Bot, are you? The more weapons you have (and upgraded), the more stats you have for yourself to put into defence or offence. What good does it do exactly? More Tech = higher Bot damage + higher Res to defend against "very" OP Bot.




Warmaker04 -> RE: Gamma Bot Nerf (3/26/2013 8:24:11)

BLitzeh dont want to quote your post at 3th page
U always have real done answer huh?
Ik very good this bot.
Infernal was exception because it had special which increases 5% damage per turn
and gamma dont have special on 5% so thats what i meant -_-

Removed unnecessary content, watch your tone. ~Tanky






Blitzex/Sr. Zeph -> RE: Gamma Bot Nerf (3/26/2013 8:52:11)

quote:

Also, Gamma is a Bot not a weapon. >_>

=\ It isnt about if its a weapon or a item, its about you comparing gamma bot with 2 weapons, whcih already proves my point that its OP since you need to take 2 things to make it equal with one..

quote:

I included other factors because.. you should have other items? You aren't gonna Strike endlessly until you can re-use the Bot, are you? The more weapons you have (and upgraded), the more stats you have for yourself to put into defence or offence. What good does it do exactly? More Tech = higher Bot damage + higher Res to defend against "very" OP Bot.

And when youre comparing robots you just take other factors?

So i can compare mass+BL with Super charge without any problems?
Flawed logic trans, comparing 2 things with 1


Removed unnecessary content. Watch your tone when speaking to others. ~Tanky




Ranloth -> RE: Gamma Bot Nerf (3/26/2013 9:03:04)

So I cannot compare 2 things with one, yet you compare Gamma Bot to IA and claim Gamma is OP due to changes to Res and the way it scales. It's irrelevant because you're comparing Res to a Bot. Oh wait, Res improves with Tech and I compared Tech to items and how it benefits the Bot. My logic is flawed? Right. Because I don't agree to make Gamma end up as IA or re-buff IA so you can abuse it.

Also, Malf is a nice counter to the Bots. So is Smoke if they use Bot other than IA and Gamma since their attacks will be blockable. ;) So is Override in fact!




Thesoulweaver -> RE: Gamma Bot Nerf (3/26/2013 9:04:33)

Does seem OP to me. I agree with you, Zeph.

Trans, We need to wait for 130% Damage. And last i checked, 200% in 6-8 turns is better than 130% damage one time usable, while is also deflectable.

Where on earth did primaries come onto the discussion? This Post is clearly about Bots.

(Might have got some details wrong, please correct me if required.)


Definitely useful to have some dev comment here. This is a true balance post, with most people saying logical things.

Maybe we could make the laser for IA non deflectable. That would solve all the balance issues when compared to GB ( Though make it OP compared to yetis and others)




Mondez -> RE: Gamma Bot Nerf (3/26/2013 9:07:02)

@Bliztex
I'm sorry to say your reasons for nerfing this bot is still not justifiable.

If you take into consideration of your dex and tech, Gamma Bot will do damage, but as an experienced Gamma Bot user I can safely say that his attacks can be easily blocked and reflected. Heck, I mean a class with a decent dex or tech (40 and above) can block or reflect the damage done by Gamma.

Where does the 200% damage come in? I'd like to see that since the Bot doesn't even gain a regular power increase like IA. Gamma does only 2 functions physical and energy like I stated in the previous page. It doesn't have any special abilities except it's ability to:

1. Again do physical attacks!!!
2. It does energy attacks!!!

quote:

Gamma Punch
Calls in your Robot to attack your enemy
Gamma Fire
Nuclear-powered assault!


If it had some sort of special, you would think the description would say: "Gamma Fire: Does 100% damage against an enemy regardless of defense."

I respect your opinion, but again it does not justify to why it needs a nerf. Dex and Tech can stop its attacking power because it depends on your build. A 5 focused player will take moderate damage from the bot if he/she is at the same level as me. 20+ damage depending on the situation, I remember when the bot did 18 damage against a focus build player at the same level as me and nerfing it will not do any justice done to the bot.

