RE: Color Blast (Full Version)

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theholyfighter -> RE: Color Blast (3/30/2013 0:40:21)

^
quote:

5. Automatically activates when your opponent skips a turn

Already solved that...




Sageofpeace -> RE: Color Blast (3/30/2013 8:09:38)

yup i too think any melee attack should trigger the special right now it just too useless in battle




ansh0 -> RE: Color Blast (3/30/2013 12:16:45)

Yup, needs a desperate buff.

People can use cores, gun, aux, robot, skills and so much more to counter the special.

Should affect all melee attacks.




STRUT MY MUTT -> RE: Color Blast (3/30/2013 12:35:58)

Maybe they should make it last 4 turns like Bio borg.




ansh0 -> RE: Color Blast (3/30/2013 12:39:15)

^No, still it's useless.




Leprechaun -> RE: Color Blast (3/30/2013 12:42:06)

Agreed it should work on all melee attacks :D




theholyfighter -> RE: Color Blast (3/31/2013 1:50:43)

To notify, this is a must.
quote:

-Automatically activates when your opponent skips a turn


Editted first post.




sky222 -> RE: Color Blast (3/31/2013 2:39:12)

All melee attacks is OP since you can't debuff your opponent for 3 turns and almost all builds would break under that




Tushar -> RE: Color Blast (3/31/2013 4:14:04)

My Suggestion here is that after color blast opponent can hit normal attack but he ll get damage from missiles too

Allow this with special:
*assimilation
*will (core)
*and other skills which work with melee attacks...







Raiii -> RE: Color Blast (3/31/2013 6:16:48)

I've been using the bot and Color Blast is really fun to use :)

Aside from the funny effect it has on the enemy's color scheme, its effect is quite unique.

I must say though, with the addition of Robots and Cores, players now have more ways to attack other than the two non-Strike actions (Sidearm and Aux)

So, to your proposition, here's my response:

1. Seems okay at first but it sorta seems unfair to Mercs and Blood Mages
2. I agree. People keep skipping strike and the effect is no longer working. Since people can easily pass through its wonders, I don't see what's wrong with letting it be used more than once. Although if this pushes through: [80%(?) Damage must remain for it not to be OP, let its cooldown increase to 4-5 turns but not let Bunny Kick cooldown with it]
3. I agree and if this happens: [Nothing else must be changed]
4. See Response #3
5. See Response #3
6. I don't quite understand what you're saying. If you're proposing that the Bunny Missiles should hit the opponent if he/she uses a Primary Weapon Core, then NO.
7. This one just seems too greedy considering that this Core already deals initial damage.

We're trying to make the game more balanced for everyone, not just those who are feeling they're underpowered.

~Rai




Exploding Penguin -> RE: Color Blast (3/31/2013 11:07:04)

I think it'd be a good idea to change it to all melee attacks, but the attack and the effect still initiates against the opponent while damaging yourself. For example, if the opponent uses intimidate on me while being color blasted, he'll use intimidate like normal, but he'll also take the egg missile damage.




Sipping Cider -> RE: Color Blast (3/31/2013 12:02:14)

Has anyone noticed it doesn't activate when using azrael's will?




Mother1 -> RE: Color Blast (3/31/2013 12:10:10)

@ sipping

It was made this way on purpose so it wouldn't be abused by the masses who own this promo. Taking Damage from the gun, and being forced to strike only to not only lose a turn but take damage because you are forced to strike? It would be OP especially in 2 vs 2 if both players have the azreal's gun.




Sipping Cider -> RE: Color Blast (3/31/2013 12:11:52)

@mom

thanks to replying to both my posts lol. And rats, I was so hoping to use that combo!




ansh0 -> RE: Color Blast (3/31/2013 12:56:57)

How about making it activate when the opponent uses either a core, or strike.

You can still use skills, or gun or your aux OR your robot to counter this.




Frost the Phoenix -> RE: Color Blast (3/31/2013 14:45:57)

^ i think that's already been said above and added to the list.




Leprechaun -> RE: Color Blast (4/1/2013 4:40:09)

I used to think the special is useless, but now when I bought it I see that its not. Its epic finishing move, it punishes str from hitting you, ITS FUN TO SEE RECOLORED PPL, when I see I lost I can recolor them :D




redclaw -> RE: Color Blast (4/1/2013 5:11:15)

ok now this might sound like a dumb question but what are melee attacks?? [8|]




Leprechaun -> RE: Color Blast (4/1/2013 5:21:42)

Melee attacks are the type of attack that you hit your opponents with your weapon. Like cheap shot and berzerker or strike for example :D
Color blast only works with simple strike :D




redclaw -> RE: Color Blast (4/1/2013 5:25:48)

oh ok well then i think it should be able to be applicable for melee attacks too [:D]




ansh0 -> RE: Color Blast (4/1/2013 5:38:38)

I have been using the bot for 3 days now and I think that it's fun, and exciting.

My only gripe is that in most situations, the special is useless.

People can use so many cores, skills, robots to evade the special.

Even when used at the end of the match, if they use one core, their gun comes out of CD or their aux comes out of CD.

It should be applicable for either all cores, or all melee attacks.

Or have the duration increased to 4-5 rounds.




Leprechaun -> RE: Color Blast (4/1/2013 5:49:13)

The duration increase would sure be helpful. Still this bot is so fun and unique, I am happy I spend all of my credits on it (IA is so boring and ugly IMO) :D




ansh0 -> RE: Color Blast (4/1/2013 5:55:00)

^Yup, it sure is fun and satisfying.

Props to the devs for making it so unique and fun.




Leprechaun -> RE: Color Blast (4/1/2013 7:36:18)

The Color Blast just saved me (against STR MERC) :D
And saved me again (STR BH) :D
And helped to kill another BH :D




odsey -> RE: Color Blast (4/1/2013 8:00:49)

@Leprechaun Exactly, it need to be used on the correct time.




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