=HS= March 27 2013 Design Notes - Super City Mall - Phaze I (Full Version)

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Balu -> =HS= March 27 2013 Design Notes - Super City Mall - Phaze I (3/27/2013 15:04:35)

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[image]http://herosmash.artix.com/images/avatars/HS_Icon_Randor.jpg[/image]
Randor the Red

Super CIty Mall - Phaze I

Hiya SMASHers!
This week, Phase 1 of the Super City Mall has been released! Instead of 3 difficulty levels, we're raising the bar and releasing 4! (The different areas of the mall will have monsters at levels 5, 10, 15 and 20!) Boss Monster will be added in a later phase. Let us know of any monster bugs or balance issues on the AE Bug Tracker. (Become a Bug Hunter here: http://www.artix.com/bugs)
Currently there are no weaknesses or elemental defenses. (Since there are no diseases in HeroSmash, what should zombies be immune to?)
Wonderp Bread designed all the zombies and did most of the animation himself, so give him a /cheer! (Achievement unlocked!)
Item drops will be apart of phase 2, with shops and quests coming after that. A member-only Arena is ALSO coming soon, where you can test future bosses earn rewards through a Points shop!

Tags: Randor the Red Super City Mall


It has begun! \0/
The backgrounds are really cool and there are plenty of screens to explore. Can`t wait to fight a few lvl 20 mobs and especially looking forward to the quests!
Just an idea, but since you guys are creating the area multileveled aka creating mobs for different tier players, how about you implement that into the future quest system also? As in making quests with a specific lvl range in mind, easier ones for lower lvl players and harder but more rewarding ones for top lvl players. Basically making some of them as end game content since currently HS is lacking a bit in the end game content category.

Also good job with the zombie chars Wonderp! I`m curious what drops we will get.




Twighlight Sky -> RE: =HS= March 27 2013 Design Notes - Super City Mall - Phaze I (3/27/2013 15:20:34)

A release! On HeroSmash! WHEEEEEEEEE!

Words cannot describe my elation upon learning about this. I'm so happy![:D]




Antithesis -> RE: =HS= March 27 2013 Design Notes - Super City Mall - Phaze I (3/28/2013 1:36:52)

HUEHUEHUE this is pleasing to me. I'll be sure to hop on and check it out sometime within the next six months, when you release the next part.

Just kiddin. Always glad to see HS getting updates! :)




cardshockmasterb24 -> RE: =HS= March 27 2013 Design Notes - Super City Mall - Phaze I (3/30/2013 3:58:10)

a resistance for zombies? thats easy :P as Claptrap said in Boarderlands 1 (Island of Dr Ned DLC) "You cant kill already dead flesh,so corrosive guns wont do diddly to a zombie" based on that logic,poison should be an immunity. Maybe also shock since the zombies nerves are already dead. As for a weakness, pure physical power (seeing as the only way to really kill a zombie is to bash its brains in) or fire




DarkLore -> RE: =HS= March 27 2013 Design Notes - Super City Mall - Phaze I (3/30/2013 18:06:22)

It appears that the super city mall is currently the best place to gain XP. I've compared the xp rewards with the cave bandits. The zombie creatures give about twice as much.




PlasmaLight -> RE: =HS= March 27 2013 Design Notes - Super City Mall - Phaze I (3/30/2013 19:28:42)

Yah, when will phase 2 come out?




hellblade124 -> RE: =HS= March 27 2013 Design Notes - Super City Mall - Phaze I (3/30/2013 21:03:37)

i genuinely enjoyed this update good job guys keep up the good work




Twighlight Sky -> RE: =HS= March 27 2013 Design Notes - Super City Mall - Phaze I (4/10/2013 23:05:49)

Wonderp Bread has been working on some items for the zombies.

Feel free to drool over these. I think he did a fantastic job.




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