Against a Bounty Hunter, the bot would in it's primary attack would miss as if it was a regular strike attack. Why nerf something that is balanced? This bot has been balanced for as long as I have used it and it should stay the way it is.




redclaw -> RE: Gamma Bot Nerf (3/26/2013 9:08:01)

@ thesoulweaver

so ur saying that GB is OP just because IA got nerfed?




Thesoulweaver -> RE: Gamma Bot Nerf (3/26/2013 9:08:44)

By 200% He means 2 attacks of the same skill, in the time required for IA to unleash itself.

OPness and UPness is all comparative. If Massacre, SC and SS all did 100% more, what would you call OP?




Mondez -> RE: Gamma Bot Nerf (3/26/2013 9:09:47)

@TheSoulweaver
Where does the 200% come from?! After it attacks it has a cooldown so where is the 200% I would like to see that.




Thesoulweaver -> RE: Gamma Bot Nerf (3/26/2013 9:11:22)

Taking the CD into consideration. Do read my post properly.

Interesting discussion though. Most people are acting like proper senators.




Ranloth -> RE: Gamma Bot Nerf (3/26/2013 9:11:38)

200% damage is 2 uses of Gamma Bot, but if you have other strategy (and cores), sometimes you may only need one. That's why 130% damage seems superior to 100% damage (or let it be 200% in 2 uses), because 130% will obviously deal more damage - especially on Rage - than 100%, thus be enough to kill the enemy.




Blitzex/Sr. Zeph -> RE: Gamma Bot Nerf (3/26/2013 9:13:57)

quote:

because you're comparing Res to a Bot

.-.
Have you even read what i said?
How can someone even compare those???

quote:

Also, Malf is a nice counter to the Bots. So is Smoke if they use Bot other than IA and Gamma since their attacks will be blockable. ;) So is Override in fact!

Praying for a block/deflect isnt countering..
And i did mention override and malf >.>

quote:

because 130% will obviously deal more damage - especially on Rage - than 100%

Just to note, both will ignore the same amount of def/res on rage trans.

Mondez:
quote:

Heck, I mean a class with a decent dex or tech (40 and above) can block or reflect the damage done by Gamma.

Same goes for every other robot which makes this a flawed reasoning.

quote:

I respect your opinion, but again it does not justify to why it needs a nerf. Dex and Tech can stop its attacking power because it depends on your build. A 5 focused player will take moderate damage from the bot if he/she is at the same level as me. 20+ damage depending on the situation, I remember when the bot did 18 damage against a focus build player and nerfing it will not do any justice done to the bot.

Same goes for all other bots which makes this also a flawed reasoning.




Mondez -> RE: Gamma Bot Nerf (3/26/2013 9:14:23)

In all my 1 v 1s I only use Gamma if:

1. The enemy has between 10 to 20 HP
2. Or if I have rage.

I don't see any room of abuse for Gamma plus if a player has a decent defense, he/she can lessen the damage of 1 of the 2 attacks plus if he/she has a balanced build then why should he/she worry about the bots attacking power?

It makes no sense to nerf this bot.




Ranloth -> RE: Gamma Bot Nerf (3/26/2013 9:15:55)

quote:

Praying for a block/deflect isnt countering..

Except for the fact that Malf and Override (if Tech = highest), lowers its damage. >.> Shields also work.




Blitzex/Sr. Zeph -> RE: Gamma Bot Nerf (3/26/2013 9:17:31)

quote:

Except for the fact that Malf and Override (if Tech = highest), lowers its damage

And because that effects all bots it isnt really countering, just reducing the dmg..
Shields would take 2 instead of every other robot 1 (except IA)




Thesoulweaver -> RE: Gamma Bot Nerf (3/26/2013 9:18:36)

Big If.

Not everyone has the required cores.
Eg. IA special will not be really effective against Tech abusers, will it? but for Dex abusers, it will be a nightmare. Therefore, the same goes for GB. But many builds (Maybe not yours) may rely on using the special twice. Same goes for IA, and with the 1 turn cap, things go different.

Though all this is just IA vs GB. If we factor in yetis and bunnies (which we should), we'll probably find that for most people, IAs and GBs are nightmares.




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