RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (Full Version)

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Mondez -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 18:27:48)

When the new battle engine comes out with stats (implemented in the future), it makes me wonder to how luck factor in stats would work.

What piques my curiosity is the Chaos's specials based on the RNG factor.

@below
Sadly no because the whole team is busy with the new battle engine.




The Stranger -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 18:28:11)

Are we going to have a release tonight ?




Labyth -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 18:35:06)

Mondez if chaos is base d on RNG facotr and they don't change that RNG of cards well then i would BE SO BORED but yeah i really hpope RNG factors is based on chaos sounds more resonable.




Cyber doom5 -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 18:37:22)

No they are dragging it out another week




Mondez -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 18:39:28)

@Labyth
I'm actually looking to seeing a skill with Chaos that would do a random DoT elemental on your opponent which I created for my OS entry the RNG Gambler.

I made all of her cards RNG based meaning her attacks and shields will be random and luck based. One of her specials allow her to inflict the following DoTs: Scorch, Poison, Frostbite, Mountain Strike, and Storm.




Labyth -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 18:43:23)

True that sounds a bit like chaos and makes alot sence but then again Dot cannot be qualified as all the Same Example

OVer time DOT
Poison
Frost Bite
Storm
Retirbution(believe it or not it is a dot)
Cat reflezes
Scorch


Now then their is TIme Bomb
Shatter
Mark of death
Mountain Strike


they work different in how they come to effect




The Jop -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 18:43:44)

@Mondez
I'd prefer new chaos cards to reusing other elements' specials. Something like a card that stuns for 1-3 turns, a special that does some amount from 10-20 but a fraction of it backfires. That may be too much with ranges, but those are the types of cards I'd like to see. Also something where a part of the opponent's attack hits them, since chaos is about mind control. It would be like a better counterattack based on how much damage the opponent does.




Shards Superior -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 18:43:52)

I'm thinking LUK stat will affect stuff like possession rate and gold drop. That's basically the ony thing in this game that is based on chance.

@below: Forgot about gold drops!




Labyth -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 18:45:39)

True possesion Chance has given me trouble in responding to it cause i have clear way to measure it unlike the other Things that are blieved to be based on luck but so far things that are consider to be based on luck are

Cards(solved)

Possesioin(hasn't been touch no special approach has been taken or action apart from indiduals)

Drop(money in a way is hard to predict how much money you will get back i killed things with full hp myself and they only given me 1 gold i was mad)

Apperance(in the working of being SOLVED)

and i might be forgetting one more but i will leave it like this just in case.

I HATED WHEN PLAYERS DON"T REACT OR MOVE FAST IN DUELS OR MATCHS IS ANOYING i am like okay you only need to charge hwhy are you not charging so then i just quit and leave.

ABOVE(i am sending you the 1st rules of myresearch)




UnderSoul -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 18:54:26)

Finally finished my story, Journal of an Undead Knight.




Labyth -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 19:03:38)

@ABOve dude that was awsome story telling i actual could see it all play out under my head althought now i havet the urge of evolvin one my character to Crypt samurai

@below yeah that stuff isn't my thing.




Andlu -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 19:07:43)

After Balu posted this here I couldn't stop listenning to it.




daichi -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 19:19:12)

so I asked nulgath about lynx...no reply yet.

but if he does I'm gonna let you know.

Side not OS unrelated-I apparently I made AN aq3d...so I have alpha points 0_0




Agaraoth2 -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 19:49:59)

@Lab I'm doing some ingame research to calculate how money is distributed per battle and i came up with the following conclusions
1.) Some characters seemed to make more money with lower hp Eg Shadow and some made more with higher hp eg Neutral, Ice and Earth
2.) Depend on what element you're fighting eg neutral characters give me 150+ gold but shadow characters seem unstable
3) Where you're fighting eg in the Nightmare Dungeon i've gathered the most money

Research is still in progress.




Mondez -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 20:10:48)

Arghhh...Warp Necromancer looks so cool. Dang I wish it was in-game for OS, but Darkon Drago has that place for disembodied hands and head.




UnderSoul -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 20:16:02)

I call dibs on a character based on warp Necro. Maybe the giant fiend it's half-summoning.




Andlu -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 20:18:47)

@Undersoul I thought Warp Necro WAS inspired of DD.




UnderSoul -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 20:20:53)

@Andlu Maybe the Head and Arms idea, but certainly not the looks.




the warden -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 20:21:14)

Still on the hunt for orc rouge, I hope I find it kind of soon... back to PVE then... need more gold anyhow so..




Mondez -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 20:21:32)

@Andlu
Lies? When did I lie?

I caved in and sold two of my classes for Warp Necromancer and it would be awesome if the Warp Necromancer can be implemented
in-game because of the design. Necromancers always win because they always come back from death or the warp.




Andlu -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 20:24:43)

@Mondez Not you sorry. Just look at the thread from AQW forums and you'll see.




The Jop -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 20:31:15)

@Mondez
Why sell classes for armor which does nothing but look nice?




Mondez -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 20:32:27)

@Andlu
Yeah, a whole ton of raging in two threads and I was confused about the cape thing since I was clicking on it expecting the gear.

Though it gives OS an interesting idea to have a character open a shop to another character to buy with gold.

@The Jop
The two classes are ones that I barely use anymore so why not? Besides as a necromancer for all AE games especially OS I stick to my undead roots.




Lemonus -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 20:39:10)

I think I'm becoming attached to the Neutrals' decks :>




Beck -> RE: =OS= Beta Release Thread 111 - READ THE FIRST POST (4/5/2013 20:41:37)

@Lemonus
Really? But they run out of energy so quickly...

Though I got to admit, Neutral vs. Neutral makes for the most interesting fights; their cards are so versatile that it really does come down to how well you can predict your opponent's moves.

Too bad they glitch so often though.




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